Live-service games are still the industry’s favorite gamble: build a community, sell seasons, keep the revenue flowing. The problem is that players have gotten brutally good at spotting the warning signs, and “we’ll fix it later” isn’t a strategy when your backlog is already full.
These are the recent cautionary tales – the live-service projects that launched into skepticism, burned through goodwill, or simply couldn’t keep lobbies alive. Some were backed by huge brands, others had clever hooks, but they all ran into the same wall: if the fun isn’t there right now, people move on.