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The Video Games With the Most Re-Releases of All Time

1-15

Ignacio Weil Ignacio Weil
Gaming - June 30th 2026, 18:30 GMT+2
Cropped skyrim youre finally awake

15. The Elder Scrolls V: Skyrim (2011) — 9+ Major Releases

Skyrim’s reputation as the game Bethesda keeps packing into a new box is only partly a joke. The fantasy RPG has moved from its original console generation to upgraded editions, VR, Nintendo hardware, anniversary bundles, and enough “new version” announcements to make the Dragonborn feel like a frequent flyer. The funny part is that it still works: people keep buying Skyrim because wandering into a cave for “ten minutes” remains a dangerous lie. | © Bethesda Game Studios

Final Fantasy I

14. Final Fantasy (1987) — 10+ Releases

The first Final Fantasy began as a lean, old-school RPG about crystals, classes, and turn-based battles that absolutely expected players to take notes. Since then, Square’s original adventure has been rebuilt, recolored, translated, remastered, and carried across handhelds, phones, PlayStation systems, Nintendo consoles, and modern storefronts. It is not the flashiest entry in the series anymore, but its simple bones explain why the franchise could keep reinventing itself for decades. | © Square Enix

Cropped Super Mario Bros

13. Super Mario Bros. (1985) — 10+ Releases

Super Mario Bros. is so familiar now that it almost feels less like a game and more like gaming’s alphabet. Nintendo has brought it back through cartridges, compilations, handheld editions, digital stores, mini-consoles, subscription libraries, and novelty hardware, because World 1-1 still teaches design better than most tutorials. The controls remain sharp, the secrets remain charming, and somehow that first Goomba is still collecting victims who got too confident. | © Nintendo

Street Fighter II

12. Street Fighter II (1991) — 10+ Releases

The original Street Fighter II did not just become a fighting game hit; it became the blueprint everybody else had to argue with. Its arcade cabinet led to home ports, computer versions, collections, anniversary releases, and enough related editions to make the word “II” feel aggressively modest. Even when newer fighters added supers, meters, cinematic story modes, and online rankings, Ryu throwing a Hadoken across the screen kept its museum-piece power. | © Capcom

Doom

11. Doom (1993) — 10+ Official Releases

Doom is the rare game whose official re-releases are only half the legend, because the unofficial “can it run Doom?” culture became its own comedy genre. Strictly counting proper commercial versions keeps the number lower than the memes suggest, but the journey from DOS to consoles, handhelds, modern ports, and bundled editions is still absurdly impressive. Its speed, metal-album energy, and maze-like demon arenas made it feel portable before portability was even the point. | © id Software

Resident Evil 4

10. Resident Evil 4 (2005) — 11+ Releases

Resident Evil 4 has been sold so many times because Capcom accidentally built the action-horror equivalent of comfort food with parasites. GameCube, PlayStation, PC, Wii, HD consoles, Switch, and VR all found room for Leon’s worst European vacation, and each version gave players another excuse to suplex cultists like it was a normal survival tactic. The remake is its own beast, but the original still has that weird, crunchy rhythm no update can fully replace. | © Capcom

Myst 1993

9. Myst (1993) — 14 Releases

Myst became the CD-ROM era’s ultimate “show this to someone who thinks computers are boring” game, all silent islands, strange machines, and puzzles that made households suspiciously quiet. Its many releases across computers, consoles, handhelds, and remade editions turned one mysterious island into a long-running technology tour. The pacing can feel alien next to modern adventure games, but that lonely atmosphere is exactly why it keeps getting rediscovered. | © Cyan

Qbert

8. Q*bert (1982) — 19 Releases

Qbert* looks simple until the pyramid starts behaving like a personal attack. Gottlieb’s arcade oddball bounced from cabinets to Atari systems, ColecoVision, Commodore 64, Intellivision, NES, Game Boy, mobile devices, and modern platforms because its one-screen setup is instantly readable and weirdly hard to improve. The character’s angry nonsense speech bubble became iconic too, mostly because it says what players are already thinking after one bad jump. | © D. Gottlieb & Co.

Sonic the Hedgehog 1991

7. Sonic the Hedgehog (1991) — 21 Releases

The first Sonic the Hedgehog was Sega’s statement of intent: faster, cooler, louder, and very aware that Mario existed. The Genesis classic has returned through compilations, digital stores, mobile versions, anniversary packages, and modern collections, carrying Green Hill Zone into almost every era of gaming hardware. Later Sonic games would get messier, stranger, and more dramatic, but this original still sells the fantasy in seconds: run right, grab rings, don’t blink. | © Sega

Prince of Persia 2008

6. Prince of Persia (1989) — 23 Releases

Before the Sands of Time turned the series into a blockbuster name, Prince of Persia was a brutally elegant escape act built around rotoscoped movement and a ticking clock. Its many ports spread that palace nightmare across home computers, consoles, handhelds, and later digital releases, even when some versions looked far less graceful than the Apple II original. The animation still has weight, the jumps still demand respect, and the sword fights still punish button-mashing tourists. | © Broderbund

Dragons Lair

5. Dragon’s Lair (1983) — 24 Releases

Dragon’s Lair has always been half video game, half magic trick, which helps explain why companies kept dragging Dirk the Daring onto new formats. Arcade laserdisc technology gave it Don Bluth animation that looked impossible next to most games of its era, and later releases chased that spectacle through computers, CD systems, DVD, Blu-ray, phones, and consoles. The gameplay is basically a memory test with gorgeous panic attached, but the presentation still has serious carnival-barker charm. | © Cinematronics

Lemmings 1991

4. Lemmings (1991) — 25 Releases

Lemmings turned crowd control into comedy, tragedy, and strategy all at once. DMA Design’s puzzle classic traveled through Amiga, DOS, Atari ST, SNES, Genesis, Game Boy, PlayStation, mobile, and plenty of other machines because its tiny marching disasters made sense on almost any screen. The genius is that every level feels like a rescue mission until the player realizes they are also the project manager, architect, traffic cop, and, occasionally, the villain. | © DMA Design

Bubble Bobble 1986

3. Bubble Bobble (1986) — 25 Releases

Bubble Bobble has the kind of arcade premise that sounds cute right until the screen fills with enemies, bubbles, fruit, letters, and panic. Taito’s co-op platformer jumped from arcades to home computers, NES, Master System, Game Boy, PlayStation, Switch, and more, helped by a formula that is easy to understand and surprisingly sneaky to master. Bub and Bob may look adorable, but those 100 levels have ruined plenty of “one quick round” plans. | © Taito

ARCADE GAME SERIES PAC MAN

2. Pac-Man (1980) — 40 Releases

Pac-Man is practically the patron saint of being ported to everything with a screen. Namco’s maze chase left the arcade for Atari, computers, Nintendo systems, handhelds, phones, plug-and-play devices, digital collections, and modern platforms, and the core idea never needed much translation: eat dots, dodge ghosts, pretend the power pellet makes you brave. Its design is so clean that even decades of re-releases have not made the original feel overexplained. | © Namco

Tetris

1. Tetris (1984) — 200+ Official Versions

Tetris is the list-breaker, because its record covers official versions and variants rather than one tidy chain of identical ports. Alexey Pajitnov’s falling-block puzzle has appeared across computers, consoles, handhelds, phones, calculators, in-flight systems, web versions, and almost every strange corner where a screen could host four-square panic. The rules are simple enough to survive any hardware, but the mental grip is brutal: the blocks stop falling only when you do. | © The Tetris Company

1-15

Buying the same game twice is normal. Buying it five, eight, or fifteen times starts to feel like a personal financial subplot. From arcade classics that refuse to retire to modern hits that keep finding new consoles to haunt, these are the video games that have been re-released so often they practically have their own travel history.

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Buying the same game twice is normal. Buying it five, eight, or fifteen times starts to feel like a personal financial subplot. From arcade classics that refuse to retire to modern hits that keep finding new consoles to haunt, these are the video games that have been re-released so often they practically have their own travel history.

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