For a long stretch, Call of Duty felt almost untouchable. Even the weaker entries usually had enough spectacle, sharp gunplay, or multiplayer chaos to keep the machine moving, which only made the real misfires feel louder once players got their hands on them.
A bad game in this series never just fades into the background. It gets picked apart, compared to everything that came before it, and remembered as the moment a franchise built on consistency suddenly looked confused, rushed, or completely out of sync with its own audience.