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15 Video Games That Should Have Been Released by Now

1-15

Ignacio Weil Ignacio Weil
Gaming - May 27th 2026, 17:00 GMT+2
Grand Theft Auto VI

1. Grand Theft Auto VI (Fall 2025)

Rockstar could announce a delay with a blank image and still make the internet stop breathing for ten minutes, which says plenty about the gravitational pull of Grand Theft Auto VI. The return to Vice City, now folded into the wider state of Leonida, looks massive, expensive, and calculated to dominate gaming culture for months. Still, after more than a decade since the last mainline GTA, even Rockstar polish starts to feel like luxury parking. | © Rockstar Games

ARK 2

2. ARK 2 (2022)

ARK 2 has dinosaurs, survival crafting, Vin Diesel, alien worlds, and the strange ability to keep moving farther away every time players think they can finally see it. Studio Wildcard’s sequel has gone from bold next-gen promise to long-running punchline, especially with ARK: Survival Ascended doing a lot of heavy lifting in the meantime. The concept still sounds huge, but at this point, the T-Rex may need a calendar app. | © Studio Wildcard

The Wolf Among Us 2

3. The Wolf Among Us 2 (2023)

Bigby Wolf was supposed to return with cigarettes, bad decisions, and enough noir atmosphere to fog up a monitor, but The Wolf Among Us 2 keeps living in the shadows it was meant to crawl out of. Telltale’s revival made the sequel feel real again, then engine changes, studio turbulence, and long silences turned anticipation into detective work. For a game about fairy-tale characters hiding in plain sight, disappearing this often is almost too on brand. | © Telltale Games

Prince of Persia The Sands of Time Remake

4. Prince of Persia: The Sands of Time Remake (January 21, 2021)

The remake of Prince of Persia: The Sands of Time began as a simple nostalgia play and somehow became a cautionary tale about announcing a classic too early. First came the rough reveal, then delays, a studio handoff, a rebooted production, and finally Ubisoft stopping development altogether. The irony is brutal: a game built around rewinding time could not escape one of the messiest timelines in modern remake history. | © Ubisoft

Squadron 42 1

5. Squadron 42 (November 2014)

Squadron 42 has the cast list of a prestige sci-fi series, the budget aura of a Hollywood gamble, and the release history of a locked airlock. Cloud Imperium’s single-player campaign was meant to be the clean, cinematic sibling to Star Citizen, with Mark Hamill, Gary Oldman, and a whole fleet of famous faces lending weight to the dream. Instead, it became the gaming equivalent of “nearly finished” carved into stone. | © Cloud Imperium Games

Star Citizen

6. Star Citizen (November 2014)

Depending on who you ask, Star Citizen is either the most ambitious space sim ever attempted or the world’s most elaborate loading screen with a crowdfunding page attached. The playable alpha has produced real spectacle, real systems, and real communities, but the full version still feels like a destination plotted on a star map nobody can quite fold correctly. Ambition is the selling point, yet also the thing that keeps pushing the finish line into orbit. | © Cloud Imperium Games

Little Devil Inside

7. Little Devil Inside (Fall 2016)

Little Devil Inside once looked like the rare indie adventure that could sell itself in a single trailer: strange monsters, dry humor, beautiful staging, and a world that felt handcrafted instead of focus-tested. Then the years started stacking up, platforms shifted, updates thinned out, and the Kickstarter glow faded into something much more awkward. The game still has a fascinating visual identity, but its development trail now feels like a side quest with no quest marker. | © Neostream Interactive

Judas

8. Judas (March 2025)

Ken Levine’s Judas has the instant elevator pitch every publisher dreams of: a BioShock-flavored sci-fi shooter from the guy who helped define that very flavor. The trailers show a collapsing starship, unstable alliances, and a world that seems designed to make every choice feel like touching a live wire. That promise is exactly why the missed window stings; players can forgive a delay, but not knowing when the next strange brain-lab experiment arrives is harder. | © Ghost Story Games

Fable

9. Fable (2025)

The new Fable has the most dangerous job in fantasy gaming: bringing back Albion without sanding off the sarcasm, cruelty, and weird village-gossip energy that made the series more than just swords and chickens. Playground Games has shown enough tone to suggest it understands the assignment, but the wait has turned every trailer into a forensic event. For a franchise built on choices, the first big choice has been asking everyone to be patient. | © Playground Games

Marvel 1943 Rise of Hydra 1

10. Marvel 1943: Rise of Hydra (2025)

A World War II Marvel game starring Captain America and Black Panther’s grandfather sounds like the kind of premium comic-book adventure that should have been impossible to ignore by now. With Amy Hennig attached and Skydance aiming for a cinematic story, Marvel 1943: Rise of Hydra has pedigree, polish, and a setting that can cut through superhero fatigue. The problem is simple: even Hydra has shown more public activity lately. | © Skydance New Media

Prison Architect 2

11. Prison Architect 2 (March 26, 2024)

Prison Architect 2 seemed like a logical sequel on paper: take the beloved prison management sim, rebuild it in 3D, and let players create even more morally questionable little systems with better camera angles. Instead, Paradox’s follow-up hit multiple delays, changed development hands, and eventually pulled back without a new date. Management games are supposed to be about controlling chaos, which makes the production story feel almost rude in its accuracy. | © Paradox Interactive

Doke V

12. DokeV (2023 Window)

DokeV exploded into public view with K-pop energy, creature collecting, hoverboards, bright city streets, and the kind of trailer that made people ask whether they had accidentally watched a playable music video. Pearl Abyss clearly had a visual knockout, but the project drifted behind larger studio priorities and has since become more concept than calendar. The idea still pops off the screen; it just has to become a game people can actually install. | © Pearl Abyss

Witchbrook

13. Witchbrook (Winter 2025)

Witchbrook has been sitting in the cozy-game imagination for so long that it practically has its own dorm room at this point. Chucklefish’s magical life sim promises classes, friendships, broom rides, romance, and the exact kind of pixel-art town players want to move into after one stressful email. The delay makes sense for something this systems-heavy, but after years of screenshots and wishlists, even the most patient witch probably wants the syllabus. | © Chucklefish

DECAPOLICE

14. DECAPOLICE (2023)

DECAPOLICE is the sort of Level-5 swing that reminds you why people keep rooting for the studio: a detective RPG, a virtual city, crime-solving, anime ambition, and a name that sounds like someone shouted “more police” through a cyberpunk filter. The project moved from one window to another, changed platform plans, and kept its mystery alive for reasons beyond the plot. At least the detective theme gives fans something to do while waiting: investigate where the game went. | © LEVEL5

The Sinking City 2

15. The Sinking City 2 (2025)

The Sinking City 2 was supposed to drag players back into Frogwares’ Lovecraftian nightmare in 2025, this time leaning harder into survival horror than detective adventure. The delay is easier to understand than most, since the Ukrainian studio has been developing through the ongoing war while also reshaping the sequel’s entire design language. Still, Arkham’s flooded streets have been waiting long enough to feel less like a setting and more like a mood board with monsters in it. | © Frogwares

1-15

Release dates are supposed to be promises, or at least polite suggestions with a trailer attached. But in gaming, a “coming soon” tag can age like milk, turning into years of delays, studio reshuffles, vague updates, and fan forums doing detective work with crumbs. From blockbuster sequels to cult projects that keep resurfacing like urban legends, these are the games that should have been in our hands already.

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Release dates are supposed to be promises, or at least polite suggestions with a trailer attached. But in gaming, a “coming soon” tag can age like milk, turning into years of delays, studio reshuffles, vague updates, and fan forums doing detective work with crumbs. From blockbuster sequels to cult projects that keep resurfacing like urban legends, these are the games that should have been in our hands already.

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