Success has a nasty habit of looking like an invitation, especially when publishers spot a potential franchise. Yet some video games told complete stories, exhausted their best ideas, or simply belonged to a moment no follow-up could recreate. The sequels that followed ranged from unnecessary retreads to spectacular disasters that dragged beloved names through the mud. These games should have ended after one—and left us remembering the good times.
This is part 2 of the list. If you think we missed any, why not check out part 1?
