Valor Mortis Review: A Soulslike With a BioShock Twist That Really Works

Valor Mortis mixes challenging soulslike combat with BioShock-style action, inventive boss fights, and a versatile arsenal that rewards experimentation.

Valor Mortis brings soulslike swordplay into first person
Valor Mortis brings soulslike swordplay into first-person perspective. | © One More Level

Valor Mortis combines first-person soulslike combat with a versatile arsenal, memorable bosses, and smart design choices that make experimenting a pleasure.

I expected the combat to be the weak link in Valor Mortis. Mixing soulslike mechanics with first-person action sounded appealing, but getting the weight, timing, and readability right was another matter. Instead, fighting became what kept pulling me forward. There is real satisfaction in learning an enemy's attacks, finding the right weapon for the situation, and finally landing the parry that had been getting you killed.

What surprised me just as much was how often the game anticipated something I wanted to do. Weapon upgrades can be changed for free, encouraging experimentation without charging admission. Hold sprint on a ladder and you will slide down quickly without hurting yourself. These are small decisions, but together they suggest developers who understand where challenge belongs and where convenience makes everything better.

Finally, an Arsenal I Actually Want to Use

Give players a dozen weapons and plenty of us will find one we like, upgrade it, and leave the others gathering dust. It makes sense: once you have found an efficient solution, switching can feel like creating extra work. Unfortunately, it can also mean spending most of a game ignoring half its mechanics.

I rarely felt that temptation in Valor Mortis, because its arsenal kept presenting useful alternatives. A grenadier becomes a much more manageable problem when a pistol shot detonates his grenade bag. Fire can achieve similarly satisfying results. For enemies hanging back at a distance, the musket essentially fills the sniper role.

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Dark fantasy environment featuring bizarre character designs. | © One More Level

Melee choices matter just as much. A slower boss gives the rapier room to shine through powerful parries, while the saber offers a better defensive option when attacks arrive faster than I can reliably deflect them. Switching feels like responding intelligently to an encounter, and the weapons are enjoyable enough that I actually want to do it.

That flexibility even helped sell me on the stealth. I am usually happy to skip sneaking altogether, so making it optional was already a good start. Better still, encounters can shift quickly from a quiet approach into open combat. The interface lets you change equipment without interrupting that momentum, keeping stealth from feeling like a separate activity you have to finish before the fun resumes.

Dark Souls Foundations, BioShock Instincts

Valor Mortis wears its influences openly. The structure owes plenty to Dark Souls and Elden Ring, while fighting in first person with melee in one hand and a firearm or power in the other recalls BioShock. It is an effective combination, giving familiar soulslike encounters a more immediate, up-close feel.

The underlying rules will take genre veterans about five minutes to recognize. Catalysts function as both currency and experience for leveling up. Lanterns handle checkpoints and fast travel. Healing flasks refill when you rest, which also brings regular enemies back to life while leaving defeated bosses dead. Even the inventory's 99-item stacks feel comfortably familiar.

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A sentient jar-like NPC encountered in the ruins. | © One More Level

Areas between bosses gradually open through shortcuts, saving you from repeating the entire route whenever things go wrong. There is nothing revolutionary about that structure, and the genre certainly is not short on games using it. Here, though, it supports combat with enough personality to make another trip through the formula worthwhile.

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Ignacio Weil

Content creator for EarlyGame ES and connoisseur of indie and horror games! From the Dreamcast to PC, Ignacio has always had a passion for niche games and story-driven experiences....