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Top 20 Great Video Games That Will Never Get a Sequel

1-20

Ignacio Weil Ignacio Weil
Gaming - October 24th 2026, 11:00 GMT+2
Cropped Bloodborne

1. Bloodborne (2015)

Getting hit in Bloodborne gives you a brief opportunity to steal your health back by attacking, which tells you plenty about its bedside manner. FromSoftware built an action RPG where aggression feels necessary and curiosity usually uncovers something horrible. Sony owns the property, so a return requires more than the developer simply fancying another hunt. For all the enthusiasm surrounding Yharnam, a proper sequel remains an announcement fans keep imagining into existence. | © Sony Interactive Entertainment

METAL GEAR RISING REVENGEANCE

2. Metal Gear Rising: Revengeance (2013)

Senator Armstrong didn’t become an internet fixture because his boss fight was restrained. Metal Gear Rising: Revengeance commits completely to its ridiculousness, then backs up the speeches with precise parrying, outrageous swordplay, and music that knows exactly when to start shouting. PlatinumGames and Konami’s original Kojima Productions division made an unlikely collaboration work beautifully. No sequel has been announced, leaving Raiden’s action career suspended after a game that practically dared somebody to make something even more excessive. | © Konami Digital Entertainment

Cropped Days Gone Remastered

3. Days Gone (2019)

That motorcycle becomes surprisingly precious when the alternative is crossing Freaker territory on foot. Days Gone earns its strongest moments through that dependency, making fuel stops and roadside repairs feel consequential before unleashing its spectacular hordes. The PS5 remaster gave Deacon’s adventure another outing, but it didn’t resolve the original’s tantalizing story threads. Bend’s community manager has previously urged fans to move on from sequel speculation, which is considerably harder after seeing that secret ending. | © Sony Interactive Entertainment

STAR WARS Battlefront II

4. Star Wars Battlefront II (2017)

Remember when discussing Star Wars Battlefront II meant arguing about loot boxes? Its eventual transformation into a generous multiplayer spectacle deserves almost as much attention as that disastrous launch. Cooperative missions, expanded rosters, and battles across three cinematic eras finally delivered the fantasy people had paid for. Unfortunately, a third installment was reportedly rejected over licensing costs, and former developers have since scattered across the industry. Reassembling this particular squad would take more than an enthusiastic petition. | © Electronic Arts

Sleeping Dogs

5. Sleeping Dogs (2012)

An undercover cop probably shouldn’t enjoy throwing people into industrial equipment quite this much. Wei Shen’s divided loyalties give Sleeping Dogs its dramatic weight, while the martial-arts combat makes even a back-alley scuffle worth pulling over for. United Front Games explored a sequel before those plans were shelved, and the studio later closed. Losing that team hurts more than losing another open-world map: its Hong Kong had a distinct sense of place, pace, and thoroughly unhealthy professional boundaries. | © Square Enix

Sunset Overdrive

6. Sunset Overdrive (2014)

The pavement is where your momentum goes to die in Sunset Overdrive. Rooftops, cables, and conveniently springy objects keep its mutant apocalypse moving, turning traversal into the main attraction rather than the commute between gunfights. Insomniac retained ownership of the property, which subsequently came under Sony when it acquired the studio. That makes another installment possible, but the developer’s substantial commitment to Marvel projects leaves this gloriously obnoxious playground looking increasingly like an abandoned side road. | © Microsoft Studios

Vanquish

7. Vanquish (2010)

Play Vanquish as a conventional cover shooter and you’ll miss much of what makes it brilliant. Sam Gideon’s powered suit lets you boost across the battlefield, manipulate the pace with slow motion, and attack from angles that static gunfights rarely allow. The overheating system keeps that freedom from becoming effortless invincibility. Subsequent rereleases have preserved Shinji Mikami’s gloriously impatient shooter, but a new campaign never followed. Its greatest unfinished business is how much further that combat system could have gone. | © Sega

L A Noire

8. L.A. Noire (2011)

A witness looks away, their mouth twitches, and suddenly you’re convinced you’ve cracked the case. Then Cole Phelps starts shouting, and you discover your detective instincts need work. L.A. Noire made observation and interrogation the centerpiece of a lavish period production, with facial capture helping sell every uncomfortable exchange. Team Bondi’s closure removed the original developer from any potential follow-up. Rockstar could revisit the idea, but another investigation on this scale remains a conspicuous absence from its catalogue. | © Rockstar Games

Cropped stranglehold

9. Stranglehold (2007)

Furniture has a short life expectancy around Inspector Tequila. Reprising his role from Hard Boiled, Chow Yun-fat spends Stranglehold turning restaurants and criminal hideouts into expensive demonstrations of destructible scenery. Its best trick is making those collapsing environments part of the choreography, giving you reasons to slide, dive, and improvise beyond looking magnificently irresponsible. A follow-up associated with the name Gun Runner reached early development, but Midway’s financial troubles ended the project before Tequila could run up another repair bill. | © Midway Games

ENSLAVED

10. Enslaved: Odyssey to the West (2010)

Trip begins her relationship with Monkey by fitting him with a device that can kill him, so their eventual affection has quite a hurdle to clear. That uneasy dependence gives Enslaved: Odyssey to the West more bite than its colorful scenery initially suggests. Andy Serkis’s performance helps make Monkey much more than hired muscle, even when the climbing feels overly guided. Ninja Theory explicitly linked the missing sequel to disappointing sales, leaving an unusually compelling partnership without another journey. | © Bandai Namco Entertainment

Cropped Black

11. Black (2006)

You can almost feel Black demanding better speakers. Criterion treated gunfire as a performance, layering thunderous audio, flying debris, and extravagant weapon animation until a fairly straightforward military shooter became an assault on the living room. Plans for a follow-up reportedly stalled during preproduction amid disagreements over its direction. The frustrating part is how little reinvention the appeal required: more responsive destruction, bigger encounters, and another opportunity to discover that the wall you’re hiding behind is becoming dust. | © Electronic Arts

Brutal Legend

12. Brütal Legend (2009)

Jack Black voicing a roadie in a heavy-metal fantasy world sounds like the entire pitch for Brütal Legend. Then the stage battles arrive, and you realize somebody also smuggled a strategy game into the tour bus. That strange combination divided players, but its commitment to music, mythology, and absurd spectacle remains irresistible. A sequel was actually canceled, prompting Double Fine to split into smaller projects. Eddie Riggs deserved an encore, preferably with a clearer explanation of who was commanding the army. | © Electronic Arts

Cropped Metal Arms

13. Metal Arms: Glitch in the System (2003)

Shoot an enemy robot’s weapon arm and watch its combat effectiveness deteriorate in wonderfully visible fashion. Metal Arms: Glitch in the System made mechanical opponents feel satisfyingly breakable, then added the option to hijack them and cause trouble from inside their ranks. Swingin’ Ape began work on a follow-up before taking over the ultimately canceled StarCraft: Ghost. Blizzard subsequently acquired the studio. Glitch’s future became tangled in another project’s troubles, an especially dispiriting fate for such an inventive little shooter. | © Vivendi Universal Games

Bully

14. Bully (2006)

School bells, curfews, and embarrassing clothes shouldn’t make an open world exciting, yet Bully understood the dramatic possibilities of being fifteen and surrounded by idiots. Jimmy Hopkins’s daily routine gives Bullworth structure, while classes reward you with practical abilities instead of merely decorating the timetable. Reporting based on former developers’ accounts describes substantial work on a sequel that was eventually shelved. The original’s modest geographical scale still feels refreshing; another school year hardly needed to become the biggest game on Earth. | © Rockstar Games

Cropped Conkers Bad Fur Day

15. Conker’s Bad Fur Day (2001)

Underneath the drinking, film spoofs, and singing excrement, Conker’s Bad Fur Day has a surprisingly nasty understanding of regret. Its squirrel survives an absurd adventure without earning the comforting ending a cartoon mascot might expect. Rare explored a full sequel called Conker’s Other Bad Day, but it never materialized. The later Conker’s Big Reunion offered a short episodic continuation inside Project Spark, then stopped after one chapter. Conker has technically returned; getting another substantial adventure is the unfinished part. | © Rare

Cropped Jade Empire

16. Jade Empire (2005)

BioWare traded swords-and-sorcery familiarity for martial-arts fantasy in Jade Empire, giving its companions, betrayals, and moral choices a different cultural and mythological backdrop. Switching combat styles could be messy, but the setting offered ample room for another adventure. According to former developer Mark Darrah, a sequel evolved into a modern setting and then the separate project Revolver, which was canceled. This wasn’t simply an idea nobody pursued; its attempted continuation changed so radically that it lost its original identity. | © BioWare

Grim Fandango

17. Grim Fandango (1998)

Death doesn’t spare Manny Calavera the indignity of a sales job. Grim Fandango builds a marvelous adventure around that premise, mixing noir corruption with Mexican folklore and a bureaucracy that has somehow followed everyone into the afterlife. Crucially, Manny’s story reaches a proper destination. A sequel would need a persuasive reason to disturb that conclusion or follow somebody else entirely. The remaster brought his journey back beautifully, and there’s something fitting about a game concerning eternal rest knowing when to stop. | © LucasArts

Cropped Eternal Darkness

18. Eternal Darkness: Sanity’s Requiem (2002)

Pretending to erase your save is a spectacularly personal way for a horror game to threaten you. Eternal Darkness: Sanity’s Requiem understood that the player’s anxiety could extend beyond whatever monster was approaching, using its sanity effects to undermine trust in the game itself. Its historical chapters gave that trick a substantial story to inhabit. Developer Silicon Knights eventually collapsed, while the proposed spiritual successor Shadow of the Eternals struggled to secure funding. Nintendo’s unsettling experiment still has no direct continuation. | © Nintendo

Blade Runner

19. Blade Runner (1997)

Knowing the film won’t solve Ray McCoy’s case for you. Westwood’s Blade Runner follows a different detective through the same rain-soaked city, with variable replicant identities making familiar suspects less predictable across playthroughs. That uncertainty serves the material better than a straightforward adaptation ever could. According to co-founder Louis Castle, production expenses and licensing economics made a sequel difficult to justify despite strong sales. McCoy’s investigation remains an ambitious one-off, with enough branching possibilities to make revisiting it feel appropriately suspicious. | © Westwood Studios

Cropped Skies of Arcadia

20. Skies of Arcadia (2000)

Recruiting a crew and sailing toward an unexplored patch of sky gives Skies of Arcadia an optimism that survives even its overenthusiastic encounter rate. Vyse’s adventure makes discovery feel worthwhile, whether you’re finding hidden landmarks or preparing for an airship battle. The expanded Skies of Arcadia Legends gave it another home, but never a second story. Former developer Kenji Hiruta has expressed enthusiasm for a sequel while pointing to Sega as the decision-maker. Willingness, unfortunately, doesn’t come with a development budget attached. | © Sega

1-20

Finish a great video game and the bargaining starts: surely those reviews, that ending, or all those fans asking for more count for something? Unfortunately, enthusiasm doesn’t fund development, and even a devoted following can’t always rescue a series from disappointing sales or a studio closure. These 20 games left us wanting a sequel, but the chances of getting one look painfully slim. Yes, we’re still holding on to a little unreasonable hope.

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Finish a great video game and the bargaining starts: surely those reviews, that ending, or all those fans asking for more count for something? Unfortunately, enthusiasm doesn’t fund development, and even a devoted following can’t always rescue a series from disappointing sales or a studio closure. These 20 games left us wanting a sequel, but the chances of getting one look painfully slim. Yes, we’re still holding on to a little unreasonable hope.

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