Duskfade Review: An Earnest Adventure With the Soul of a PS2 Classic

Duskfade recaptures the spirit of PlayStation 2-era 3D platformers with sprawling worlds, fluid movement, and plenty of affection for its characters. Its charm is genuine, but problems with combat, progression, and visual variety keep it from living up to the classics that inspired it.

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A clear love letter to 3D platformers. | © Weird Beluga

In an industry increasingly willing to seek refuge in remakes and remasters, independent studios have another way of looking to the past: recapturing the feeling of an era without relying on an established franchise to do all the heavy lifting. Duskfade proudly belongs to that category. It makes no secret of its devotion to 2000s platformers and collectathons; it practically begs you to imagine its cover inside a blue PlayStation 2 case.

Time as a Setting, Not a Limit

The story follows Zirian, a descendant of the ancient Clockmakers, as he travels to the Tower of Time to rescue his sister. The premise does its job as an excuse to move from one world to the next, but it is unlikely to be what anyone remembers about the game.

At least, Duskfade takes its presentation seriously. Its cutscenes are fully animated rather than told through static illustrations, although the facial expressions do not always match that effort. Zirian's vacant eyes can be unintentionally unsettling, an even stranger detail when nearly every other character either wears a mask, has their face hidden, or is a fantasy creature. Beyond that tiny portal into the existential void, the animations have plenty of personality and recall an era when every platforming protagonist seemed to be auditioning to become a company's next mascot.

Jumping Is the Real Star

Movement is one of the game's greatest strengths. Zirian can chain a double jump into a forward dash that effectively works like a triple jump. Covering long distances feels fantastic, although it is initially easy to get carried away, misjudge the momentum, and sail straight past the platform.

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Movement is Duskfade's greatest strength. | © Weird Beluga

The stages are huge, colorful, and packed with side paths, secrets, and shards. Investigating a suspicious corner almost always offers some kind of reward, even if it is only a handful of coins for successfully completing a platforming challenge. These sections account for roughly two-thirds of the experience and clearly show the studio's affection for games such as Sly Cooper and A Hat in Time. Abilities unlocked later also provide access to previously inaccessible areas, meaning anyone aiming for 100% completion will need to revisit some stages.

The Cracks Beneath the Charm

Almost every strength in Duskfade comes with a small frustration attached. The special jump is better suited to covering distance than gaining height. If Zirian slips off a ledge, getting back onto the platform can be surprisingly difficult. In some stages, I lost more health fighting gravity than fighting enemies.

The combat does not help matters much. Its formula consists of locking onto a target, dodging, and repeatedly pressing the attack button while occasionally mixing in a special ability. The problem emerges against groups: the targeting system has an inexplicable preference for selecting the enemy farthest away. You can switch targets, but it is often more practical to chase whichever one the game already chose and accept this little bureaucratic defeat.

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You can feel his eyes staring into your soul and the void at the same time... | © Weird Beluga

There is also a clear imbalance in the economy. Stages hand out so many shards that whenever new items appeared in the shop, I could buy all of them immediately. That was followed by several hours with no decisions to make, no upgrades to pursue, and no real sense of progression.

Enemy variety is much stronger mechanically than visually. Some are powerful but slow, others attack from a distance, and some remain invulnerable until you break their defense with a heavy attack. The problem is that almost all of them resemble gelatinous masses made of darkness. As a result, encounters that demand different strategies end up looking more repetitive than they really are.

Verdict: 7/10 (But It's a 7 Made With Love)

Duskfade knows exactly which memories it wants to awaken and, at its best, manages to turn that nostalgia into something genuinely fun. Its satisfying movement and secret-filled worlds carry an endearing adventure, while erratic targeting, uneven progression, and the visual uniformity of its enemies slow some of its momentum. It may not end up sharing a pedestal with its inspirations, but it could earn a place nearby in the memories of players who still miss this kind of adventure.


Ignacio Weil

Content creator for EarlyGame ES and connoisseur of indie and horror games! From the Dreamcast to PC, Ignacio has always had a passion for niche games and story-driven experiences....