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15 Games People Defend More Than They Actually Enjoy

1-15

Ignacio Weil Ignacio Weil
Gaming - March 20th 2026, 15:30 GMT+1
Dark Souls II

1. Dark Souls II (2014)

Its defenders never show up casually. They arrive ready for a full case, complete with lore arguments, mechanical nuance, and a long speech about how the game was misunderstood from the start. That reaction is part of what makes Dark Souls II such a perfect fit for this topic, because even people who stand by it with real passion often admit it is the least elegant, least consistent, or most frustrating stop in the trilogy. The mood is fantastic, the ideas are interesting, and parts of Drangleic still hit hard, but actually spending long hours there can feel rough in ways fans are quicker to justify than celebrate. | © FromSoftware

Cropped Death Stranding

2. Death Stranding (2019)

The conversation around this game has always sounded more intense than the average play session. People praise its ambition, its atmosphere, its weirdness, and the fact that Hideo Kojima got to make something so stubbornly unlike everything else in the AAA space, which is all fair. But when Death Stranding leaves the realm of analysis and turns back into hours of hiking, balancing cargo, and wrestling with deliberate pacing, the enthusiasm often gets a lot quieter. It is one of those games that inspires essays, not always replays. Plenty of players genuinely admire it, yet admiration and enjoyment are not automatically the same thing. | © Kojima Productions

League of Legends

3. League of Legends (2009)

Nobody writes longer love letters to a game they are clearly miserable with than competitive multiplayer fans. That is where League of Legends becomes impossible to ignore, because its player base has spent years defending the strategy, the depth, the esports ecosystem, and the endless need to keep learning, even while sounding completely drained by the experience. The highs are real, and the game would not have lasted this long without genuine brilliance at its core. Still, the average relationship people have with it often looks less like joy and more like habit, pride, and the refusal to let years of investment go to waste. | © Riot Games

Destiny 2

4. Destiny 2 (2017)

For a lot of players, the bond with Destiny 2 starts to resemble loyalty to a lifestyle rather than excitement about a game. They love the gunplay, the raids, the art direction, the music, and the occasional moment when Bungie nails that mix of mystery and spectacle better than almost anyone else. Then the grind comes back, the seasonal fatigue kicks in, old complaints resurface, and the defense shifts from “this is amazing” to “you had to be there for the good parts.” That is the giveaway. A title can be important, sticky, and socially rewarding while still feeling like something many fans are more committed to defending than truly enjoying on a daily basis. | © Bungie

Starfield

5. Starfield (2023)

A lot of the discussion around Bethesda’s space RPG turned into people defending the scale of the thing before they even got to the fun of it. Players talked about freedom, role-playing possibilities, ship building, faction quests, and the quiet pleasure of getting lost in a huge sandbox, but the actual hands-on experience often came with caveats the size of moons. Starfield has its believers, and some of them really do love its slower, more methodical rhythm. Even so, the game quickly became one of those releases where many conversations sounded like someone arguing for what it should feel like rather than what it consistently does feel like. | © Bethesda Game Studios

Dragon Age Inquisition 2014

6. Dragon Age: Inquisition (2014)

Winning Game of the Year helped give this one a kind of prestige shield, and fans still speak about its companions, romances, and big political fantasy swings with real affection. Then they remember the busywork, the bloated zones, the resource gathering, and those stretches where Dragon Age: Inquisition feels less like an epic RPG and more like a very pretty to-do list. That gap matters. People are often defending the characters, the worldbuilding, and the version of the game they carry in their heads, not necessarily the full experience as it plays from start to finish. It is beloved for good reasons, but not every hour of it earns the same level of devotion. | © BioWare

Cropped The Last of Us Part II

7. The Last of Us Part II (2020)

What made this sequel so exhausting to talk about was how quickly every opinion around it turned into a battle over taste, intelligence, or artistic courage. People defended the performances, the structure, the risks, and the refusal to give players easy emotional rewards, while critics of the game were often treated like they had simply failed to understand it. That helped turn The Last of Us Part II into something larger than a blockbuster release. For many players, the admiration is real, but the urge to replay such a brutal, draining experience is much weaker than the passion they bring to defending its reputation online. | © Naughty Dog

FINAL FANTASY XIII

8. Final Fantasy XIII (2009)

Reputation has done a lot of work for this game over the years. Time softened the backlash, nostalgia gave it fresh defenders, and plenty of players now speak warmly about the battle system, Lightning’s presence, and the visual style as if the original complaints were wildly unfair. Even so, Final Fantasy XIII still carries the same friction that made it divisive in the first place, especially when the linear structure starts feeling less focused than restrictive. It is one of the cleanest examples of a title people love to reappraise in theory. Actually sitting with all of it for dozens of hours is where the defense usually gets more passionate than the enjoyment. | © Square Enix

METAL GEAR SOLID V THE PHANTOM PAIN

9. Metal Gear Solid V: The Phantom Pain (2015)

What people tend to defend here is the possibility space more than the finished experience. Sneaking through outposts, improvising with gadgets, and turning every mission into a personal stealth puzzle can make Metal Gear Solid V: The Phantom Pain look untouchable for long stretches. Then the repetition starts to show, the story gaps become harder to ignore, and the ending leaves that lingering sense that something vital is missing. Fans are not wrong about the systems being brilliant. They are just often more in love with how much this game can do than with how satisfying the whole package actually feels. | © Konami

Assassins Creed Valhalla

10. Assassin’s Creed Valhalla (2020)

Hours disappear fast when a game keeps handing you new territories, raids, gear, skill nodes, side activities, and promises of one more meaningful detour. That is how Assassin’s Creed Valhalla gets defended so fiercely, because the Viking fantasy, the mood, and Eivor’s presence can carry a lot of momentum at first. The trouble comes when the scale stops feeling generous and starts feeling swollen. Many players admire the sheer amount of content and still remember large stretches as a blur of repetition. It is easier to praise the idea of living in that world than to admit how exhausting the full journey can become. | © Ubisoft

KINGDOM HEARTS III

11. Kingdom Hearts III (2019)

Kingdom Hearts III had years of expectation stacked on its back before the opening cutscene even rolled, which helps explain why so many fans protect it so fiercely. The Disney spectacle is still there, the combat can be flashy and chaotic in a fun way, and seeing long-running threads finally move forward carries real emotional weight if you grew up with this series. At the same time, a lot of players came away defending moments, reunions, and payoff scenes more than the full adventure itself. The pacing can be uneven, the storytelling can feel overloaded, and the long wait made the game easier to cherish as an event than as a consistently satisfying experience. | © Square Enix

Pokémon Scarlet and Violet

12. Pokémon Scarlet and Violet (2022)

It says a lot that people were willing to forgive frame rate drops, visual roughness, and technical headaches almost immediately, just because the core loop still knew exactly how to pull them in. Catching, exploring, battling, and building a team remained so compelling that Pokémon Scarlet and Violet inspired more protective energy than most shaky releases ever get. That loyalty makes sense; the games have genuine charm and smart ideas under the hood. Still, a lot of the defense comes from affection for what Pokémon represents and flashes of what these entries could have been, not from pretending the full experience felt polished or consistently enjoyable. | © Nintendo

Halo Infinite

13. Halo Infinite (2021)

For months, the main argument in favor of this release sounded almost identical every time: the shooting feels incredible. That was not a small point, because Halo Infinite absolutely nails the basic act of moving, aiming, and fighting in a way that reminded players why the series mattered in the first place. But strong fundamentals can only carry so much weight when the broader package feels thin, delayed, or pieced together over time. Fans kept defending the sandbox, the grappleshot, and the return of that classic Halo rhythm, even while sounding disappointed by everything wrapped around it. Admiration for the core often ended up doing more work than actual long-term enjoyment. | © Xbox Game Studios

Diablo IV

14. Diablo IV (2023)

At launch, this looked like the kind of game people could disappear into for months without complaint. The combat felt heavy in the right way, the art direction nailed the grim mood Blizzard had been chasing, and Diablo IV delivered the immediate thrill of tearing through monsters for better loot. Then came the longer stay in Sanctuary, where the repetition, balance debates, and seasonal fatigue started to drag the excitement back to earth. That shift never erased the game’s strengths, but it did expose how much of the public defense was tied to atmosphere, polish, and franchise loyalty. Many players kept arguing for its potential long after their own enthusiasm had cooled. | © Blizzard Entertainment

Cropped The Lich Kings Scourge World of Warcraft

15. World of Warcraft (2004)

Ask longtime MMO players why they still care, and the answer usually arrives with memories first. Friends, guild drama, old expansions, late-night raids, impossible time sinks, and entire periods of life get wrapped around World of Warcraft so tightly that criticizing it can feel like insulting a personal history. That emotional weight is exactly why the game gets defended in ways almost nothing else does. Plenty of people still enjoy it, of course, but just as many seem attached to routines, nostalgia, and community identity more than to moment-to-moment fun. Once a game becomes part hobby, part social network, and part autobiography, honest enjoyment stops being the only thing holding it up. | © Blizzard Entertainment

1-15

Say one negative thing about the wrong game online and the reaction can get dramatic fast. Some titles inspire so much loyalty that people rush to defend them long before they stop to ask whether they even had that much fun playing them.

That gap is bigger than gamers like to admit. These are the games with huge reputations, devoted fans, and just enough friction to make defending them easier than genuinely enjoying them.

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Say one negative thing about the wrong game online and the reaction can get dramatic fast. Some titles inspire so much loyalty that people rush to defend them long before they stop to ask whether they even had that much fun playing them.

That gap is bigger than gamers like to admit. These are the games with huge reputations, devoted fans, and just enough friction to make defending them easier than genuinely enjoying them.

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