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Top 15 Worst Video Game Cash-Grabs of All Time

1-15

Money over everything.

Nazarii Verbitskiy Nazarii Verbitskiy
Gaming - August 8th 2026, 17:00 GMT+2
Mafia III

15. Mafia III (2016)

Mafia III opens with a genuinely great setup, then buries it under the most repetitive mission structure in modern open-world gaming. You spend hours taking over the same rackets, watching the same cutscenes, and clearing the same buildings across nine districts that barely look different from each other. Lincoln Clay's story deserved better than a game engineered to pad playtime instead of build on its own strengths. New Orleans never felt so lifeless while pretending to be so alive. | © 2K Games

The Elder Scrolls Blades

14. The Elder Scrolls: Blades (2019)

The Elder Scrolls: Blades promised a real dungeon crawler in your pocket, then buried it under timers built to sell gems. Building your town meant waiting real hours for construction, unless you paid to skip the wait entirely. Bethesda marketed it alongside their biggest single player games, but the mobile grind felt nothing like Skyrim or Oblivion. Fans wanted a companion piece to a beloved series and got a monetization test disguised as one. | © Bethesda Softworks
Metal Gear Survive

13. Metal Gear Survive (2018)

Metal Gear Survive showed up right after Hideo Kojima left Konami, and the timing made everything about it feel suspicious. Instead of continuing the story fans actually cared about, it dropped players into a zombie survival spinoff built around crafting, base building, and grinding for resources. Then came the premium currency for extra character slots, a detail that felt like an insult layered on top of the betrayal. Konami took the Metal Gear name and used it to sell a game that had almost nothing to do with what made the series matter. | © Konami

Cropped Warcraft III Reforged

12. Warcraft III: Reforged (2020)

Warcraft III: Reforged promised a loving remaster and delivered something that barely resembled one. Blizzard stripped out classic mode compatibility, killed off the original custom campaigns, and rolled out cutscenes that looked worse than fan mods already floating around online. Longtime players who preloaded the game got hit with an automatic downgrade of their old client, whether they wanted the remaster or not. Steam's user review score dropped to "Overwhelmingly Negative" within days, a rare feat for a franchise this beloved. | © Blizzard Entertainment
NBA 2 K24

11. NBA 2K24 (2023)

NBA 2K24 showed up with the same yearly roster updates and somehow more aggressive monetization than the game before it. VC grinding got slower, MyCareer leaned harder into microtransactions, and the price tag for the top edition kept climbing. Mike Tyson's inclusion as a cover mode gimmick felt like a distraction from how little had actually changed under the hood. Players kept buying it anyway, which is exactly why 2K keeps shipping the same formula every October. | © 2K

Evolve

10. Evolve (2015)

Evolve showed up with a genuinely interesting hook, four hunters teaming up to take down one giant monster, and then buried it under DLC before players even finished the tutorial. 2K sold season passes, skins, and extra hunters on day one, which made a fifty-dollar game feel like a storefront. The core gameplay loop got stale fast once people realized there was only so much variety without paying more. Within a year, the servers were quiet, the game went free-to-play, and Turtle Rock's ambitious idea became a cautionary tale about launching a live service game like a subscription box. | © 2K Games

Tom Clancys Ghost Recon Breakpoint

9. Ghost Recon Breakpoint (2019)

Ghost Recon Breakpoint tried to turn a military shooter into a loot game, and nobody asked for gear scores on their sniper rifles. Ubisoft slapped a Division-style progression system onto Auroa island, then added microtransactions letting players buy their way past the grind they had just created. Bullet sponge enemies and clunky bivouac crafting made the whole loop feel like busywork disguised as content. Even Ubisoft admitted defeat, stripping out the loot mechanics in a later update that basically confirmed the launch version was a mistake. | © Ubisoft

BABYLONS FALL

8. Babylon's Fall (2022)

Babylon's Fall came from PlatinumGames, the studio behind Bayonetta and Nier Automata, which made the result even harder to watch. Instead of stylish combat and personality, players got a muddy live service grind wrapped around a full price tag and a season pass. Steam concurrent player counts crashed to double digits within weeks, an embarrassment rarely seen for a studio with this pedigree. Square Enix pulled the plug entirely less than two years later, shutting servers down and erasing the game from existence. | © Square Enix

Skull and Bones

7. Skull and Bones (2024)

Skull and Bones spent over a decade in development hell before washing up on shore as a bare-bones live service grind. Ubisoft pitched it as a full pirate fantasy, then delivered ship combat with barely any character progression or story to speak of. Players ended up hauling cargo between outposts while microtransactions quietly filled the gaps where content should have been. A game that once wanted to be Assassin's Creed at sea shipped as a checklist with a price tag attached. | © Ubisoft

Grand Theft Auto The Trilogy The Definitive Edition

6. Grand Theft Auto: The Trilogy – The Definitive Edition (2021)

Rockstar took three of the most beloved games ever made and handed them off to a studio that botched the basics. Faces looked melted, rain effects turned the screen into a white blur, and character models glitched through cars on a regular basis. Fans paid full price expecting a lovingly remastered classic and got a buggy mess that felt rushed out the door. Rockstar even pulled the original trilogy from digital stores first, so players had no choice but to buy the broken version. | © Rockstar Games
Anthem

5. Anthem (2019)

Anthem promised a shared world full of flying combat suits and endless loot, then buried that promise under load screens and empty menus. BioWare built a gorgeous frontend for a game that had almost nothing behind it, from repetitive missions to a story that vanished halfway through. Players who stuck around watched loot drops get nerfed instead of fixed, while EA kept the live service pitch alive long after the servers proved it was hollow. A planned overhaul called Anthem NEXT got cancelled before it ever launched, which tells you everything about how this one ended. | © Electronic Arts

Marvels Avengers

4. Marvel's Avengers (2020)

Marvel's Avengers had every resource a superhero game could ask for and still managed to feel like a chore. The campaign told a decent story about Kamala Khan finding her heroes, then handed the whole thing over to a live service grind nobody asked for. Gear stats felt meaningless, missions repeated themselves constantly, and the loot system made Iron Man feel like a spreadsheet. Square Enix eventually pulled the plug entirely, admitting the game never found the audience it needed. | © Square Enix

Fallout 76

3. Fallout 76 (2018)

Fallout 76 launched as a multiplayer spinoff nobody asked for, and it showed in almost every system. Bethesda stripped out human NPCs, filled the map with bugs and duplication glitches, and still charged full price for the privilege. Then came the real insult: a $100 Power Armor Edition with a canvas bag that turned out to be nylon, followed by paid nuclear codes and a premium subscription for basic storage space. It felt less like a game and more like a series of tests to see how much fans would tolerate. | © Bethesda Softworks

Star Wars Battlefront II

2. Star Wars Battlefront II (2017)

Star Wars Battlefront II launched with a progression system that basically locked Darth Vader and Luke Skywalker behind random loot boxes. Players who wanted their favorite heroes without grinding for forty hours had to pay real money and hope for good luck. EA's response to the backlash became the most downvoted comment in Reddit history, which tells you everything about how badly they misjudged the room. The game eventually got fixed years later, but the damage to trust was already permanent. | © Electronic Arts

Diablo Immortal

1. Diablo Immortal (2022)

Diablo Immortal landed on phones and PC promising the same demon-slaying loop fans loved, then buried it under a gacha system built to drain wallets. Getting a single legendary gem to max rank could cost tens of thousands of dollars, a fact math-inclined players actually proved with spreadsheets. Blizzard kept insisting the game was fair while the loot tables said otherwise. The result turned a beloved franchise into a case study people now cite whenever mobile monetization gets mentioned. | © Blizzard Entertainment

1-15

Some games are built to be played; others are built to empty your wallet. Whether it's predatory microtransactions, lazy cash-in sequels, or unfinished messes rushed out the door, these titles put profit way ahead of players. Here are the top 15 worst video game cash-grabs of all time.

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Some games are built to be played; others are built to empty your wallet. Whether it's predatory microtransactions, lazy cash-in sequels, or unfinished messes rushed out the door, these titles put profit way ahead of players. Here are the top 15 worst video game cash-grabs of all time.

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