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15 Overhyped Games We Pretended to Love

1-15

Emperor's new games.

Nazarii Verbitskiy Nazarii Verbitskiy
Gaming - July 28th 2026, 00:00 GMT+2
Alan Wake 2

15. Alan Wake 2

Alan Wake II throws two playable characters, live-action musical breaks, and a fractured timeline at players, expecting everyone to keep up. Remedy wanted to make something ambitious, and the high production values back that up. The plot loops so hard into its own mythology that half the fanbase nodded along without following the story. Most praise focuses on the impressive visuals rather than any actual narrative clarity. | © Epic Games Publishing

Final Fantasy XVI

14. Final Fantasy XVI

Final Fantasy XVI swapped the series' turn-based roots for flashy action combat, and critics framed the shift as revolutionary. Clive's revenge story starts strong, then buries itself under fetch quests and repetitive side missions that belong in an MMO. The Eikon battles look incredible in trailers, but stringing them together turns combat into a button-mashing spectacle. Players praised the production values while skipping past the thin RPG systems. | © Square Enix

Dragons dogma 2

13. Dragon's Dogma 2

Dragon's Dogma 2 landed after years of fan anticipation, carrying microtransactions for items already available in the base game. Capcom charged real money for fast-travel stones and character edit vouchers in a full-priced single-player game. Defenders framed tedious travel and a rough framerate as immersive design rather than poor optimization. The monster fights excel, but those highlights hide a lot of technical friction. | © Capcom

Diablo IV

12. Diablo IV

Diablo IV opened with a gorgeous, blood-soaked campaign that led players to believe Blizzard fixed the flaws of Diablo III. Once players hit the endgame, they found a stingy loot system, a battle pass grind bolted onto a $60 game, and balance patches that nerfed builds overnight. The world design and story stay strong, but the seasonal content loop turns repetitive quickly. Praise shifted from what the game delivered to what it might become after future patches. | © Blizzard Entertainment

The Outer Worlds

11. The Outer Worlds

The Outer Worlds launched as the spiritual successor to Fallout: New Vegas, a comparison that exposed its limitations. The writing offers sharp moments, full of corporate satire and clever side quests. Small planets, stiff shooting, and a brief 20-hour runtime keep the experience from reaching true ambition. The snarky companion dialogue provided quick laughs in 2019, but the core mechanics took few real risks. | © Private Division

Red dead redemption 2

10. Red Dead Redemption 2

Red Dead Redemption 2 forces players to feed, brush, and calm a horse before starting a mission. Arthur Morgan's story hits hard, but reaching narrative beats requires riding across the map for 10 real-world minutes. The gunplay feels sluggish, and skinning every harvested rabbit loses its charm after 30 hours. The world looks incredible, even when the gameplay demands patience. | © Rockstar Games

Heavy Rain

9. Heavy Rain

Heavy Rain presented itself as interactive cinema that would prove games could be high art. David Cage built a murder mystery around quick-time events, generating drama from characters walking downstairs or folding laundry in real time. The Origami Killer plot delivers tense moments, but asking players to press X to call out for Jason undermines the drama. The high ambition obscures dialogue that reads like a rough translation. | © Sony Interactive Entertainment

L A Noire

8. L.A. Noire

L.A. Noire relied on facial animation technology to make every witness look suspicious, but the actual detective work rarely matched the tech. Cole Phelps can accuse a truthful suspect of lying and still advance the case, reducing advanced motion capture to visual flourish over actual logic. The impressive tech demo outshines the mysteries it was built to serve. | © Rockstar Games

DEATH STRANDING

7. Death Stranding

Death Stranding turns most of its runtime into delivery logistics, framing cargo management as visionary game design. Players spend hours balancing backpacks and dodging ghosts before watching 15-minute cutscenes about string theory. The delivery loop can feel meditative, but stripped of celebrity cameos and complex lore, it functions as a 70-hour walking simulator. | © Sony Interactive Entertainment / 505 Games

The Last of Us Part II

6. The Last of Us Part II

The Last of Us Part II kills Joel in the opening hours, then spends 30 more asking players to regret seeking revenge. Naughty Dog forces players to control his killer for half the runtime to drive home its themes on cycles of violence. Incredible facial animations and detailed environments showcase technical mastery, yet the narrative continuously punishes players for attached feelings established in the first game. | © Sony Interactive Entertainment

Starfield

5. Starfield

Starfield arrived with the weight of Bethesda's reputation and a promise of 1,000 explorable planets. Most destinations consist of barren rock fields featuring recycled outposts. Constant loading screens interrupt exploration, breaking immersion every time a player steps through a doorway. Strong character customization cannot overcome an universe many players stopped exploring after a few weeks. | © Bethesda Softworks

Watch Dogs

4. Watch Dogs

Watch Dogs built its pitch on a hacking fantasy that turned Chicago into an open playground. Early E3 demos showcased rain-soaked visuals and reactive crowds that signaled a generational leap. The final release arrived with flatter textures, duller lighting, and a less responsive world. Protagonist Aiden Pearce left behind a legacy defined more by an unwanted coat than compelling gameplay mechanics. | © Ubisoft

Anthem

3. Anthem

Anthem launched in 2019 with BioWare's reputation attached and trailers showcasing seamless mech-suit flight. The flight mechanics felt exceptional, making the surrounding design failures more obvious. Repetitive missions, unrewarding loot, and frequent connection errors undermined the core loop. Great movement mechanics cannot salvage a game lacking meaningful content. | © Electronic Arts

No Mans Sky

2. No Man's Sky

No Man's Sky promised 18 quintillion planets and delivered vast stretches of empty terrain populated by repeated animal models. Promotional interviews teased base building, active multiplayer, and thriving economies that were entirely absent at launch. Players received a basic crafting loop inside a repetitive procedurally generated universe. Post-launch updates eventually rebuilt the game, but early buyers paid full price for the bare-bones original. | © Hello Games

Cyberpunk 2077

1. Cyberpunk 2077

Cyberpunk 2077 launched in 2020 marred by severe performance bugs under its neon exterior. Performance on base consoles proved so unstable that Sony removed the title from the PlayStation Store. Night City boasts exceptional visual architecture, but broken artificial intelligence and quest-breaking glitches ruined the initial experience. Technical flaws overshadowed the setting's potential. | © CD Projekt

1-15

Some games arrive drowning in hype, rake in perfect scores, and top every wishlist, so nobody wants to be the one to admit they were kind of a letdown. Behind the buzz, plenty of players quietly wondered if they were missing something. Here are 15 overhyped video games everyone pretended to love.

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Some games arrive drowning in hype, rake in perfect scores, and top every wishlist, so nobody wants to be the one to admit they were kind of a letdown. Behind the buzz, plenty of players quietly wondered if they were missing something. Here are 15 overhyped video games everyone pretended to love.

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