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15 Best Soulslike Games to Play While You Wait for The Duskbloods

1-15

Marie-Lena Höftmann Marie-Lena Höftmann
Gaming - February 26th 2026, 23:55 GMT+1
Nioh 3

Nioh Series

A lot of Soulslikes make you fight the enemy; the Nioh series makes you fight your own habits. The moment you stop treating every encounter like a slow, shield-up duel and start playing with stances, Ki management, and aggression, the whole thing snaps into focus. It’s part action RPG, part loot obsession, part martial-arts puzzle – built for people who enjoy tweaking a build as much as landing the final hit. And with Nioh 3 fresh on the shelves, it’s the perfect excuse to dive back in, compare how the trilogy feels, and remember why Team Ninja’s brand of pressure-cooker combat hits different. | © Team Ninja

Dark souls 3

Dark Souls Series

Bonfires, shortcuts that fold the world back onto itself, and that constant sense you’re trespassing somewhere you shouldn’t be – the Dark Souls trilogy basically wrote the rulebook modern Soulslikes keep remixing. What still sells it isn’t just “hard combat,” but the way every area teaches you something: spacing in tight corridors, greed in open arenas, patience when the game practically begs you to sprint. You can feel the tone shift from Lordran to Drangleic to Lothric, but the through-line stays the same: deliberate swings, meaningful stamina, and bosses that punish panic more than they punish low damage numbers. When you want the pure, foundational flavor of the genre, you go here. | © FromSoftware

Lords of the Fallen bodies

Lords of the Fallen (2023 version)

If you’re in the mood for a Soulslike that feels like it’s showing off, Lords of the Fallen leans into spectacle without forgetting the basics. The lantern mechanic – bouncing between the living world and the nightmare layer underneath – turns exploration into a constant second-guessing game: “Is this path real, or am I about to step into trouble?” Combat is heavier than it looks at first glance, with enough variety in weapons and magic to support wildly different approaches, and co-op makes the whole thing feel less like solitary suffering and more like a grim road trip. It’s a strong “modern” pick when you want gothic vibes with a big, ambitious twist. | © Hexworks

The Surge

The Surge 1 & 2

Swap castles and cursed kingdoms for metal corridors, industrial horror, and a sci-fi workplace apocalypse, and you’ve got The Surge games. The signature hook – targeting enemy limbs to rip off specific gear – changes how you approach fights, because you’re not just trying to win; you’re trying to win strategically. The first game is tighter and more claustrophobic, built around that CREO facility nightmare, while The Surge 2 opens things up and lets the systems breathe in a bigger, messier city space. Both are excellent when you want Soulslike pacing and punishment, but with exosuits, implants, and a progression loop that feels uniquely “tech” instead of medieval. | © Deck13 Interactive

Mortal Shell Boss Fight

Mortal Shell

Sometimes you don’t want another sprawling epic – you want something compact, weird, and confidently mean, and this game delivers exactly that. The “Shell” system (basically wearing different bodies with different strengths) gives the game its own identity, and the Hardening mechanic adds a rhythm you can’t quite get anywhere else: you’re not only dodging and parrying, you’re choosing when to turn into a statue mid-swing to bait a counter. The world of Mortal Shell is foggy, hostile, and deliberately cryptic, with just enough build variety to keep experimentation fun without turning into spreadsheet math. It’s an indie Soulslike that understands restraint and uses it to make every fight feel personal. | © Cold Symmetry

Cropped Blasphemous

Blasphemous 1 & 2

If you want your Soulslike mood served with incense, blood, and a choir that sounds like it’s judging you, Blasphemous hits that sweet spot. The combat is all about commitment – big swings, strict timing, and enemies that punish sloppy spacing – while the platforming and traps add a second layer of cruelty that never feels accidental. The first game thrives on oppressive atmosphere and grim iconography, then Blasphemous 2 loosens the joints: smoother movement, more flexible weapon choices, and a pace that encourages experimenting instead of turtling. They’re 2D, but the tension is the same as any classic Souls run: you learn the room, you respect the hitboxes, and you earn every shortcut with sweat. | © The Game Kitchen

Remnant from the ashes

Remnant: From the Ashes & Remnant 2

Guns don’t “ruin” the Soulslike formula – Remnant proves they can make it nastier. You’re still reading patterns, managing stamina-like pressure, and trying not to panic-heal at the worst possible moment; you just happen to be doing it while bullets and weird cosmic nonsense fill the screen. The first game’s procedural worlds make each run feel like a scavenger hunt for the best route and the right gear, and co-op turns boss fights into desperate coordination instead of lonely suffering. Remnant 2 sharpens the whole idea with deeper build-crafting, more distinct archetypes, and fights that demand quick decisions when a dodge isn’t enough. It’s Soulslike DNA with shooter urgency – and it works way better than it “should.” | © Gunfire Games

Jedi survivor

Jedi: Fallen Order & Jedi: Survivor

Sometimes you want the parry rhythm of a Soulslike without committing to pure misery, and that’s where these Star Wars games shine. Jedi: Fallen Order builds its combat around timing and restraint – block late, dodge clean, don’t mash – and it makes every new Force ability feel like a genuine expansion of your options instead of a simple power bump. Then Jedi: Survivor takes the training wheels off: more stances, more mobility, nastier enemies, and a broader world that rewards detours with real upgrades and combat toys. The best part is the tone shift mid-fight – one second you’re carefully measuring strikes, the next you’re improvising with Force pulls, counters, and stance swaps to stay alive. Tough when you want it, approachable when you don’t. | © Respawn Entertainment

Cropped Hollow Knight Silksong

Hollow Knight & Silksong

A quiet bench can feel as tense as a bonfire when you know what’s waiting outside, and Hollow Knight turns that feeling into an art form. The combat is simple on paper – slashes, jumps, spells – but it becomes relentless once the game starts layering enemy patterns, cramped arenas, and long stretches between safety. Charms let you fine-tune your style in a way that feels personal, not just “more damage,” and exploration keeps dangling that next shortcut or map fragment like a dare. Silksong flips the vibe: faster movement, a more acrobatic flow, and a sense that you’re hunting momentum instead of just surviving corridors. Together, they’re proof that Soulslike tension doesn’t need 3D – or even heavy weapons – to ruin your evening in the best way. | © Team Cherry

Bloodborne ps exclusive

Bloodborne

Some games teach patience; Bloodborne teaches controlled aggression and then laughs when you hesitate. The Rally system encourages you to take health back by attacking, so every fight becomes a push-your-luck gamble: back off and heal safely, or stay in and reclaim momentum before it’s gone. Trick weapons make combat feel expressive – switching forms mid-combo changes range, timing, and intent – while the enemy design forces you to unlearn “wait and punish” instincts from other Soulslikes. Even the world itself feels like it’s tightening around you, sliding from gothic plague horror into something cosmic and uncanny without warning. When you want a Soulslike that rewards boldness, punishes fear, and still feels unmatched in atmosphere, this is the one people keep chasing. | © FromSoftware

Lies of P

Lies of P

This one doesn’t just borrow the Soulslike blueprint – it dresses it up in velvet, winds the clockwork tight, and then asks you to survive the snap. Lies of P lives and dies on timing: perfect guards, crisp dodges, and that satisfying moment when a boss’s pressure finally cracks and you earn a stagger. The weapon assembly system is the quiet star, because mixing blades and handles lets you tailor reach, speed, and movesets in a way that feels like genuine tinkering, not menu busywork. Even the “truth vs. lie” choices add flavor without hijacking the pacing, keeping the focus on combat mastery and mood. It’s brutal, stylish, and surprisingly disciplined – exactly the kind of game you play when you want the genre’s fundamentals with a sharp, modern edge. | © NEOWIZ

Sekiro

Sekiro

No build saves you here, no overleveling solves it, and that’s why it feels like a cold shower for anyone used to hiding behind stats. The whole game is a duel: posture, deflections, and relentless back-and-forth where a single missed beat can erase a minute of perfect play. It pushes you to stay close, to pressure constantly, and to treat defense as offense – because breaking posture is the real damage. The prosthetic tools and combat arts add variety, but the heart of it is always skill and nerve, especially once the bosses start testing your reflexes like they’re grading you. When you want a Soulslike-adjacent challenge that’s pure technique, Sekiro is the one that rewires your hands. | © FromSoftware

Wo long 12

Wo Long: Fallen Dynasty

If you like the idea of parries but want them louder, flashier, and wrapped in Three Kingdoms chaos, Wo Long: Fallen Dynasty goes all in. The deflect system is the center of gravity – read the tell, snap the timing, steal the enemy’s momentum – while Morale ranks turn each battlefield into a risk-reward meter you can actually feel. It’s more sprint than marathon: levels are punchier, combat leans aggressive, and the magic system lets you pivot mid-fight instead of committing to one slow plan. The loot and builds are there for the grinders, but the real fun is the rhythm of deflecting a demon’s heavy swing and immediately flipping the fight into your favor. It’s Soulslike pressure with action-game swagger. | © Team Ninja

Elden Ring Crossplay

Elden Ring

Open-world freedom sounds like it would dilute a Soulslike, but this one uses it to give you more ways to learn – and more ways to get humbled. You can ride past a nightmare, come back with a smarter plan, or stumble into a cave that teaches you a mechanic you didn’t realize you needed yet. Build variety is absurd in the best way: pure strength bruisers, status-effect tricksters, spellcasters who feel like walking artillery, and hybrid setups that turn fights into experiments. Then there are the set-piece moments – legacy dungeons, boss arenas, and those “what is THAT?” discoveries – that still deliver the tight, tense highs the genre is built on. Elden Ring is massive without feeling aimless, and punishing without feeling like it’s wasting your time. | © FromSoftware

Black Myth Wukong

Black Myth: Wukong

You can tell within minutes that Black Myth: Wukong is aiming for spectacle, but it backs the flash with fights that demand attention. The staff combat has weight and reach, with combos that feel expressive once you stop playing it like a basic dodge-and-hit routine. Transformations and abilities add a mythic toolkit that changes how you approach bosses – sometimes you’re spacing and punishing, other times you’re trading forms and forcing openings through powers that feel earned. It’s not a carbon copy of the genre’s classics; it’s more like an action RPG wearing Soulslike armor, leaning into cinematic encounters and momentum. When you want something modern, gorgeous, and still willing to punish sloppy play, this scratches that itch fast. | © Game Science

1-15

Waiting for The Duskbloods hits hardest when you want that dance: careful steps, bad decisions, and one perfect dodge. So – feed the craving.

These Soulslike games deliver tight combat, punishing bosses, and builds worth obsessing over, from classic grit to stranger spins on the formula.

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Waiting for The Duskbloods hits hardest when you want that dance: careful steps, bad decisions, and one perfect dodge. So – feed the craving.

These Soulslike games deliver tight combat, punishing bosses, and builds worth obsessing over, from classic grit to stranger spins on the formula.

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