Somewhere along the way, single-player games became the best place to get lost on purpose. No pings, no squad scheduling – just you, a world that doesn’t move until you do, and the kind of pacing that lets a moment actually land.
These are the decade’s solo heavy-hitters: the titles people bring up in arguments, the ones you replay “just to feel it again,” and the surprise hits that hit harder than they had any right to. Consider it a map to the games that still echo after the credits.