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15 Video Games That Have Almost Zero Haters

1-15

Nazarii Verbitskiy Nazarii Verbitskiy
Gaming - August 11th 2026, 20:30 GMT+2
Prototype

15. Prototype (2009)

Prototype does not ask whether Alex Mercer should turn his arms into claws and sprint straight up a Manhattan skyscraper; it simply hands over the buttons. Radical Entertainment built an open-world power fantasy around shapeshifting, gliding, consuming enemies, hijacking military hardware, and causing citywide biological chaos. Its missions can repeat themselves and the conspiracy plot occasionally resembles a corkboard after an earthquake, but the freedom of movement remains intoxicating. Fans have spent years requesting a comeback because almost nothing else makes being an unstoppable monster this much fun. | © Radical Entertainment

Microsoft Flight Simulator

14. Microsoft Flight Simulator (2020)

Most games offer a large map; Microsoft Flight Simulator looked at planet Earth and decided that would do. Using real geographic data, Asobo Studio created a virtual globe where aviation obsessives can study cockpit procedures while curious tourists activate the assists and fly over their childhood street. There is no villain waiting at cruising altitude and no final boss guarding the runway—just weather, machinery, and the oddly moving sight of sunlight breaking through digital clouds. Even people unable to land a Cessna without alarming several imaginary agencies tend to admire the achievement. | © Asobo Studio

Clair Obscur Screenshot

13. Clair Obscur: Expédition 33 (2025)

Sandfall Interactive’s debut arrived with the confidence of a studio making its tenth RPG. Clair Obscur: Expedition 33 sends a wounded ensemble through a surreal, Belle Époque-inspired world to stop the Paintress and her lethal countdown, then makes every victory feel borrowed against impossible odds. Turn-based decisions collide with real-time dodges and parries, giving traditional combat a pulse without treating the genre as something embarrassing that needed fixing. Add striking performances, painterly art direction, and Lorien Testard’s remarkable score, and its rapid transformation into an awards-season phenomenon becomes easy to understand. | © Sandfall Interactive

Doom eternal msn

12. Doom Eternal (2020)

Calling Doom Eternal a first-person shooter is like calling a chainsaw a grooming accessory: technically defensible, wildly insufficient. id Software turned each arena into violent choreography, with Glory Kills restoring health, the chainsaw producing ammunition, and the Flame Belch shaking armor from burning demons. Survival depends on movement and improvisation rather than hiding behind the nearest waist-high object. The platforming and constant resource juggling have their detractors, but once its systems click, combat achieves a rhythm so fast and precise that most action games suddenly feel as though they are waiting for the bus. | © id Software

Club Penguin

11. Club Penguin (2005)

Long before every corporation discovered the word “metaverse,” Club Penguin gave children a snowy social world that was charmingly unconcerned with appearing revolutionary. Players decorated igloos, adopted Puffles, tackled secret-agent missions, earned belts in Card-Jitsu, and spent suspicious amounts of time serving pizzas or racing sleds. Monthly parties made the island feel alive, while filtered chat produced its own wonderfully strange dialect. Disney may have closed the original game, but the grief, fan recreations, and endless memes that followed confirmed what its residents already knew: those little penguins had built a real community. | © New Horizon Interactive / Disney

Animal Crossing New Horizons

10. Animal Crossing: New Horizons (2020)

Tom Nook sold players a deserted-island getaway and somehow made debt feel like part of the wellness package. Fishing, bug catching, crafting, decorating, and eventually reshaping the terrain turned Animal Crossing: New Horizons into an unusually gentle creative routine. It also arrived when millions of people were stuck indoors, making birthday parties and neighborly visits between cartoon animals feel unexpectedly important. Tool durability, repetitive dialogue, and fiddly menus occasionally tested the promised serenity, yet the pleasure of finding a favorite villager—or finally perfecting that kitchen—usually won the argument before it could become genuinely hostile. | © Nintendo

Untitled Goose Game

9. Untitled Goose Game (2019)

No dialogue was required to establish one of gaming’s finest villains: a white goose with a to-do list and absolutely no respect for private property. Untitled Goose Game turns stealing keys, ruining a gardener’s work, and honking at anxious villagers into compact environmental puzzles. Its clean storybook visuals keep the mischief harmless, while the reactive piano score makes every badly behaved waddle sound like expertly timed comedy. Better still, the brief runtime prevents the central joke from wearing out its welcome. The goose arrives, destroys everyone’s morning, and leaves behind very little worth resenting. | © House House

Red Dead Redemption 2

8. Red Dead Redemption 2 (2018)

Rockstar made outlaw life deliberately inconvenient, and Red Dead Redemption 2 is richer for it. Arthur Morgan eats, shaves, cleans his weapons, cares for his horse, and listens as the Van der Linde gang slowly fractures around the campfire. That obsessive physical detail gives weight to everything, from an unplanned roadside encounter to the story’s devastating final stretch. Yes, the controls can feel crowded and the pace sometimes moves with the urgency of a Sunday wagon ride, but even players who bounce off its rhythms usually recognize the staggering craft behind its world and performances. | © Rockstar Games

Super Mario World

7. Super Mario World (1990)

Nintendo could have used its new console to make Mario merely prettier. Instead, Super Mario World introduced Yoshi, handed the plumber a cape, and filled Dinosaur Land with secret exits that folded the overworld back on itself. Its bright surfaces conceal an unusually mischievous design: ghost houses lie, Star Road breaks the expected route, and one innocent-looking keyhole can reveal an entirely new path. Mario’s momentum remains wonderfully readable decades later, allowing beginners to reach Bowser while experts perform acrobatics that resemble tax fraud against gravity. Platforming this elegant does not need nostalgia to defend it. | © Nintendo

Metroid prime

6. Metroid Prime (2002)

Moving Metroid into first person sounded dangerously close to sacrilege, but Retro Studios understood that Samus Aran was never defined by a camera angle. Tallon IV invites patience rather than nonstop gunfire, using the Scan Visor, environmental clues, and lonely ruins to make exploration feel almost archaeological. Familiar abilities such as the Morph Ball become tactile 3D tools instead of boxes checked for fan service. The result is not a shooter wearing a Metroid costume; it is the series’ isolation, curiosity, and careful backtracking translated into a new language so fluently that the old argument now seems faintly ridiculous. | © Retro Studios / Nintendo

Terraria

5. Terraria (2011)

“Two-dimensional Minecraft” was an easy early description for Terraria, right up until players dug beneath the surface and found an absurdly large action RPG hiding there. A modest shelter soon gives way to corrupted biomes, floating islands, elaborate crafting trees, and bosses capable of turning the screen into hostile confetti. Re-Logic kept expanding the game through enormous free updates, making each supposed “final update” a running joke among fans. Builders, collectors, explorers, and combat obsessives can all disappear into the same generated world for completely different reasons—and somehow nobody has to play incorrectly. | © Re-Logic

Portal 2

4. Portal 2 (2011)

Valve expanded a compact physics puzzle into a full adventure without diluting the idea that made it brilliant. Portal 2 introduces gels, light bridges, excursion funnels, and a separate cooperative campaign, yet every new mechanic still revolves around understanding space from two connected viewpoints. Meanwhile, GLaDOS and Wheatley deliver some of gaming’s sharpest comedy without reducing the test chambers to pauses between punchlines. Each solution feels obvious about three seconds after making the player feel hopelessly dim, which is precisely the magic trick. It is clever without showing off and funny without begging for applause. | © Valve

Stardew valley

3. Stardew Valley (2016)

A soul-draining office cubicle opens Stardew Valley, giving every planted parsnip afterward the taste of rebellion. Eric Barone’s farm simulation lets players grow crops, fish, explore mines, restore the Community Center, and become entangled in the lives of Pelican Town’s residents at whatever pace feels right. Beneath the cheerful pixel art are stories about alcoholism, depression, family pressure, and loneliness, handled with more empathy than the cozy label might suggest. Its greatest danger is not failure but the phrase “one more day,” usually spoken shortly before the sun rises outside the player’s actual window. | © ConcernedApe

Tetris

2. Tetris (1984)

Seven shapes, one rectangular well, and no lore explaining why the blocks keep falling: Tetris may be the cleanest design in video game history. Alexey Pajitnov’s puzzle is understood almost immediately, but arranging its pieces under increasing pressure can occupy an entire lifetime. Luck plays a role, yet every ugly gap still feels like a personal confession, and clearing four lines at once produces a satisfaction no cinematic cutscene could improve. Technology has transformed beyond recognition since its creation, while Tetris keeps crossing generations and platforms with the serene confidence of mathematics that accidentally learned how to taunt people. | © The Tetris Company

Minecraft

1. Minecraft (2011)

A child can survive the first night in a dirt hut; an engineer can use Redstone to build a functioning calculator. Both are playing Minecraft correctly. Mojang’s blocky sandbox supports survival adventures, limitless construction, multiplayer communities, custom maps, and a modding scene that has repeatedly reinvented the game from inside. Its visual simplicity is an invitation rather than a limitation, leaving enough blank space for players to supply their own ambitions and stories. More than a single experience, it became a shared creative language—and disliking every possible way to play it would require almost impressive dedication. | © Mojang Studios

1-15

Gamers will argue about frame rates, difficulty settings, and whether a yellow ladder counts as level design, so finding a game with almost no haters is a minor miracle. Yet a select group of video games has somehow survived decades of console wars, online discourse, and impossible expectations with its reputation intact. From generation-defining classics to modern masterpieces, these are the rare titles nearly everyone agrees are genuinely great.

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Gamers will argue about frame rates, difficulty settings, and whether a yellow ladder counts as level design, so finding a game with almost no haters is a minor miracle. Yet a select group of video games has somehow survived decades of console wars, online discourse, and impossible expectations with its reputation intact. From generation-defining classics to modern masterpieces, these are the rare titles nearly everyone agrees are genuinely great.

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