The next Last of Us Part 1 on PC updates is here, focusing on optimizing frame rate and performance, while also solving crashing issues. Here are the full patch notes.
PC players waited ten years for The Last of Us to come to PC. And when it finally did, it was a disaster. The game is riddled with too many issues to list them off here, making it unplayable for most people and earning the game over 66% negative reviews on Steam.
Developer Naughty Dog quickly promised to address and fix these issues and already released some hotfix patches, which should hopefully get the game in better shape. Here are the patch notes for the latest update.
The Last of Us Part 1 Update 1.0.4 | Patch Notes
Here are the patch notes for the most recent update:
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings, which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
- Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
Sounds pretty good! After Crashes and terrible performance, even on strong machines, had been fixed, the developers are working on designing the graphics in such a way that the game can keep up with its predecessors on PlayStation. Naughty Dog already promised that more patches are underway to improve performance even further. There is still a long way to go. We will keep you informed.