The Armory: CS2's biggest update yet adds gun charms and new skin collections

A week after CS2's first anniversary, it received its biggest update yet, with over 100 new cosmetic items added via the "The Armory".

CS2 keychain
The addition of key chains is the biggest innovations of the update. | © Valve

Last week marked the one-year anniversary of the transition from Counter Strike: Global Offensive over to Counter-Strike 2. By way of celebration, Valve deployed a massive update with a ton of new cosmetics.

CS2's biggest content update yet brings weapon charms

Over 100 new items were with this update, and gun charms were introduced for the very first time.

CS Armory Hub
The in game overview of all the added items. | © Valve via CS2 News on Twitter/X

They've also introduced a so-called"Armory Pass", which grants the ability to earn credits whilst playing various game modes. Those earned credits are the only currency with which the new items can be bought.

The newly introduced charms come in two different collections. Further, there are two new sticker collections and three new weapon-collections, as well as a new "Gallery Case".

For the first time in history, CS also got a limited edition item. The Dessert Eagle | Heat Treated, available for only 103 days:

Its pattern-based looks are comparable to the existing "Case Hardened" weapon finishes in CS2.

But, in contrast to CS:GO's operations, there were no new maps added. Just a slight shufflein the competitive pool, as Italy is now playable in the ranked 5v5 mode.

Italy CS2
The hostage mode map is finally playable in ranked 5v5. | © Valve via Ozzny on Twitter/X

Complete patch notes

At first glance, this appears to be an update designed to make money. However, they made a number of fairly substantial fixes and adjustments as well. Check out the full patch notes below:

  • The Armory
    • The Armory is now available in the store: link
    • Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
    • Purchase and activate an Armory Pass to start earning Armory Credits
    • Make progress toward credits whenever you earn XP with an active Armory Pass
    • Redeem credits for items in the Armory
  • Charms
    • Introducing Charms: dynamic items you can apply to your favorite weapons, currently available exclusively in the Armory
    • Drag and drop Charms to precisely place them on the weapon of your choice; a weapon can have one charm attached at a time
    • Use a Charm Detachment to detach the Charm from a weapon; the Charm will return to your inventory and can be reused
    • Redeeming a Charm from the Armory grants three complimentary Charm Detachments; additional Charm Detachments are available for purchase
  • Inventory & Items
    • All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7-day re-trade and re-market restriction
    • All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items
    • Removed the ability to delete weapon cases from your inventory
    • Added sticker scrape level selector when applying new stickers to weapons
    • Added precise sticker wear level selector when scraping existing stickers on inventory weapons; any applied stickers can only increase their sticker scrape level
    • Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
    • Added nametag module preview on the actual items when applying nametags
    • Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout
    • Customizing a base weapon that's currently equipped will now auto-equip the newly customized version
  • Animation
    • Improved character posing when on large slopes
    • Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
    • Pin/unpin IK logic now not affected by poor server ping times
    • Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
    • Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
    • Changed ladder animations and behavior so character heads are much more representative of where the player camera is; characters now display crouch correctly when on ladders
    • Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
    • Fixed character's pose popping when falling off a ledge
    • Fixed many cases where character's posing would subtly pop when traversing with slow moving weapons
  • Gameplay
    • Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit
  • Graphics
    • Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
    • Fixed graphics artifacts for fire effect in the Advanced Video tab
  • Audio
    • Fixed a bug where UI sounds wouldn't position correctly when in-game
    • Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
    • Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
    • Fixed a case where voice chat didn't work on community servers
    • Fixed a case where incoming voice chats would sometimes never close
  • Networking
    • Added telemetry option to display graphs of network jitter and misdelivery
    • Changed how packet misdelivery is measured; reordered packets are now only counted as misdelivered if they impact gameplay, and network jitter exceeding a threshold where gameplay is affected will be counted as misdelivered
  • Maps
    • Ancient
      • Fixed some disappearing geometry
      • Fixed some cases where players could detect player movement through water from across the map
      • Fixed some pixel peeks
      • Fixed a case where player shadows could be seen through geometry
      • Adjusted some clipping for better player movement
    • Anubis
      • Fixed some missing collision
      • Nudged some geometry and clipping that were blocking grenade throws
      • Improved clipping on some floors for more predictable grenade throws
      • Fixed a pixel peek
      • Adjusted clipping in a few areas for better player movement
    • Dust2
      • Fixed some clipping at B site
    • Italy
      • Added to competitive matchmaking
      • Fixed bird animations
    • Mirage
      • Fixed some C4 stuck spots
    • Nuke
      • Fixed a pixel walk
      • Fixed some C4 stuck spots
      • Fixed some gaps in geometry where items could get lost
      • Fixed some disappearing geometry
    • Overpass
      • Adjusted some grenade clipping to prevent bad grenade bounces
  • Workshop
    • Added optional 3rd layer to environment blend shader
    • Added biplanar mapping as an option for environment shaders
    • Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
    • Added color correction, roughness, and normal adjustments to foliage shader and static overlays
  • Misc
    • Removed support for command line options that were intended for development purposes only

And fans are loving the changes:

Poor movement was one of CS2's biggest problems since release, and although it might take a while, it does at least appear as though Valve are attempting to fix the movement in CS2. We expect this is just the first of many changes.

Overall, this update provides both content for the community and an opportunity for Valve to make some more money with a Battle Pass. Great stuff.

What do you think about the update? Any highlights for you?

Florian Frick

Flo is studying Sports-journalism and combining his passion for writing and esports at EarlyGame. He is kind of addicted to CS. To say he can get emotional whilst watching his favorite teams would be an understatement....