Final chapters in gaming have a funny habit of coming back for one more boss fight. These video games were built, marketed, or written like definitive endings, only for sequels, reboots, spin-offs, or corporate survival instincts to drag the series back into the spotlight. Sometimes the return felt earned; sometimes it felt like someone at the studio saw the sales numbers and quietly deleted the word “final.” Either way, these franchises proved that in video games, goodbye is usually just another loading screen.
