Warzone Update Today | Patch Notes

Warzone gets updated frequently, bringing all sorts of weapon balance and tuning changes, bug fixes, and more. Here are the latest Warzone Update Patch Notes.
Warzone Update 1 48 Season 1
It's finally here. | © Activision Blizzard

Another week means another update for Warzone. So, what's getting nerfed and what's getting buffed? Are players frantically editing their classes in the pre-game, or is the meta safe for another week? Let's find out in the latest patch notes for Warzone.

Let's be real for a moment: Warzone is in a constant state of flux. The game is chock-a-block full of broken builds ready to be discovered and nerfed. Other than Warzone's weekly playlist update (which we get every Thursday), these balance changes are implemented in regular intervals, with major changes whenever Raven Software introduce new season and mid-season updates.

Notes on Warzone Update, June 22

What's in this Warzone's June Update?

The latest update from June 22 is 21 GB on all platforms, and it contains Season 4 of Warzone and Vanguard. This will contain both balance changes and new content, but the most important things are as follows:

  • New Resurgence-sized map: Fortune's Keep.
  • New SMG
  • New LMG
  • Caldera map updates.

Let's get into those patch notes!

Warzone Update June 22

Gameplay

  • Armored SUV | New Vehicle
    • This vehicle comes with a dedicated rooftop turret seat and additional seats for Operators to use their own loadout weapons.
    • Can be acquired as a reward for completing Sabotage Contracts.
    • [In-Season] Nitro Boost for instant but limited acceleration.
  • EMP Grenade | New Tactical Equipment | All Modes
    • A non-lethal tactical grenade designed primarily around counter-vehicle play that also disrupts enemy electronics.
    • Disrupts enemy electronics and removes the HUD for 6 seconds.
    • These effects can be reduced via the Battle Hardened Perk.
    • Deactivates Vehicle engines for 10 seconds.
  • Broken ATMs | New Interactable
    • Players can choose to visit broken ATMs around the map for a guaranteed source of Cash.
    • Funds periodically spawn near broken ATMs - up to a maximum cap if left unlooted.
  • Portable Redeploy Balloon | New Deployable | All Modes | In-Season
    • It’s in the name… a portable version of the popular Redeploy Balloons.
    • Can be placed on the ground and used until it expires or is destroyed.


Quality of Life

  • Loadout Crate UI Selection
    • The in-game Loadout Crate UI selection will always start at the top of the list.
  • Gas Mask Animation
    • The ‘break’ animation will no longer interrupt parachuting while falling.
    • This has been updated to align with the previous update to the ‘removal’ animation.
  • Buy Station Menu
    • Option added to Settings Menu allowing Players to enable the ability to remain in the Buy Station menu/UI when making multiple purchases.
    • Player owned inventory will be indicated next to items in brackets. i.g. Gas Mask [1]
  • Deployable Buy Station
    • This deployable will now live for longer in the gas to keep it consistent with the behavior of the in-world Buy Station emplacements.
  • Fire Sale Public Event
    • Self Revive will now have a small associated cost similar to that of other items.
    • Loadout Drop Markers will now receive a discount.
  • Infil POI Text
    • We have updated both the font and color of the default Infil POI text to improve the visibility of High Value Loot Zones.
  • Out-Of-Bounds Timer
    • Increase to 10 seconds, up from 5 seconds.
  • Gulag Audio
    • Spectators now have muted footstep audio for Players who are fighting in the new “Hold” Gulag.
  • On-Screen Hit Markers
    • Reduced the duration of on-screen hit markers when Players are being hit to better show the most recent hit direction.
  • Redeploy Positioning
    • Players who redeploy via Gulag victory or are bought back will now spawn in proximity to their Squad or Loadout. This was previously implemented in Season Three but had to be reverted due to an issue that has subsequently been resolved.

Perks & Equipment

  • Ground Loot Perks
    • We’ve been delighted with the response to Perks in Ground Loot so have added the following as the rarest drop rate:
      • Ghost
      • Combat Scout
      • Double Time
      • Cold Blooded
      • Amped
  • Perk Adjustments:
    • Scavenger: Awards an additional $500 in the scavenger pouch with each kill.
    • Battle Hardened: Stun and flash resistance increased to 70%, up from 40
    • Hardline: Provides a 25% discount on all Buy Station items, including Loadout Drop Markers.
    • Restock: Perk Recharge Time increased to 30 seconds, up from 25 seconds.
  • Snapshot Grenade
    • Radius decreased to 22 meters, down from 27.4 meters

Weapons

Assault Rifles

  • AK-47 (BOCW)
    • Sustained Recoil slightly increased.
  • AS44 (VG)
    • Increased Standing Hip Fire Accuracy
    • Kovalevskaya 615mm
      • Vertical Recoil Control now increased by 12%
    • Empress Falchion A
      • Horizontal Recoil Control increased to -25%, up from -30%
    • 7.62x54mmR 40 Round Mags
      • Recoil Control increased to -22%, up from -25%
      • Damage Bonus Removed
      • Damage Range Increased to 30%, up from 20%
      • Muzzle Velocity increased to 30%, up from 10%
    • 7.62 Gorenko 50 Round Mags
      • Muzzle Velocity increased to -15%, up from -20%
      • Damage Penalty Removed
      • Damage Range decreased to -30%, down from -20%
  • BAR (VG)
    • Muzzle Velocity increased by 3.4%
    • Neck Damage Multiplier increased to 1.25, up from 1.1
    • Removed Stock
      • Vertical Recoil Control decreased to -12%, down from -10%
    • 8mm Klauser 40 Round Mags
      • Muzzle Velocity increased to -15%, up from -20%
      • Damage Range increased to -15%, up from -20%
      • Rate of Fire Multiplier bonus 19%, down from 21%
      • Recoil Control decreased to 16%, down from 20%
    • .50 BMG 60 Round Mags
      • Muzzle Velocity decreased to 12%, down from 20%
      • Movement Speed decreased to -3.5%, down from 3%
      • Damage Range increased to 25%, up from 20%
    • .50 BMG 40 Round Mags
      • Muzzle Velocity decreased to 12%, down from 20%
    • Chariot 18" Rapid
      • Recoil decreased
      • Recentering Speed increased by 3%
      • Visual Recoil decreased
    • CGC 30” XL
      • Recoil Control decreased to 28%, down from 35%
      • Visual Recoil increased
  • Cooper Carbine (VG)
    • Recoil intensity adjusted to account for less reliance on Tight Grip.
    • Max Damage increased to 25, up from 24
    • Min Damage Increased to 22, up from 20
    • Gracey Rapid
      • Headshot Damage Multiplier Increased to 1.12, up from 1.071
      • Upper Torso Damage Penalty Removed.
      • Horizontal Recoil penalty decreased to 30%, down from 33%
      • Vertical Recoil penalty decreased to 9%, down from 11%
    • Tight Grip
      • Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.
    • Compressed Rounds
      • Vertical Recoil now increased to 3.5%
      • Horizontal Recoil increased to 3.5, up from 2.4%
  • ITRA Burst (VG)\
    • Muzzle Velocity increased by 11%
    • Upper Torso Damage Multiplier increased to 1.2, up from 1.1
  • Nikita AVT (VG)
    • Max Damage increased to 26, up from 23
    • Move Speed Scale increased to 0.86, up from 0.84
    • 7.62x54mmR 50 Round Mags
      • Movement Speed modifier removed
      • Reload Quickness penalty added
    • 6.5 Sakura 60 Round Drums
      • Movement Speed Modifier removed
      • Reload Quickness penalty slightly increased
  • KG M40 (VG)
    • Min Damage increased to 26, up from 24
    • Recoil intensity adjusted to account for less reliance on Tight Grip.
    • 6.5mm Sakura 40 Round Mags
      • Muzzle Velocity increased to -10%, up from -20%
      • Recoil Recovery penalty has been removed.
      • Global Damage increased to -4%, up from -10%
      • Damage Range increased to -15%, up from -20%
    • VDD 500mm LS
      • Muzzle Velocity increased to -10%, up from -12%
      • Vertical Recoil Control increased to -50%, up from -90%
    • Krausnick 700mm 01V
      • Damage Range increased to 25%, up from 20%
    • Nilsson 515mm Burst
      • Damage Range now increased by 25%
      • Muzzle Velocity now increased by 20%
      • Rate of Fire increased to 20%, up from 10%
      • Burst Fire Cooldown decreased to 200ms, down from 300ms
    • VDD 390mm Rapid
      • Fire Rate decreased to 18%, down from 21%
      • Global Damage decreased to -7%, down from -5%
    • Reisdorf 36SK
      • Hipfire Accuracy increased to -10%, up from -12.4%
    • Tight Grip
      • Recoil Control provided by Tight Grip has been decreased for the KGM40.
  • FFAR1 (BOCW)
    • Max Damage Range increased to 28.6 meters, up from 25.4 meters
  • NZ-41 (VG)
    • LOR MK1 Burst
      • Initial Firing Recoil control increased to 30%, up from 20%
      • Sustained Recoil control decreased to -12%, up from 10%
      • Burst-fire cooldown decreased to 265ms, down from 300ms
      • Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts.
    • Orbweaver 360mm BC
      • Muzzle Velocity now increased by 40%
      • This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.
    • Orbweaver Custom
      • Visual recoil decreased
      • Horizontal Recoil Control increased to -15%, up from -30%
    • Ravenwood 480mm No.2
      • ADS Initial Recoil Control increased to -20%, up from -30%
      • Hipfire Initial Recoil Control increased to -20%, up from -30%
    • 6.5mm Sakura 50 Round Mags
      • Vertical Recoil Control decreased to 40%, down from 45%
      • Visual Recoil Increased
    • LOR Mk3 SC
      • Sustained Fire Recoil Control decreased to 14%, down from 15%
  • STG44 (VG)
    • Min Damage decreased to 28, down from 29
    • Muzzle Velocity decreased by 1.8%
    • Head Locational Damage Multiplier decreased to 1.45, down from 1.58
    • Neck Locational Damage Multiplier decreased to 1.18, down from 1.19
    • 7.62 Gorenko 50 Round Mags
      • Vertical Recoil Control decreased 24%, down from 29%
      • Horizontal Recoil Control decreased to 25%, down from 30%
    • VDD 760mm 05B
      • Muzzle Velocity decreased to 45%, down from 50%
      • Damage Range decreased to 32%, down from 35%
      • Visual Recoil increased
    • 8mm Kurz 60 Round Drums
      • Movement Speed decreased to -2%, down from -1.3%
  • Vargo 52 (BOCW)
    • Muzzle Velocity increased by 3.7%
    • Raise Time decreased to 765ms, down from 833ms
    • 18.6" Task Force
      • Recoil Control increased to 7%, up from 5%
    • 17.1 VDV Reinforced
      • Recoil Control increased to 3.5%, up from 2.5%
      • 18.6" Task Force Recoil Control increased to 7%, up from 5%
  • Volkssturmgewehr (VG)
    • Visual recoil decreased

Launchers

  • RPG-7 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • M79 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 125, up from 100
    • Outer Damage increased to 100, up from 72
  • M1 Bazooka (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • MK11 Launcher (VG)
    • Inner Damage increased to 250, up from 225
    • Outer Damage increased to 165, up from 14
  • Panzerschreck (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • Panzerfaust (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130Outer Damage increased to 70, up from 50
  • RPG-7 (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • PILA (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • JOKR (MW)
    • Mid Damage increased to 175, up from 150
    • Outer Damage increased to 65, up from 50
  • STRELA-P (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 100, up from 75
    • Outer Damage increased to 65, up from 50\

Light Machine Guns

  • Whitley (VG)
    • Max Damage range increased to 40.2 meters, up from 38.1 meters
    • Max Damage increased to 39, up from 38
    • Min Damage increased to 33, up from 32
    • Muzzle Velocity increased by 10%
    • 28” Gracey Mk. 9
    • Damage Range now increased by 15%
  • DP27 (VG)
    • Muzzle Velocity increased by 8.4%
  • Bren (VG)
    • Muzzle Velocity increased by 2.4%
  • Type 11 (VG)
    • Muzzle Velocity increased by 1.8%
  • MG42 (VG)
    • Recoil intensity adjusted to account for less reliance on Tight Grip
    • Max Damage increase to 22, up from 20
    • Min Damage increased to 19, up from 17
    • ADS Transition In Time increased to 410ms, up from 360ms
    • ADS Transition Out Time increased to 400ms, up from 350ms
    • Muzzle Velocity increased by 1.8%
    • VDD 890mm 32M Luftschutz
      • Damage Range now increased by 15%
    • 6.5 Sakura 125 Round Drums
      • Damage Range increased to -10%, up from -20%
      • Muzzle Velocity increased to -10%, up from -20%
      • ADS Speed increased to 4%, up from 3.5%
    • Tight Grip
      • Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).

Marksman Rifles

  • Flinch has been decreased on Marksman rifles by 25%
  • M1 Garand (VG)
    • Upper Torso Damage Multiplier increased to 1.3, up from 1.1
    • Neck Damage Multiplier increased to 1.3, up from 1.1
  • SVT-40 (VG)
    • Lower Torso Damage Multiplier increased to 1.3, up from 1
      Upper Extremities Damage Multiplier increased to 1.3, up from 1
  • Crossbow (MW)
    • Bolt Velocity increased by 27.2%
  • R1 Shadowhunter (BOCW)
    • Bolt Velocity increased by 12.5%

Handguns

  • AMP63 (BOCW)
    • Upper Torso damage multiplier decreased to 1.11, down from 1.2
    • Lower Torso damage multiplier decreased to 1.06, down from 1.1
    • Max Damage increased to 32, up from 31
    • Mid Damage decreased to 26, down from 28
    • Min Damage decreased to 20, down from 2
  • Diamatti (BOCW)
    • Max Damage decreased to 30, down from 35
    • Mid Damage decreased to 27, down from 29
  • RATT (VG)
    • Empress 129mm B03TT
      • Max Damage increased to 35, up from 32
      • Min Damage increased to 28, up from 26
      • Rate of Fire increased to -38%, down from -50%

Submachine Guns

  • Armaguerra 43 (VG)
    • Max Damage Increased to 27, up from 25
    • Max Damage Range decreased to 9.6 meters, down from 10.3 meters
    • Botti 315mm CII
      • Max Damage increased to 28, up from 26
      • Max Damage Range decreased to 10.5 meters, down from 11.5 meters
      • Vertical Recoil Control decreased to -38.5%, down from -40%

    • Perfetto Custom
      • Damage Range increased to 30%, up from 25%
      • Fire Rate Modifier decreased to -7%, down from -13%
    • Imerito 550mm 03P
      • Horizontal Recoil Control decreased to 20%, down from 25%
      • Vertical Recoil Control decreased to 15%, down from 20%
    • .30 Russian Short 34 Round Mags
      • Locational damage penalties have been removed.
      • Damage Range increased to -18%, up from -20%
      • Fire Rate Modifier decreased to 8%, down from 10%
    • 8mm Kurz 72 Round Mags
      • Damage Bonus decreased to 7%, down from 10%
      • Fire Rate Modifier decreased to -8.5%, down from -15%
      • Vertical Recoil Control decreased to -25%, down from -20%
      • Horizontal Recoil Control decreased to -20%, down from -18%
    • Botti DA
      • Recoil decreased to 11%, down from 14%
  • H4 Blixen (VG)
    • Mid Damage decreased to 34, down from 35
    • Movement Speed Scaler decreased to 0.9, down from 0.91
    • ADS Movement Speed Scaler decreased to 1.45, down from 1.5
    • Jönsson 9" RMK
      • Muzzle Velocity now increased by 20%
    • Karlsson 17" Custom
      • Muzzle Velocity now decreased by 10%
      • Recoil control decreased to -11%, down from -10%
    • Magnus 9" Bust TG
      • Muzzle Velocity now increased by 30%
    • Bergström 17” F3
      • Horizontal Recoil Control decreased to 48%, down from 55%
    • 7.62 Gorenko 54 Round Mags
      • Headshot Damage Multiplier decreased to 18%, down from 25%
  • MAC-10 (BOCW)
    • Min Damage increased to 20, up from 19
    • Headshot Damage Multiplier increased to 1.33, up from 1.3
    • Max Damage Range increased to 15.6 meters, up from 14.7 meters
  • Owen Gun (VG)
    • Upper Torso Damage Multiplier decreased to 25%, down from 45%
    • Gawain 188mm Shrouded
      • Max Damage Range increased to 18.4 meters, up from 17.8 meters
      • Upper Torso Damage Multiplier decreased to 1, down from 1.034
      • Lower Torso Damage Multiplier decreased to 1, down from 1.034
      • Lower Extremities damage multiplier decreased to 0.9, down from 1.034
      • Vertical Recoil Control Decreased to -26% down from -25%
  • PPSh-41 (VG)
    • Recoil Intensity slightly decreased
    • 8mm Nambu 71 Round Mag
      • Muzzle Velocity increased to -15%, up from -20%
  • Sten (VG)
    • Min Damage increased to 23, up from 21
    • Max Damage increased to 30, up from 29
    • Mid Damage increased to 25, up from 24
    • Mid Damage Range decreased to 24.8 meters, down from 27.9 meters
  • Type 100 (VG)
    • Lower Extremities damage multiplier decreased to 0.95, down from 1.0
    • Warubachi 134mm Rapid
      • Vertical Recoil Control Now decreased by 2.5%
      • Fire Rate decreased to 18%, down from 20%
  • Welgun (VG)
    • Lower Extremities damage multiplier decreased to 0.9, down from 1.0

Sniper Rifles

  • The following “Aggressive” Snipers now adopt the lowest tier of flinch - these utilize the flinch settings that previously only the Kar98 (MW) and Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier.
    • Kar98 (MW)
    • SP-R 208 (MW)
    • Swiss K31 (BOCW)
    • Pelington 703 (BOCW)LW3 - Tundra (BOCW)
    • Type 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.
  • Gorenko Anti-Tank Rifle (VG)
    • Rate of Fire increased to 0.5, up from 0.4
    • Base Recoil decreased significantly
    • Max Damage decreased to 110, down from 120
    • Min Damage decreased to 100, down from 102
    • Headshot Damage Multiplier increased to 3, up from 2.96
    • Upper Torso Damage Multiplier decreased to 1, down from 1.2
    • Lower Torso Damage Multiplier decreased to 1, down from 1.1
    • Reinforced Stock
      • ADS Speed increased to 4.5%, up from 4%
    • Marksman Stock
      • Movement Speed increased to -2.5%, up from -4%
    • 3 Round Fast Mags
      • Movement Speed now increased by 3%
    • 240mm Zac Rapid
      • 10% increased vertical recoil
      • Fire Rate decreased to 10%, down from 20%
      • ADS Time increased to 6.5%, up from 5%
      • Movement Speed increased to 3%, up from 2%
  • 3-Line Rifle (VG)
    • ADS Transition In Time decreased to 506ms, down from 578ms
    • ADS Transition Out Time decreased to 514ms, down from 540ms
    • Empress 514mm F01
      • ADS Speed increased to 11%, up from 10%
    • Kovalevskaya 820mm R1MN
      • ADS Speed increased to -7%, up from -12%
    • Kovalevskaya 700mm
      • ADS Speed increased to 5%, up from 4%
    • 500mm MN Custom
      • ADS Speed increased to -3%, up from -8%
    • Empress 700mm TN02
      • ADS Speed increased to -5%, up from -10%
    • 270mm Voz Carbine
      • ADS Speed increased to 8%, up from 7%

Tactical Rifles

  • AUG (BOCW)Max Damage increased to 43, up from 40
  • Min Damage increased to 34, up from 32

Attachments

  • MX Silencer (VG)Vertical Recoil Control decreased to 4%, down from 5%
  • G28 Compensator (VG)Flinch Resistance now increased to 20%.
  • T1 Flash Hider (VG)Time to ADS decreased to 2%, down from 4%.
  • Muzzle Brake (VG)
    • Horizontal Recoil Control increased to 6%, up from 4%.
      Flinch Resistance now increased to 10%.
  • Bayonet
    • Hits To Execute increased to 2, up from 1

  • SMLE Pistol Grip (VG)
    • ADS Time now decreased by 2%
    • ADS Movement Speed increased to +5%
  • M1915 Steady (VG)
    • Gun Movement while Firing now decreased to -2%
    • Hip Fire Accuracy increased to 6%, up from 4%
    • Horizontal and Vertical Recoil Control now increased to 2%
  • Mark VI Skeletal (VG)
    • Movement Speed now increased to +1%
    • Hip Fire Accuracy now decreased to -2%
  • M3 Ready Grip (VG)
    • Vertical Recoil decreased to 2.5%, down from 5%
  • Bipod (VG)
    • Movement While Firing now decreased to -5%
  • Polymer Grip (VG)
    • Flinch Resistance decreased to 50%, down from 95%.
  • Hatched Grip (VG)
    • Vertical Recoil Control now increased to 2.5%.
    • Flinch Resistance now increased to 10%.
    • Horizontal Recoil Control increased to 5%, up from 4%.
  • Rubber Grip (VG)
    • Flinch Resistance now increased to 25%.
  • Leather Grip(VG)
    • ADS Move Speed now increased to 10%.
    • Hip Spread now increased to 2%.
  • Granular Grip (VG)
    • Recoil Recovery now increased to 10%.
  • Taped Grip (VG)
    • Movement Speed now increased to 5%.
    • Sprint to Fire Speed now increased to 2%.

Current Warzone AR Meta: STG44 (VG)

The STG44 is the M4 of Vanguard; it's fairly easy to use, not too much recoil, decent range, decent TTK, basically a great all-rounder. And it's available from level 1, so it's a good equilizer among the playerbase, something that anyone can grab and quickly level. With this build we're focusing on a weapon for long-range, but the STG makes a perfectly decent sniper support too - here's the complete STG44 weapon setup guide.

Warzone Season One Meta STG44
This is the do-it-all AR from VG. | © Activision Blizzard

Current Warzone SMG Meta: OTs 9

Whilst not fitting into the mainstream Warzone Meta, the OTs 9 is currently Warzone's SMG Meta. When combined with the MG82, the OTs 9 becomes unstoppable when handled by competent players. Keep in mind, though, that this is a seriously pro loadout, and should only be used by those of you who really know what you're doing! The OTs 9 is best used with a setup that includes the GRU Suppressor Muzzle, the 8.1' Task Force Barrel, the Tiger Team Spotlight Laser, the KGB Skeletal Stock and the VDV 40 Rnd Fast Mag.

O Ts 9 Meta Setup
This is the ultimate OTs 9 Setup. Keep in mind, though, that this is best for Warzone Pros only. | © Activision

Current Warzone Sniper Meta: Swiss K31

It is without a doubt that the Swiss K31 is the current Warzone Sniper meta. As outlined in our Warzone Snipers tier list, the Swiss K31 is ideal to wield as your primary, while slapping around with an AK-47 (BOCW) when in closer range than is ideal with a sniper rifle. We recommend utilizing a SWAT 5mw Laser Sight, a 24.9' Combat Recon Barrel, a GRU Suppressor Muzzle, the Bruiser Grip Under Barrel, and the Airborne Elastic Wrap Rear Grip for the ultimate setup.

Swiss K31 setup
This is the best way to setup the Swiss K31. | © Activision

Thus concludes our breakdown of the latest Warzone Update. We hope that these patch notes, as well as our comprehensive breakdown, have helped illuminate the latest Warzone changes for you. Don't forget to check out Warzone's official patch notes, over on Raven Software's website, for the full Season 6 patch notes. In addition, don't forget to stick with the above-listed meta weapons, which we will keep updated for your convenience.