Warzone Update Patch Notes | Operation Monarch is Live

Warzone gets updated frequently, bringing all sorts of weapon balance and tuning changes, bug fixes, and more. Here are the latest Warzone Update Patch Notes.
Warzone Update 1 48 Season 1
It's finally here. | © Activision Blizzard

Another week means another update for Warzone. So, what's getting nerfed and what's getting buffed? Are players frantically editing their classes in the pre-game, or is the meta safe for another week? Let's find out in the latest patch notes for Warzone.

Let's be real for a moment: Warzone is in a constant state of flux. The game is chock-a-block full of broken builds ready to be discovered and nerfed. Other than Warzone's weekly playlist update (which we get every Thursday), these balance changes are implemented in regular intervals, with major changes whenever Raven Software introduce new season and mid-season updates.

Notes on Warzone Update, May 11

What's in this Warzone's May 11 Update?

The latest update from May 11 is basically Operation Monarch. If you want to know about all the new content and the new Playlists, check out these articles:

Warzone Updatem May 11

Events

Kong and Godzilla have arrived on Caldera. From May 11 to May 25, this Event offers Players a unique opportunity to earn brand new rewards while experiencing Battle Royale in the presence of two legendary monsters.

This event contains 8 primary Challenges:

  • Challenge: Play Operation Monarch for 6 Hours
    • Reward: Epic “Ancestral Skull” Charm
  • Challenge: Use a Kong or Godzilla Killstreak Once
    • Reward: Rare “Ancient Remains” Charm
  • Challenge: Use a Kong or Godzilla Killstreak Three TimesReward: Rare “Monarch Eyes Only” Charm
  • Challenge: Deal 500,000 damage to Titans
    • Reward: Rare “Concrete Jungle” Sticker
  • Challenge: Deal 135,000 total damage to Kong in Titan Frenzy Events
    • Reward: Legendary “Team Godzilla” Emblem
  • Challenge: Deal 135,000 total damage to Godzilla in Titan Frenzy Events
    • Reward: Legendary “Team Kong” Emblem
  • Challenge: Collect 3,000 Monarch Intel
    • Reward: Epic “Skyline Crasher” Calling Card
  • Challenge: Place in the Top 15 twelve times
    • Reward: Epic “One Will Fall” SprayComplete all eight to receive a special “Ancient Rivalry” Marksman Rifle Blueprint.

Players can also receive other rewards just by playing including charms, Calling Cards, and Player Titles.

Modes: Operation Mondarch

This is a 60-player match with a Resurgence rule set. A smaller section of Caldera will be marked for the first safe area, and outside of one massive twist, the rules are simple: Be the last team standing.

  • Environmental Hazard: Titans
    • Kong and Godzilla will patrol Caldera for the duration of the match directing attacks at threats and occasionally entering a frenzied state.
  • Public Event: Titan Frenzy
    • Kong and Godzilla may become enraged and recklessly attack - referred to as a Titan Frenzy. Operators have two options:(1) tactically run away from these dangerous creatures or,(2) attempt to suppress them by dealing direct damage
    • The squad that deals the most damage to either Titan will automatically receive a S.C.R.E.A.M. Device. Runners-up will still earn Monarch Intel to count toward their special intel meter, whose final reward is a S.C.R.E.A.M. Device.
  • Resource: Monarch Intel
    • Players will find Monarch Intel via Supply Boxes, special drops, and fallen enemies. Use this to charge a special meter that unlocks items such as Killstreaks and Loadout Drops, along with a unique and powerful Titan Killstreak reward for filling it up completely.
  • Killstreak: S.C.R.E.A.M. Device
    • Titan Sonic Communication Radar and Echolocation Array Module. The S.C.R.E.A.M. Device is a Killstreak that grants its user one of two powers from the Titans: a heat ray breath from Godzilla or a ground pound from Kong. Once the attack type is chosen, the Operator can direct it toward anywhere on Caldera.

Warzone Update, May 4

The third season for Vanguard and Warzone is known as Classified Arms. Learn about prototype weaponry, updated Points of Interest on Caldera, S.O.T.F Harpy, and what Titans will make an impact during Operation Monarch.

Gameplay

Adjustments

Armored Truck

  • Health
  • Health and Resistances decreased to be in-line but still greater than the Cargo Truck.

Turret

  • Damage decreased by 40%.

It’s become clear since its return to the Warzone, that the Armored truck has become a great asset to any team. However, its overwhelming presence has felt oppressive to engage against. We’re bringing it in line with other Vehicles, while still retaining its role as a power-house.

Bug Fixes

  • Fixed an issue preventing Players using an Xbox Live Silver Account from accessing Warzone.
  • Fixed an issue causing Players using a controller to encounter issues while navigating the Buy Station interface.
  • Fixed an issue causing the AMP63 (BOCW) Unlock Challenge to not track.
  • Fixed an issue causing the cape elements on the following skins to obscure Player vision:
    • “Ancestral Spirit” Daniel Skin (Battle Pass Tier 100)
    • “Astrakhan” Padmavati Skin
  • Fixed an issue causing the following Weapons to not gain Weapon XP: KG M40 (VG)
    • Volkssturmgewehr (VG)
    • AS44 (VG)
    • NZ-41 (VG)
    • Gorenko Anti-Tank Rifle (VG)

Weapons

Weapon Adjustments

Vanguard Weapons have been struggling to perform on par with their peers since they dropped into the Warzone. This update is laying the groundwork to resolve that. Engagement distances have only increased since the transition to Caldera. More skirmishes are taking place within minimum damage ranges. As a result of this, Weapons that have low maximum damage ranges or low minimum damage have become largely inviable. Unfortunately for Vanguard Weapons, this was often the case. Below you will find a myriad of changes aimed at injecting some budding competition into the upper echelon of Warzone Weaponry.

Assault Rifles

  • AK-47 (BOCW)
    • Maximum Damage decreased to 34, down from 36
    • Minimum Damage decreased to 30, down from 32

  • AS44 (VG)
    • Initial Recoil decreased
    • Maximum Damage Range increased to 29.8 meters, up from 28.4 meters
    • Kovalevskaya 615mm
    • Maximum Damage Range increased by 20%, up from 15%
  • Assault Rifle Alpha (VG)
    • Headshot Damage Multiplier increased to 1.58, up from 1.5
    • Neck Damage Multiplier decreased to 1.19, down from 1.5
    • Maximum Damage increased to 33, up from 30
    • Minimum Damage increased to 30, up from 26
  • 7.62 Gorenko 50 Round Mags
    • Fire Rate Multiplier decreased to 6%, down from 6.54%
  • Krausnick 220mm Rapid
    • Sprint to Fire Speed increased by 6%, up from -15%
    • Movement Speed now increased by 1.3%
    • Initial Recoil penalty now begins at bullet 3, up from 2
    • Horizontal Recoil Control penalty decreased to 40%, down from 50%
    • Fire Rate Multiplier decreased to 15%, down from 20%
    • Maximum Damage Range now decreased by 8.6%
    • Damage now decreased by 10%
  • Recoil Booster
    • Fire Rate Multiplier decreased to 1.5%, down from 5%
  • Assault Rifle Bravo (VG)
    • Maximum Damage increased to 31, up from 29
    • Minimum Damage increased to 26, up from 22
  • Assault Rifle Charlie (VG)
    • Maximum Damage increased to 41, up from 40
    • Minimum Damage increased to 36, up from 30
  • CGC 27" 2B Barrel
    • Maximum Damage Range increased by 20%, up from 15%

  • Chariot 18" Rapid Barrel
    • Damage now decreased by 10%
  • Assault Rifle Hotel (VG)
    • Minimum Damage increased to 20, up from 19
  • Cooper Carbine (VG)
    • Maximum Damage Range increased to 29.2 meters, up from 27.9 meters
  • 22" Cooper Custom
    • Damage Range now increased by 20%
    • Minimum Damage increased to 20, up from 19
  • EM2 (BOCW)
    • Headshot Damage Multiplier decreased to 1.3, down from 1.5
    • Maximum Damage decreased to 40, down from 41
    • Minimum Damage decreased to 35, down from 37
  • KG M40 (VG)
    • Maximum Damage Range increased to 33 meters, up from 31.1 meters
  • Krausnick 700mm 01V
    • Damage Range now increased by 20%
    • Minimum Damage increased to 24, up from 22
  • Nikita AVT (VG)
    • Magazine Capacity increased to 40, up from 35
    • Minimum Damage increased to 21, up from 19
  • 30-06 40 Round Fast Mags
    • Magazine Capacity increased to 40, up from 35
  • 6.5 Sakura 60 Round Drums
    • Magazine Capacity increased to 60, up from 55
  • 7.62x54mmR 50 Round Mags
    • Magazine Capacity increased to 50, up from 45
  • 7.62x54mmR 40 Round Fast Mags
    • Magazine Capacity increased to 40, up from 35

While the Nikita AVT (VG) has been performing moderately well, we felt that its Magazine Capacity and Minimum Damage was holding it back from becoming the sniper support allstar it was destined to become. These changes will undoubtedly instill the Nikita AVT (VG) as one of the most formidable Ground Loot Weapons.

  • NZ-41 (VG)
    • Maximum Damage Range increased to 35.5 meters, up from 30.9 meters
    • Minimum Damage increased to 32, up from 30
  • 6.5mm Sakura 50 Round Mags
    • Damage penalty decreased to 15%, down from 30%
    • Orbweaver Custom Barrel
    • Damage Range penalty removed
    • Horizontal Recoil Control penalty decreased to 30%, down from 50%
  • Volkssturmgewehr (VG)
    • Minimum Damage increased to 22, up from 20
  • XM4 (BOCW)
    • Headshot Damage Multiplier increased to 1.54, up from 1.5
    • Maximum Damage decreased to 29, down from 30

Submachine Guns

  • Armaguerra 43 (VG)
    • Headshot Damage Multiplier increased to 1.58, up from 1.3
    • Minimum Damage increased to 19, up from 15
    • Neck Damage Multiplier increased to 1.32, up from 1.01
  • Botti 315mm CII
    • Bullet Velocity now increased by 20%
  • Botti 570mm Precisione
    • Bullet Velocity now increased by 40%
  • Imerito 550mm 03P
    • Bullet Velocity now increased by 30%
  • M1912 (VG)
    • Mid Damage increased to 22, up from 20
    • Minimum Damage increased to 20, up from 18
  • CGC 12" Cooling Barrel
    • Bullet Velocity increased to 30%, up from 20%
  • Chariot 5.5" Barrel
    • Bullet Velocity now increased by 30%
  • Owen Gun (VG)
    • Min Damage increased to to 24, up from 22
  • PPSh-41 (VG)
    • Minimum Damage increased to 19, up from 17
    • Empress 140mm
    • Bullet Velocity now increased by 20%
  • ZAC 300mm
    • Bullet Velocity increased to 30%, up from 10%
  • Sten (VG)
    • Mid Damage increased to 24, up from 22
    • Min Damage increased to 21, up from 18
  • Gawain 140mm Short
    • Bullet Velocity increased to 25%, up from 11%
  • Hockenson 174mm B11S
    • Bullet Velocity now increased by 20%
  • Submachine Gun Charlie (VG)
    • Minimum Damage increased to 22, up from 21
  • Krausnick 317mm 04B
    • Bullet Velocity increased to 30%, up from 20%
  • VDD 189mm Short
    • Bullet Velocity now increased by 20%
  • Type 100 (VG)
    • Minimum Damage increased to 20, up from 18
  • Sakura 196mm Light
    • Bullet Velocity penalty decreased to 10%, up from 12%
    • Shiraishi Precision
    • Bullet Velocity increased to 40%, up from 20%
  • Warubachi 134mm Rapid
    • Bullet Velocity now increased by 10%
  • Welgun (VG)
    • Min Damage increased to 24, up from 23
  • 120mm Gawain Short
    • Bullet Velocity penalty removed
  • 240mm Hockenson 43
    • Now increases Bullet Velocity by 40%

Attachments

Perks

  • Vital
    • Upper Torso Damage Multiplier decreased to 1.046, down from 1.05

Warzone Season 3 Update 1.57 Patch Notes

Gameplay

New Features

  • “Sabotage” Contract
    • Players will be given a vehicle target somewhere on the map. Destruction of the target will be rewarded with an Armored Truck Deployment via plane. Be warned, this Armored Truck can just as easily become someone else’s…
  • High Value Loot Zones (In-Season)
    • These zones are represented on the Tac Map by a very appropriate “$” sign and will provide the best looting opportunities. These zones will be complimented by Rebirth Supply Boxes that will provide recurring loot opportunities.

General Changes

  • Gas Mask
    • Will no longer interrupt a falling Player, thus allowing them to still be able to pull their parachute when falling to preserve their life.
    • Won’t play animation when the Player is ADS and affected by the gas from Nebula V Rounds
  • “Most Wanted”
    • Contract Timer reduction via the following…
      • Eliminating opponents reduces the timer by 20 seconds
      • Opening Supply Boxes reduces the timer by 5 seconds
      • We want this to be a Contract that both promotes and rewards aggressive play.
    • Players can no longer use the Tac Map to ping an enemy Most Wanted target directly.
      • We felt this method was unfairly punishing and provided too great a degree of accuracy that was almost impossible to be countered by the target.
    • The refresh rate of the Most Wanted target on the Tac Map has been increased, to counterbalance the removal of the above ping.
      • This brings balance and still allows tracking of the approximate location of the target.
  • “Bounty” Contract
    • Speed increase to Tac Map refresh rate
      • This is especially noticeable when a target is in a vehicle to better inform Players that a vehicle chase may be required.
  • Deployable Buy Stations
    • When a Player pings a Deployable Buy Station, there will now be dedicated audio/narration to better inform squad mates of the Players’ intentions.
  • Redeploy Positioning Improvements
    • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their squad or Loadout.

Ground Loot Perks

The following perks can be found in ground loot:

  • Battle Hardened
  • Engineer
  • High Alert
  • Restock
  • Tempered
  • Quick Fix
  • Scavenger
  • Pointman (Plunder Exclusive)

Notes:

  • Only one of each Perk can be equipped at any one time.
  • Lootable Perks can be pinged to communicate to your squad.
  • Lootable Perks are additive to Loadout Perks.
  • All Perks are unequipped on death but do not drop

Rebirth Island Adjustment

  • Spawn Protection Improvements
    • Removed the damage reduction scaling system that was based on ground distance
    • System is disabled if a Player is near the ground or an opponent
    • Players who have the shield icon will only take a flat 25% of the damage received
    • Spawn protection will no longer reduce gas circle damag
  • Weapon Trade Station Adjustments
    • Reduced Specialist Token drop rate
      • We’ve enjoyed the engagement Players have been having with the Weapon Trade Station and the Specialist Token reward, but felt it was slightly on the high side so have made a reduction.
    • The station will now look for empty space to drop your rewards
      • We found it a bit annoying to pick up loot after you traded your weapon so we’ve polished this moment. The system will now always look for an empty space when dropping your rewards

Later In The Season:

  • Footstep Audio Improvements
    • We are looking to bring in additional audio improvements to footsteps during the season as a priority.
  • Slide Camera Lock Improvement
    • We have heard from our community that the camera lock that can occasionally happen while sliding down a vertical descent can be frustrating and lead to a negative outcome in a combat encounter. We are pleased to announce that this will be addressed soon.


UI/UX

  • Buy Stations
    • No longer require confirmation when making a purchase

Bug Fixes

  • Fixed an issue causing incorrect Ping positioning when used on the Tac Map near Redeploy Balloons.
  • Fixed an issue that caused Players to get stuck in AA turrets if they interacted with it at the same time it was destroyed.
  • Fixed an issue that prevented carriable gasoline from being picked up while Dead Silence is active.
  • Fixed an issue that allowed Players to glitch-carry carriable gasoline up ladders.
  • Fixed an issue that was preventing skyhook balloons from receiving damage from certain explosives and thermite-based sources.
  • Fixed an issue that allowed Players to have unlimited gas immunity when entering the area of effect of a PDS as it ends.
  • Fixed an issue that caused Vehicles to receive less damage than intended.
  • Fixed an issue that caused Players to be kicked back to the Main Menu when attempting to preview Vanguard Charms.
  • Fixed an issue that caused Buy Station UI selections to reset to the top when attempting to scroll up.
  • Fixed an issue that caused the Armaguerra 43 (VG) to have the same codename as another Weapon.
  • Fixed an issue that caused Helicopters flying near Capital to be pulled towards the ground.
  • Fixed an issue that caused the “Fenrir Unchained” Finisher to not be available in the Finishing Moves menu.
  • Fixed an issue that caused Blueprint-specific Attachments for the “Purgatory Lost” Blueprint to not be available in the Gunsmith Customs menu.
  • Fixed an issue that caused the "Mod. 3 10.0x Telescopic" Optic on the M1 Garand (VG) to appear blacked out when a Player would ADS.
  • Fixed an issue that caused the Player’s view to be obstructed when using Park’s “Petal Pusher” Operator Skin.
  • Fixed an issue that allowed Players to clip into stairs in a certain area of the map.
  • Fixed an issue that resulted in the Armaguerra’s Botti DA Stock not receiving a bonus to flinch like intended.


Weapon

  • New Weapons
    • M1916: Marksman Rifle
    • Nikita AVT: Assault Rifle

Balancing

Assault Rifles

  • STG44
    • .30 Russian Short 45 Round Mags
      • Damage Range decreased to 10%, down from 20%
      • Horizontal Recoil Control penalty decreased to -23%, down from -25%
      • Vertical Recoil Control penalty decreased to -18%, down from 20%
      • Visual Recoil decreased
    • 7.62 Gorenko 50 Round Mags
      • Damage Range penalty removed
      • Bullet Velocity penalty removed
    • Krausnick 620mm Precision
      • Bullet Velocity increased to 40%, up from 30%
      • Now increases Damage Range by 20%
    • VDD 320mm 02B
      • Bullet Velocity increased to 30%, up from -12%
      • Damage Range increased to 10%, up from -10%
      • Horizontal Recoil Control penalty decreased to -18%, down from -25%
      • Initial Firing Recoil penalty decreased to -10%, down from -20%
  • VDD 760mm 05B
    • Damage Range increased to 35%, up from 15%
    • Bullet Velocity increased to 50%, up from 40%
  • Assault Rifle Bravo (VG)
    • .303 British Round Mags
      • Capacity increased to 36, up from 32
    • 6.5 Sakura Round Mags
      • Capacity increased to 28, up from 24
    • 8mm Klauser Round Fast Mags
      • Capacity increased to 24, up from 20
    • 8mm Klauser 38 Round Drum Mags
      • Capacity increased to 42, up from 38
      • Attachment name will be corrected in a future update
  • Volkssturmgewehr (VG)
    • 7.62 Gorenko 30 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
    • 7.62 Gorenko 40 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
    • Krausnick 428mm 05V
      • Bullet Velocity increased to 50%, up from 40%
    • Reisdorf 407mm Custom
      • Now increases Bullet Velocity by 30%
      • Now increases Damage Range by 26%
    • VDD 287mm
      • Horizontal Recoil Control penalty decreased to -21%, down from -25%
      • Vertical Recoil Control penalty decreased to -12%, down from -50%
  • Vargo 52 (BOCW)
    • 17.1” VDV Reinforced Barrel
      • Horizontal Recoil Control decreased to 2.5%, down from 4%
      • Vertical Recoil Control decreased to 2.5%, down from 4%
    • 17.9” Takedown Barrel
      • Horizontal Recoil Control decreased to 7%, down from 8%
    • 18.6” Task Force Barrel
      • Horizontal Recoil Control decreased to 5%, down from 8%
      • Vertical Recoil Control decreased to 5%, down from 8%
    • 19.8” Liberator Barrel
      • Vertical Recoil Control decreased to 7%, down from 8%
      • Vertical Recoil Control decreased to 7%, down from 8%
    • Foregrip
      • Horizontal Recoil Control decreased to 5%, down from 10%
    • Spetsnaz Grip
      • Horizontal Recoil Control decreased to 5%, down from 20%
      • Vertical Recoil Control decreased to 5%, down from 6%
  • XM4 (BOCW)
    • Minimum Damage decreased to 26, down from 27
    • Maximum Damage Range increased to 880, up from 850

Handguns

  • Top Break (VG)
    • Max Damage increased to 46, up from 45
    • Mid Damage increased to 38, up from 34
    • Min Damage increased to 28, up from 26
  • Handgun Charlie (BOCW)
    • Head Damage Multiplier decreased to 1.49

Light Machine Guns

  • Bren
    • Max Damage decreased to 32, down from 34
    • Min Damage decreased to 28, down from 30
    • 6.5 Sakura 40 Round Mags
      • Horizontal Recoil Control decreased to 14%, down from 20%
      • Vertical Recoil Control decreased to 14%, down from 18%
    • Queen’s 775m Scepter
      • Horizontal Recoil Control decreased to 23%, down from 40%
      • Vertical Recoil Control decreased to 20%, down from 40%
    • Queen’s 705mm Royal
      • Horizontal Recoil Control decreased to 31%, down from 38%
    • Tight Grip
      • Recoil Control greatly decreased
  • Whitley (VG)
    • Min Damage increased to 31, up from 30
    • ADS Speed decreased to 0.460, down from 0.475
    • .303 British 45 Round Mags
      • Fire Rate increased to 18%, up from 15%
    • 28" Gracy MK. 9 Barrel
      • ADS Speed penalty decreased to -11%, down from -18%

Sniper Rifles

One-shot only possible within max range:

  • Marksman Rifle Charlie (MW)
  • SP-R 208 (MW)Pelington 703 (BOCW)
  • Swiss K31 (BOCW)
  • Type 99 (VG)
  • Kar98k (VG)

One-Shots possible at any range:

  • HDR (MW)
  • Sniper Rifle Charlie (MW)
  • ZRG 20mm (BOCW)
  • 3-Line Rifle (VG)
  • Gorenko Anti-Tank Rifle (VG)

No One-Shots potential:

  • Rytec AMR (MW)
  • Sniper Rifle Alpha (MW)
  • Sniper Rifle Charlie (BOCW)

Here are the full changes:

  • Sniper Rifle Charlie (MW)
    • Can one-shot to the head at any range
    • Max Damage Range increased to 3400, up from 3072
    • Head Damage Multiplier increased to 3.2
  • Sniper Rifle Alpha (MW)
    • Cannot one shot
    • Max Damage Range decreased to 1375, down from 2500
    • Min Damage increased to 60, up from 50
    • Max Damage increased to 80, up from 70
  • HDR (MW)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3400, down from 4000
    • Head Damage Multiplier increased to 3.2
  • Marksman Rifle Charlie (MW)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1425, down from 2400
    • Head Damage Multiplier increased to 3.2
    • Min Damage increased to 75, up from 50
    • Max Damage increased to 95, up from 86
  • SP-R 208 (MW)
    • Can one-shot to the head within max damage range
    • Max Damage Range increased to 1300, up from 900
    • Head Damage Multiplier increased to 3.2
    • Max Damage increased to 94, up from 93
  • Swiss K31 (BOCW)
    • Can one-shot to the head within max damage range
    • Max Damage Range increased to 1650, up from 900
    • Head Damage Multiplier increased to 2.31
    • Max Damage increased to 130, up from 95
  • ZRG 20mm (BOCW)
    • Can one-shot to the head at any range
    • Max Damage Range increased to 4000, up from 3072
    • Head Damage Multiplier increased to 3.2
  • Sniper Rifle Charlie (BOCW)
    • Cannot one shot
    • Max Damage Range increased to 2675, up from 2600
    • Min Damage decreased to 96, down from 99
  • Pelington 703 (BOCW)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1900, down from 2000
    • Head Damage Multiplier increased to 2.4
    • Min Damage decreased to 95, up from 99
    • Max Damage increased to 125, up from 102
  • LW3 - Tundra (BOCW)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1675, down from 4000
    • Head Damage Multiplier increased to 2.5
  • Rytec AMR (MW)
    • Cannot one shot
    • Max Damage Range decreased to 2650, down from 2800
    • Min Damage decreased to 96, down from 99
    • Head Damage Multiplier increased to 2.1
  • Type 99 (VG)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1350, down from 4092
    • Head Damage Multiplier increased to 2.4
    • ADS Transition In Speed decreased to 0.45, down from 0.48
    • ADS Transition Out Speed decreased to 0.42, down from 0.5
  • Kar98k (VG)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1850, down from 3800
    • Max Damage increased to 100, up from 92
    • ADS Transition In Speed decreased to 0.43, down from 0.455
    • ADS Transition Out Speed decreased to 0.4, down from 0.476
  • 3-Line Rifle (VG)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3225, down from 4092
    • Head Damage Multiplier increased to 3.15
    • Max Damage increased to 115, up from 95
    • Min Damage increased to 96, up from 79
    • ADS Transition In Speed increased to 0.532, up from 0.517
    • ADS Transition Out Speed increased to 0.54, up from 0.52
    • Movement speed scaler decreased to 0.80, down from 0.83
  • Gorenko Anti-Tank Rifle (VG)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3700, down from 4092
    • Head Damage Multiplier increased to 3.0
    • Upper Torso Multiplier increased to 1.2
    • Upper Torso Multiplier increased to 1.1
    • ADS Transition Out Speed decreased to 0.5, down from 0.66
    • Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible and Hollow Point Ammunition.

Submachine Guns

  • Armaguerra 43 (VG)
    • 8mm Kurz 72 Round Mags
      • Fire Rate decreased to 10%, down from 15%
      • Now increases Damage by 5%
      • The 8mm Kurz 72 Round Mags simply didn't have a fair pro for con trade. We've slowed its rate of fire down some while providing a damage increase that results in targets being eliminated 1 bullet faster.
    • Imerito 180mm Short Barrel
      • Bullet Velocity penalty decreased to -10%, down from -12%
      • Recoil Control penalty decreased to -10%, down from -15%
      • Visual Recoil decreased.
  • Type 100 (VG)
    • Visual Recoil decreased
    • 8mm Kurz 48 Round Drums
      • Damage Multiplier decreased to 6.5%, down from 14%
      • Movement Speed decreased to -4%, down from -3%
  • Owen Gun (VG)
    • 7.62 Gorenko 33 Round Mags
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
    • 7.62 Gorenko 72 Round Drums
      • Head Damage Multiplier decreased to 1.47, down from 1.5
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
    • Hockenson 142mm Rapid
      • Fire Rate decreased to 16%, down from 19%
  • Submachine Gun Charlie (VG)
    • VDD 189mm Short Barrel
    • Min Damage decreased to 23, down from 24
    • Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1

Marksman Rifles

  • M1 Garand (VG)
    • Lower Limb Damage Multipliers increased to .8, from .7

Attachments

Ammunition

  • Subsonic
    • Bullet Velocity penalty removed

Muzzles

  • Mercury Silencer
    • Damage Range penalty removed
  • MX Silencer
    • Now Decreases Sprint to Fire Speed by 2% Now Increases Damage Range by 10%

Warzone Update, April 20

Fix For Battle Pass XP Bug

  • Affected Players will be retroactively awarded XP for prior matches played.
    • In order to receive this bonus, Players must log in to Warzone before the end of Chapter Three Season Two on April 27th at 10 AM PT.
    • The XP may have started appearing for some Players last night, April 19th (PT).
  • In addition, all Players who logged in during Season Two will receive two 1-hour Double Battle Pass XP Tokens. These Tokens will be usable through the current and future Seasons.

Warzone Update 1.56, April 19

Battle Royale Adjustments

At the start of Season Two Reloaded, we talked about our intent to merge the core and Vanguard Royale experiences into a single, coherent Mode. We’ve now arrived at the final step of the merger, with Vanguard Royale Public Events joining the core BR event pool.

  • Public Events
    • Added:
      • Restock
      • Cash Drops
      • Heavy Weapon Drops
      • Resurgence
  • Loadout Drop Events:
    • First free Loadout Drop now occurs earlier
      • This change should make for better parity in the power curve.
    • Second free Loadout Drop remains in the 5th Circle
  • Guaranteed Events:
    • Infil:
      • Heavy Weapon Crate
      • Plunder Crate
      • Being incentivised to landing in different locations due to Legendary loot appearing in the early game is a good opportunity for POI rotation.
    • 4th Circle:
      • Restock
      • Fire Sale
      • Having mid-game events help players restock their inventory and give players improved looting opportunities in the mid-to-late game, especially if returning from the Gulag.

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue where the Restock and Quick Fix Perk descriptions did not match their current functionality.
  • Fixed an issue where some Keyboard and Mouse button prompts could be seen when using a Gamepad.
  • Fixed an issue where the button prompt when receiving a Playlist Update would incorrectly say “Exit” instead of “Restart Now”
  • Fixed an issue where Players could not invite other Players to join their party from the “Invite From Social” menu.
  • Fixed an issue where “The Wall” Blueprint would disappear in-game before Players could receive it.
  • Fixed an issue allowing Players to clip through Golden Bunker doors.
  • Fixed an issue causing Combat Shield Blueprints to not appear correctly when equipped in a Loadout.

Warzone Update April, 13

General

  • Vehicles have returned to Rebirth Island.

Bug Fixes

  • Fixed an issue with the Submachine Gun Echo (MW) causing right-side extremities to take 20 or 27 damage instead of 34.
  • Fixed an issue preventing Players from inviting friends to a party from the Social menu.
  • Fixed an issue causing staged loot on Rebirth Island to despawn.

Warzone Update, April 6

Bug Fixes

  • Fixed an issue with the description text for several Perks.
  • Fixed an issue in the Operator selection menu that would kick Players back to the Play menu.
  • Fixed various descriptive text and labels on Store Bundles.
  • Fixed an issue causing new Players to encounter Dev Error 6036 upon entering Training mode.

Warzone Update, March 30

General

  • Private Matches have been updated to align with Public Match settings.

Bug Fixes

  • Fixed an issue causing inconsistent Operator parachuting functionality.
  • Fixed an issue causing the Community Challenges under the Rebirth Reinforced Event tab to not display the current/updated challenge.
  • Fixed an issue causing the Armaguerra 43 (VG) to mistakenly appear ingame as Submachine Gun Charlie.
  • Fixed an issue causing the Circle to occasionally move outside of playable space on Caldera.
  • Fixed an issue causing Party Invite notification text to appear misaligned.
  • Fixed an issue causing Armor Satchels acquired via Heavy Weapon Crates to equip with 0 out of 8 Armor Plates available.
  • Fixed an issue causing Heavy Weapon Crate pallets to occasionally appear as non interactable ground loot.
  • Fixed an issue causing an incorrect Mode to appear on the menu while queueing for a Match.
  • Fixed an issue causing a Scavenger Contract loot crate to spawn outside of reach on Rebirth Island.


Current Warzone AR Meta: STG44 (VG)

The STG44 is the M4 of Vanguard; it's fairly easy to use, not too much recoil, decent range, decent TTK, basically a great all-rounder. And it's available from level 1, so it's a good equilizer among the playerbase, something that anyone can grab and quickly level. With this build we're focusing on a weapon for long-range, but the STG makes a perfectly decent sniper support too - here's the complete STG44 weapon setup guide.

Warzone Season One Meta STG44
This is the do-it-all AR from VG. | © Activision Blizzard

Current Warzone SMG Meta: OTs 9

Whilst not fitting into the mainstream Warzone Meta, the OTs 9 is currently Warzone's SMG Meta. When combined with the MG82, the OTs 9 becomes unstoppable when handled by competent players. Keep in mind, though, that this is a seriously pro loadout, and should only be used by those of you who really know what you're doing! The OTs 9 is best used with a setup that includes the GRU Suppressor Muzzle, the 8.1' Task Force Barrel, the Tiger Team Spotlight Laser, the KGB Skeletal Stock and the VDV 40 Rnd Fast Mag.

O Ts 9 Meta Setup
This is the ultimate OTs 9 Setup. Keep in mind, though, that this is best for Warzone Pros only. | © Activision

Current Warzone Sniper Meta: Swiss K31

It is without a doubt that the Swiss K31 is the current Warzone Sniper meta. As outlined in our Warzone Snipers tier list, the Swiss K31 is ideal to wield as your primary, while slapping around with an AK-47 (BOCW) when in closer range than is ideal with a sniper rifle. We recommend utilizing a SWAT 5mw Laser Sight, a 24.9' Combat Recon Barrel, a GRU Suppressor Muzzle, the Bruiser Grip Under Barrel, and the Airborne Elastic Wrap Rear Grip for the ultimate setup.

Swiss K31 setup
This is the best way to setup the Swiss K31. | © Activision

Thus concludes our breakdown of the latest Warzone Update. We hope that these patch notes, as well as our comprehensive breakdown, have helped illuminate the latest Warzone changes for you. Don't forget to check out Warzone's official patch notes, over on Raven Software's website, for the full Season 6 patch notes. In addition, don't forget to stick with the above-listed meta weapons, which we will keep updated for your convenience.