Nothing stings quite like a game handing you a dramatic dialogue wheel, dimming the lights, and then quietly funneling everyone toward the same ending anyway. “Choices matter” has become one of gaming’s favorite promises, but plenty of story-driven games dress up linear design as player agency. Sometimes the illusion works beautifully; other times, it feels like pressing different elevator buttons that all go to the basement. These are the games that talked a big decision-making game, only to reveal that your so-called choices were mostly decorative.
