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15 Movies That Got a Sequel as a Video Game

1-15

Ignacio Weil Ignacio Weil
Gaming - April 18th 2026, 17:00 GMT+2
Scarface The World Is Yours 2006

1. Scarface: The World Is Yours (2006)

Hollywood gave Tony Montana a corpse. Scarface: The World Is Yours answered with pure denial, opening on the idea that he survives the mansion shootout and claws his empire back from the gutter. That alternate-timeline hook is ridiculous, but it is exactly why the game works: it treats the movie’s ending like a problem to be fixed with ego, bullets, and mountains of excess. Instead of reverent adaptation, it goes for loud, messy continuation, which feels perfectly in character for a man who never understood how to leave the stage. | © Sierra Entertainment

The Incredibles Rise of the Underminer 2005

2. The Incredibles: Rise of the Underminer (2005)

Pixar left the Underminer bursting out of the street and then simply moved on, which made The Incredibles: Rise of the Underminer feel like a kid-friendly answer to a dangling cliffhanger. The game throws Mr. Incredible and Frozone straight into the chaos, turning that final movie tease into a full evening of robot smashing and underground mayhem. It is not subtle and it does not need to be. The fun comes from how directly it cashes in on a promise the film had barely even finished making. | © THQ

Back to the Future The Game 2010 1

3. Back to the Future: The Game (2010)

Telltale did not settle for a greatest-hits retread. Back to the Future: The Game pushes Marty into another knot of timelines, family history, and small-town ripple effects, with Bob Gale helping steer the story and several familiar voices back in the mix. The episodic format actually suits the series, because every chapter ends with the sort of complication that would have had Doc Brown hyperventilating beside a chalkboard. More importantly, it plays like the franchise’s closest brush with a real Part IV without pretending the old magic can be copied shot for shot. | © Telltale Games

Ghostbusters The Video Game 2009

4. Ghostbusters: The Video Game (2009)

For years, fans talked about a third movie like it was a ghost story in its own right. Then Ghostbusters: The Video Game quietly stepped into that space, bringing back the original team, folding in a script shaped by Dan Aykroyd and Harold Ramis, and letting New York get slimed all over again. The rookie-player setup is smart because it keeps the legends intact while giving the story someone new to follow. When a licensed game is this committed to continuation, it stops feeling like merch and starts feeling like unfinished business. | © Atari

Aliens Colonial Marines

5. Aliens: Colonial Marines (2013)

Nothing about the world of Aliens cries out for a neat epilogue, which may be why Aliens: Colonial Marines went so hard at making one anyway. The game sends soldiers back into the wreckage around the Sulaco and LV-426, trying to build a direct continuation out of corporate conspiracy, xenomorph panic, and military bravado. Its reputation has always been messier than its ambition, but the ambition is the interesting part. This was not a side quest wearing a famous logo; it was an honest attempt to march straight into the fallout of the film. | © Sega

The thing game 2002 msn

6. The Thing (2002)

The smartest move The Thing makes is refusing to treat John Carpenter’s ending as a locked door. Instead, it follows a rescue squad into the aftermath and builds its horror around suspicion, not just gunfire, forcing you to worry about who is scared, who is loyal, and who may already be lost. That trust-and-fear system gave the game an identity beyond standard monster shooting. A lot of movie tie-ins chase recognizable imagery; this one understood that paranoia was the real sequel hook. | © Black Label Games

Wanted Weapons of Fate 2009

7. Wanted: Weapons of Fate (2009)

Curving bullets is the kind of idea that begs for a controller, so Wanted: Weapons of Fate had one job and wisely did not overcomplicate it. The game picks up Wesley’s story after the film while also jumping into flashbacks with Cross, which gives the whole thing a pulpier, more comic-book rhythm than a straightforward follow-up would have had. It leans on style first, sense second, and that is probably the correct order for this property. You are here to bend physics into a circle, not to audit the plausibility of a secret assassin fraternity. | © Warner Bros. Interactive Entertainment

TRON 2 0 2003 1

8. TRON 2.0 (2003)

The wild part is that Disney let a sequel to TRON show up as a first-person shooter, and somehow that gamble produced one of the more inventive follow-ups on this list. In TRON 2.0, you play Jet Bradley, son of Alan, diving into a digital conflict that expands the film’s world instead of just tracing its glowing edges. Light cycles, identity discs, and sleek circuitry are all here, but the game also dares to imagine what this universe looks like after years of technological change. It feels less like fan service than a genuine next generation. | © Buena Vista Interactive

Jurassic Park Trespasser 1998 1

9. Jurassic Park: Trespasser (1998)

Most dinosaur games want you to survive the franchise. Jurassic Park: Trespasser wanted to continue it, stranding Anne on Site B after the events of The Lost World and letting Richard Attenborough’s John Hammond haunt the whole experience through narration. The result is famous for being clunky, overreaching, and years ahead of its comfort zone, which is a pretty fitting combination for anything carrying the Jurassic Park name. Even with all its rough edges, the game deserves credit for trying to turn aftermath into atmosphere rather than just another escape room with teeth. | © Electronic Arts

Jaws Unleashed 2006

10. Jaws Unleashed (2006)

Nobody asked for a follow-up where the shark becomes the star, which is exactly why Jaws Unleashed has such gremlin energy. Set long after the original film, it ditches Spielbergian restraint and goes full arcade carnage, letting you thrash boats, swallow swimmers, and generally behave like a lawsuit with fins. That tonal shift is half the appeal. Instead of pretending it can match the movie’s suspense, the game turns the franchise into shameless creature-feature chaos and has a much better time because of it. | © Majesco Entertainment

Evil Dead A Fistful of Boomstick 2003 1

11. Evil Dead: Hail to the King (2000) / Evil Dead: A Fistful of Boomstick (2003)

Ash Williams was never going to stay quietly retired, and the games knew it. Evil Dead: Hail to the King picks up after Army of Darkness with Bruce Campbell back in the role and a survival-horror setup that treats the cabin like a recurring bad decision the universe refuses to retire. Evil Dead: A Fistful of Boomstick then swerves into a louder, more action-heavy lane, but it still keeps that sense that Ash’s story is less a trilogy than a cosmic prank. Together, they feel like the franchise’s most natural form of continuation: goofy, bloody, and permanently one chain-pull away from disaster. | © THQ

Starship Troopers 2005

12. Starship Troopers (2005)

Subtlety was never going to survive a game sequel to Starship Troopers, so the better move was to drown the screen in bugs and Federation swagger. That is more or less what Starship Troopers delivers, dropping players into a war set years after the film and treating every firefight like a recruitment video with worse odds. The satire is blunter here, the shooting more old-school, and the mood pleasantly unserious in the face of planetary slaughter. For this property, chest-thumping excess is not a flaw; it is brand consistency. | © Empire Interactive

Saw II Flesh Blood 2010 1

13. Saw II: Flesh & Blood (2010)

Jigsaw’s world was always built on aftermath, so sliding a game into the gaps between films makes more sense than it should. Saw II: Flesh & Blood follows Michael Tapp as he digs through the wreckage left by his father’s fate, which gives the series another excuse to pile moral lectures on top of steel traps and industrial filth. It is less interested in action than dread, puzzle-solving, and the miserable logic of a killer who thinks torture is personal growth. In other words, exactly the kind of bad night a Saw sequel should be. | © Konami

Rango The Video Game 2011 1

14. Rango: The Video Game (2011)

Rather than reheat the movie, Rango: The Video Game keeps the lizard moving with a fresh adventure, which was the right call for a story already built on tall tales and reinvention. The dusty western weirdness is still there, but the game plays it with a broader Saturday-morning bounce, turning Rango into the kind of scrappy hero who can survive another mess without losing the joke. That lighter tone does not erase the sequel angle; it just makes it easier to sneak in. This one understands that a continuation can be playful without feeling disposable. | © Electronic Arts

Chicken Little Ace in Action 2006

15. Chicken Little: Ace in Action (2006)

Disney squeezed an entire game out of the fake sci-fi movie tagged onto the end of Chicken Little, and honestly, I have to respect the commitment. Chicken Little: Ace in Action abandons the small-town panic of the film for lasers, spaceships, and an in-universe action persona that only existed as a punchline before someone decided to build levels around it. That makes it the loosest sequel here, but also one of the strangest. Instead of asking what happened next in a literal sense, it follows the movie’s final gag to its logical, market-tested extreme. | © Buena Vista Games

1-15

Not every movie sequel arrived in a theater. Sometimes the next chapter showed up on a console instead, picking up loose threads, reviving fan-favorite characters, or quietly continuing stories that Hollywood left behind. That makes these releases more than simple tie-ins: they are weird little follow-ups, alternate continuations, and in a few cases the closest thing a film ever got to a real Part Two.

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Not every movie sequel arrived in a theater. Sometimes the next chapter showed up on a console instead, picking up loose threads, reviving fan-favorite characters, or quietly continuing stories that Hollywood left behind. That makes these releases more than simple tie-ins: they are weird little follow-ups, alternate continuations, and in a few cases the closest thing a film ever got to a real Part Two.

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