Dark Moon Ensemble is a powerful two piece featuring synths and, of all things, clarinet. So we asked them about video games.
Music is not something to be analyzed. It’s something to be felt. The Dark Moon Ensemble is a recently established group consisting of clarinet player, Emma Francis, and piano/synths player Nigel Sanders, with the goal of using music to take people on a journey, communicating without words.
Often, words tend to restrict what we people want to convey, so, without words, the members of Dark Moon Ensemble aim to establish a connection with their deeper selves, the soul part of them, and channel it directly through music. This is done by communicating through feeling and emotion rather than words.
They hope to use it to connect people, heal people, and take them on a journey, leaving them uplifted. They work by laying out a soundscape, calming the mind, and communicating what comes through in the moment. This way of working means that each performance is unique.
The Dark Moon Ensemble are currently building their set of original compositions and are looking to perform live in venues, theaters, festivals and concerts. They have also released a new single found on Bandcamp. The track, Winter's Dark Moon, released on February 26 this year and is a moody, atmospheric and beautifully composed instrumental piece, showing off Emma Francis' superb clarinet playing and Nigel Sanders' uplifting piano work.
Of course, we decided to ask them a few questions about music and video games. Here's what they had to say...
What is your favourite video game soundtrack?
Who's your favourite video game music composer?
What’s your favourite video game?
What game inspired you to do music?
The Lord Of The Rings PlayStation 2 Games.
What video game are you currently playing?
Total War: Warhammer 2 & 3.
Would you ever like to write music for video games? What would it be like?
Yes, and I have done. The music I've written for games is Ambient.
How important is music for video games / video games for music?
Extremely as it adds context.