Tfue Explains Why He Stopped Playing Fortnite

Tfue Fa Ze
Tfue used to play Fortnite professionally. (Image Credit: FaZe Clan)

Gaming superstar Tfue revealed during a recent podcast appearance why he quit Fortnite. Let's see what he had to say.

Turner "Tfue" Tenney is without a doubt one of the most famous Fortnite players. He has had great success both in esports and with his popular Twitch stream. There was a time when Tfue regularly gathered 100,000 spectators on his Fortnite streams, especially while he was still competing.

However, he suddenly turned his attention to other games during the third season of Chapter 2 and has not been seen in Fortnite since. Without making any comments, he seamlessly transitioned to Call of Duty: Warzone.

Now, a few months later, we finally have some answers. During the latest episode of the Brand Risk Podcast with professional Fortnite player Arab and co-host Quick, Tfue explained the reasons for his abrupt departure.

Brand risk podcast
Tfue finally gave some insight on why he left Fortnite. (Image credit: Brand Risk Podcast)

Why Tfue Left Fortnite?

When asked directly why he left Fortnite, Tfue explained:

I went through many different phases of the game, you know what I mean. Like Destiny, H1Z1, PUBG... I was just burnt out. For me that's normal after about two years.

He was joking:

Two years of cranking 90s was too much

As he went deeper into the subject, he added that he did not necessarily enjoy the game that much and continued to play for the wrong purposes.

I got to the point where the only reasons I played it were the audience and my career.

He also discussed how the switch to Call of Duty: Warzone gave him access to a whole new fan base, which only increased his already considerable audience. With his strong foundation in the Battle Royale genre, we can expect him to become a top player in this title as well.

Stay with EarlyGame for more quality Fortnite content. You can also check our YouTube channel for some visuals if reading's not your main thing.

Original article by EarlyGame's Alisa Eiber.