What Are The Best Controller Settings For Warzone?

Best controller settings for Warzone
What it can feel like as a console player with crossplay enabled. (Credit: Activision Blizzard)

To encourage PlayStation users to enable crossplay, Activision have been adding more options for controllers. There's now a lot that players can adjust with controller settings, besides just sensitivity,to improve their Warzone performance. If you want to play your best, you'll need to start using some of these options. Luckily, we've put together a guide on the best controller settings in Warzone.

The keyboard and mouse setup of a PC gives players the advantage of laser-sharp aiming, especially when compared to the far slower analog sticks of a controller. Many PlayStation users will disable crossplay, so they can avoid playing against PC players in Warzone for this reason (this can be done under Settings > Account > Online > Crossplay). Unfortunately, Xbox players do not have the choice to disable crossplay, and PlayStation players who want to game with friends on PC will need to have the option enabled too.

So how can console users playing against PC users try and close the gap? Well, controller settings can do a huge amount - as FF_MuTeX proved this weekend by breaking the Warzoneduos kill world record on a controller with 20-20 sensitivity settings. So keep reading for the best controller setup.

What Are The Best Controller Settings In Warzone?

General:

  • BR Button Layout: Tactical. The Tactical layout will switch clicking the right stick from Melee to Slide/Crouch. This allows us to slide in combat without having to remove a thumb from the analog stick.
  • Stick Layout Preset: Default.
  • Invert Vertical Look: Default.
  • Deadzone: As low as your controller can go without getting stick shift. We want the analog sticks to be responsive to the slightest touch, but if you make this zero, then sometimes the controller becomes oversensitive and will think the analog stick is being moved when it isn't - stick shift.
  • Horizontal Stick Sensitivity: 7. Work towards this number if you are currently playing on a lower sensitivity, but if you consistently miss shots at a 7 sensitivity, then prioritize what works best for you.
  • Vertical Stick Sensitivity: 7. Same reasoning as above.
  • ADS Sensitivity Multiplayer (Low zoom): 1.00. For low zoom, we want the ADS behavior to have the same sensitivity as we've been adjusting to.
  • ADS Sensitivity Multiplayer (High Zoom): 1.00. This is your long-range sensitivity, but again, it's easiest to keep your ADS the same as your ordinary sensitivity because you've adjusted to the setting.
  • Aim Response Curve Type: Dynamic. This will take some getting used to, but it allows for the kind of 'snappy' shooting players can achieve with a mouse. Effectively, it means that in-game, your character will move and aim quickly as you begin moving the analog sticks, but will then slow down when you're pushing the analog sticks with more force. So you can move and react very quickly but when you turn to focus on someone, you will slow down to get the shot right at the end of the analog stick's travel.
  • Controller Vibration: Enabled.

If you're looking for more tips to play like the pros, we cover a lot of intermediate and higher-level guides and keep our readers up to speed with the meta. Here's our rundown of a new Warzone exploit - to throw C4 twice as far, and here's a tiered ranking of Assault Rifles in Season 3, to give you a taste of our stuff. If you like it then consider joining MyEarlyGame today for a personalized experience.

Weapons

  • Aim Assist: Standard. Precision is good for players with strong accuracy and Focusing is good for newer players, but the standard will almost certainly be optimal for the vast majority of the player base.
  • Weapon Mount Activation: ADS + Melee. ADS only can be fantastic for this setting to remind people to mount, however, it can force people to mount near walls by accident when they wanted to free ADS instead to preserve movement. For most people, therefore, ADS + Melee is best.
  • Weapon Mount Movement Exit: Enabled. This breaks you away from mounting as quickly as possible when you need it, an absolute must.
  • Aim Down Sight Behavior: Hold
  • Equipment Behavior: Hold. Most people will kill themselves cooking a grenade with this enabled.
  • Use/Reload Behavior: Tap to use. This is the 'contextual tap' people talk about in Warzone, it allows you to just tap to interact with things in your environment rather than holding down the button, and you should definitely be using it.
  • Depleted Ammo Weapon Switch: Enabled.
  • Armor Plate Behavior: Apply All.

Movement

  • Slide Behavior: Tap. This is great to get players sliding and moving as much as possible, and while crouch is bound to the right stick, we don't want to be pushing the analog stick and denying ourselves free movement any longer than we have to.
  • Auto Move Forward: Disabled.
  • Automatic Sprint: Auto Tactical Sprint. A little controversial, loved by the Pro's but takes some getting used to. It's generally better to use in Warzone because mobility is the key, but you need to become disciplined at slowing down when you approach an enemy, because tactical sprint is very loud.
  • Vehicle Camera Recenter: Enabled.
  • Parachute Auto-Deploy: Disabled. This will kill some players who forget they've deactivated the auto-deploy, but once you remember it, you'll be thankful each time that you can get as low to the ground before deploying the chute.

There you have it, our comprehensive guide on every controller setting in Warzone. Adopt these settings, get used to them, and you'll be competing with the PC Roze sweats in no time.

Do let us know how you get on with these adjustments, the dynamic response curve will probably be the strangest to start using, but let us know on Facebook or Twitter if it's started paying off for you. And remember, joining MyEarlyGame is free and once you have it, can customize the experience to only be shown news and guides from the games you follow.

Jon Ramuz

Jon has a BA and an MA in English Literature, and as Content Lead for EarlyGame has written over 1,500 articles. He focuses on shooters, but also writes about entertainment and gaming in general....