Apex Legends Update Today: Patch Notes

You can find the complete patch notes for today's Apex Legends update beneath. We've also included details on the file size and when to expect the next update.
Apex Legends Update Today Patch Notes
Pathfinder has been hard at work on the Apex servers. | © Respawn

Respawn do a good job of keeping Apex Legends stable and balanced, but to do so they need to make pretty regular tweaks to the game. It's worth keeping up to date with these, so you can stay ahead of the meta as it shifts. In this article, you will always be able to find the patch notes for the latest Apex Legends update. We've also included answers to the most common questions regarding the new update: how big is the file, what time will it be available for install, and when can you expect the next update.

How Big Is The Season 13 Saviors Update?

There's a ton of content coming in Season 13, so it's quite large on all three platforms:

  • PlayStation TBC
  • Xbox TBC
  • PC TBC

So leave yourself a decent amount of time to get the update downloaded and installed.

What Time Is The Apex Legends Update?

Apex Legends updates are always released at 10:00 PT (13:00 ET / 18:00 GMT / 19:00 CET) on Tuesdays, unless they're implementing a hot fix to an urgent problem. On Xbox and PC the update is immediately deployed at that time, but on PlayStation, there can sometimes be a lag of 15 or 20 minutes, so you end up getting it at closer to 10:15 PT. Also, remember that because of the PlayStation's method of copying the whole game for every update, you'll need to factor in an additional hour or so when installing today Apex Legends update.

Apex Legends Season 13 (Saviors) Patch Notes

New Legend: Newcastle

For years, Newcastle defended the small town of Harris Valley, making it a safe haven for all who lived there. Now to fulfill that mission and continue defending his home, he’ll have to prove himself a hero among Legends. In the Apex Games, Newcastle can use his Knockdown Shield to protect his squadmate as he revives them, and even drag them out of harm’s way. He can charge into the fray with a Mobile Shield, blocking weapon damage and deflecting grenades, while his Ultimate erects a fortified Castle Wall.
  • Passive: Retrieve The Wounded
    • Drag allies as you revive and protect them with your Revive Shield.
  • Tactical: Mobile Shield
    • Throw a controllable drone that creates a moving energy shield.
  • Ultimate: Castle Wall
    • Leap to an ally or target area and slam down, creating a fortified stronghold.

Monstrous Map Update

With this being the first map update to Storm Point, our goal was to add new content and improve map features while not subtracting anything. We added a brand-new POI; a washed-up sea creature known as the Downed Beast—which is a unique combat experience for Apex Legends—an organic combat zone, and a refreshing change from man-made architecture. On top of that, we added a brand new PvE feature, IMC Armories, at four strategic locations around the map which can dynamically change the championship outcome. Be wary here, you will encounter waves of Spectres but if you survive you can earn sweet loot tailored to your loadout.

Map Rotation

The map rotation for the season for Saviors will be Storm Point, Olympus, and World’s Edge. We’re also removing the longer 2-hour rotation block. We felt that could be too long considering it could span the whole play session for some people.

Ranked Reloaded

Apex Legends: Saviors’ upgraded Ranked system adds tier demotions, entry cost adjustments,, and a rework of Ranked Points to promote teamplay. The current Ranked goals revolve around Teamplay for Victory, and Accurate Skill & Better Competition. We are making a large number of changes that focus on these two core pillars, with the outcome that players will focus on playing as a team and playing for the win, and RP will be a more accurate representation of your overall game skill.

Balance Update

Fortified Legends

  • Fortified no longer reduces headshot damage

Crafting Rotation

  • Flatline & Longbow coming out and are now floor loot
  • Rampage & R-301 going into crafter

Gold Weapons

  • EVA-8, Bow, Flatline, P2020, Spitfire

Helmets Buff

  • Blue helmet headshot damage reduction increased from 40% to 50%
  • Purple helmet headshot damage reduction increased from 50% to 65%

Kraber

  • Headshot multiplier down from 3.0 to 2.0
  • Damage reduced from 145 to 140

Rampage

  • Increased reload time from 2.6 to 3.1
  • Slightly increased handling times

LSTAR

  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Overheat cool-off time increased from 2.5 to 3.6
  • Slightly increased handling times

Devotion

  • Damage reduced from 16 to 15
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 2.8 to 3.2
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 from 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5

Havoc

  • Improved recoil at the start of the pattern

Dual Shell

  • Removed from floor loot and crafting bundles

Mozambique & Peacekeeper

  • Increased limb damage from 0.8 to 1.0

Crate Weapons

  • Spitfire back to floor loot
  • Mastiff into crate

Spitfire

  • Damage decreased from 19 to 18
  • Purple & Gold Magazine capacity reduced from 55 to 50
  • Crouched hipfire spread increased
  • Removed barrel attachment slot
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 3.2 to 3.4
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5

Mastiff

  • Tightened blast pattern
  • Ammo capacity reduced from 6 to 4
  • Stockpile ammo: 28
  • Damage per pellet increased from 11 to 14
  • Increased pellet size
  • Fire Rate increased from 1.1 to 1.2

Cells & Syringes

  • Cells and Syringe spawn rates have been lowered by about 18%

Rampart Improvements

  • Sheila spin-up time decreased from 1.75s to 1.25s
  • Amped Cover deploy health increased from 45 to 120
  • Amped Cover deploy time decreased from 4.25 to 3.6

Valkyrie

  • Can no longer freely spin while launching during Skyward Dive

Out of Bounds

  • When going out of bounds the following will be disabled:
    • Legends Abilities
    • Weapons, Ordinances and Survival Items
    • Healing items (Will not cancel mid-healing)

World’s Edge

  • Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
  • Added some additional cover around Lava Siphon's Lava Pit
  • Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs

Arenas Pricing Adjustments

Thermites

100 → 75

Charge Rifle

Lvl 1: 200 → 150
Lvl 2: 200 → 150
Lvl 3: 450 → 400

Longbow

Base: 400 → 300
Lvl 1: 250 → 200
Lvl 2: 300 → 250
Lvl 3: 400 → 350

Sentinel

Lvl 3: 400 → 350

Bocek Bow

Lvl 2: 250 → 200
Lvl 3: 300 → 250

Triple Take

Base: 600 → 500
Lvl 1: 250 → 200
Lvl 2: 300 → 250
Lvl 3: 400 → 300

Devotion

Lvl 1: 150 → 200
Lvl 2: 250 → 350

L-STAR

Lvl 1: 200 → 150

Havoc

Base: 350 → 400

Hemlok

Lvl 2: 250 → 200
Lvl 3: 350 → 300

Prowler

Lvl 2: 300 → 250
Lvl 3: 350 → 300

Bug Fixes

  • Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
  • Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
  • Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
  • Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
  • Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
  • Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
  • Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
  • Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
  • Fixed bug where the Sentinel could charge instantly when vaulting.
  • Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the "waiting for players" screen.
  • Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
  • ARENAS - Fixed issue where Boosted Loader was missing on Wingman.
  • Fixed issue where Finishers are not counted as damage towards Challenges.
  • Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
  • Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
  • Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.

Apex Legends 1.94 Patch Notes (April 12)

This patch was a very minor update that addressed the following issues:

  • Issues with placeable abilities on Storm Point.
  • Third-party controllers not working on Xbox Series X|S.
  • Various next-gen console, Control, and Bangalore Story Event fixes.

Apex Legends 1.93 Patch Notes (April 5)

We got a new rotation of Warriors Collection skins in the Item Shop. And both Bloodline and Rampart have been temporarily removed from the Firing Range:


We will post the full Patch Notes when we have access at 10:00 PT (13:00 ET / 18:00 GMT / 19:00 CET).

Apex Legends 1.92 Patch Notes (March 29)

Controller Mode Updates

  • Fixed issue where players would not be able to see or select spawn points on the Spawn Menu after dying while stimmed as Octane.
  • Removed the Turbo Charger from Purple Tier weapons - Players have to get their Ratings up to Gold Tier in order to get it.
  • Several crash fixes to help with mode stability.
  • Fixed a UI bug where Mythic ammo icon appears on non-crate weapons when auto-reloaded.
  • Fix for ammo disappearing from Rampart's mobile Sheila when firing.

G7 Scout

  • Double Tap burst fire delay reduced from 0.475 to 0.375.
  • Double Tap recoil improvements.
  • Ammo reserves increased from 120 to 140.

Hop-ups Spawn Rate Adjustments

  • Increased spawn rate for Hammerpoint Rounds and Kinetic Feeder.
  • Reduced spawn rate for Deadeye's Tempo, Shatter Caps, and Boosted Loader.

Bug Fixes

  • Fixed frame jitter that could appear while spectating a match.
  • Fixed issue where Precision Choke was disabled by default on Golden TripleTake.
  • Fixed issue where players could leave at the start of a match without being penalized.
  • Fixed hack where players were able to duel-wield weapons.
  • Fixed bug where players would not receive assist credit when damaging Gibraltar's arm shield.
  • Fix for bug when Crypto's animation would glitch after using a finisher while in death protection.
  • Fixed bug where players were unable to perform Ash's skydive emote.
  • Fixed bug where the Leaver Penalty warning would always show two minutes regardless of how many times you've disconnected.
  • Fixed bug where damaging MRVN would count towards upgrading your Evo Shield.
  • Fix for cases where Crypto can throw out multiple drones.
  • Fix for cases where Pathfinder is able to grapple enemies indefinitely.
  • Fix for cases where players are able to reset Wraith's Tactical cooldown by ending her phasing while entering an Ash's Portal.
  • Fix for visual inconsistencies in Bloodhound's Cyber Hunt skin.
  • Arenas: Fix for a bug where music could cut off at the start of a match in Habitat.
  • Arenas: Fix for visual bug where Legend abilities would stay onscreen during a match.
  • Various fixes to charging systems in weapons to work more consistently and by design.
  • Fix for cases where players could remove bullet spread when using ziplines.
  • Fix for visual inconsistencies in reactive weapons after activating.
  • Fix for cases where Wattson's Ultimate's shield regen would work through some windows in Command Center.
  • Tropics Map: Fix for cases where players can be launched by Gravity Cannon while below it.
  • Added tracker for "Battle Royale Wins".

Apex Legends Update 1.91 Patch Notes (March 15)

Official patch notes are not available for update 1.91 yet, but the update resolves the following issues:

  • Addressed a bug where wearing an heirloom or some weapons results in reaching the maximum velocity on a zipline slower than usual.
  • Addressed bug where Loba’s Ultimate no longer blocking doors.
  • Fixed an issue where Wraith ultimate disappearing, when deployed close to Harvester wall.
  • Addressed bugs related to Rampage charging VFX, UI inconsistencies.
  • Added stability and performance improvements.
  • Other minor bug fixes.

Apex Legends Update 1.90 Patch Notes (March 3)

This update was intended to resolve the issue of frame rate drops on console, but the devs were fairly broad about what that means:

Bug Fixes

  • Additional console performance improvements, including Gen4 FPS drops
  • Fixes for various client crashes and errors

Short patch notes today indeed.

When Does Apex Legends Get New Updates?

Apex Legends gets new updates every week on Tuesdays. These are usually smaller updates that make slight balance changes and bug fixes. But seasonal updates, which bring new content, occur every three months in Apex Legends.