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15 Great Console Exclusives PlayStation No Longer Owns

1-15

Ignacio Weil Ignacio Weil
Gaming - February 11th 2026, 22:00 GMT+1
Cropped The Last of Us 2

The Last Of Us Series (2013–2020, PC Release: 2023–2025)

What used to be the ultimate “you need a PlayStation for this” story duo is now something PC players can experience in full, with both games landing on Steam and Epic over time. That shift matters because these aren’t small ports – they’re prestige releases that invite a totally different audience into Naughty Dog’s most famous world. The conversation around the PC versions has been part of the journey, too: excitement, scrutiny, patches, and the inevitable performance debates that follow any high-profile console migration. The bigger point is the trend: Sony isn’t treating PC like a side platform anymore, it’s treating it like the second window for its biggest narratives. When people say “PlayStation exclusives don’t stay exclusive,” this series is one of the cleanest examples. | © Naughty Dog

Cropped Marvels Spider Man 2

Marvel’s Spider-Man 1 & 2 (2018–2023, PC Release: 2022–2025)

For years, these were the definition of “PlayStation has the superhero game,” the kind of exclusives that sold consoles as much as they sold copies. Then the PC rollout started – first Spider-Man Remastered, then Miles Morales, and eventually Spider-Man 2 – turning a console showcase into a cross-platform juggernaut. What’s fun is how naturally these games fit PC culture: photo mode obsession, visual tweaks, and a mod scene that treats New York like a playground. The broader impact is bigger than suits and settings, though – it’s Sony taking its most mainstream crowd-pleaser and letting it live where massive audiences already are. If exclusivity is about keeping a character “yours,” Spider-Man is proof that Sony’s happier owning the spotlight than owning the lock. | © Insomniac Games

Cropped God of War

God Of War Series (2018–2022, PC Release: 2022–2024)

Kratos going to PC felt like a line in the sand getting erased – suddenly one of Sony’s most iconic single-player franchises was available with unlocked frame rates, ultrawide setups, and all the tinkering PC players love. The ports also reframed the series as something closer to a modern “event release” cycle: console first, then a polished PC edition that arrives like a victory lap. It’s a smart way to keep the games in the conversation long after their original launch window, especially for a story that thrives on word of mouth and long-form playthroughs. And it’s hard not to notice how confident the move feels now – this isn’t Sony testing the waters anymore, it’s a clear strategy. The result is simple: fewer barriers, bigger audience, and a franchise that no longer lives in one hardware ecosystem. | © Santa Monica Studio

Horizon Forbidden West

Horizon Zero Dawn Series (2017–2022, PC Release: 2024)

This series was one of the early signals that Sony was serious about PC, starting with Horizon Zero Dawn Complete Edition and later adding Forbidden West Complete Edition as the newer capstone. What makes that move interesting is how “big open-world” these games are – exactly the kind of experience PC players like to optimize, benchmark, and share, whether they’re chasing ultra settings or a perfect ultrawide panorama. The ports also extended Aloy’s reach from “PlayStation flagship” to “mainstream PC adventure,” which is a very different kind of cultural footprint. And once a franchise hits PC, it stops being a console identity marker and starts being a broader pop-culture property. If you want a clean before-and-after snapshot of Sony’s exclusivity era fading into a multi-platform future, Horizon tells the story in two releases. | © Guerrilla Games

Ghost of tsushima

Ghost Of Tsushima (2020, PC Release: 2024)

This one always felt like a love letter to cinema – wind guiding you instead of UI clutter, duels staged like a director’s dream, and a world that begs for slow exploration. Bringing that to PC wasn’t just a checkbox; it was a chance to let the game breathe on higher-end hardware, with players chasing the cleanest visuals and smoothest performance they can squeeze out. It also changed the social life of the game: suddenly it’s in the same ecosystem as screenshot communities, Steam Deck debates, and the kind of replay culture PC players excel at. The irony is that the most “PlayStation-coded” aesthetic game ended up fitting perfectly on PC, because it’s all about immersion and personalization. As console exclusivity softens, Ghost of Tsushima stands out as a title that didn’t lose identity when it left the console garden – it just found a bigger one. | © Sucker Punch Productions

Cropped Marvels Spider Man Miles Morales

Marvel’s Spider-Man: Miles Morales (2020, PC Release: 2022)

Winter in New York is basically a character here, and the move to PC let a lot more people experience that specific cozy-cold vibe paired with superhero momentum. What started as a PlayStation spin-off quickly became its own calling card, partly because Miles’ kit feels distinct – more explosive, more improvisational, and more “I’m figuring this out as I go.” The PC release also did something subtle: it made the game feel less like an add-on to a console ecosystem and more like a standalone staple in the wider action-adventure canon. It fits the PC crowd perfectly, too, because traversal games thrive when players can smooth out performance and obsess over visuals. Once a Spider-Man game exists beyond a single console family, it stops being a hardware flex and starts being a universal recommendation. | © Insomniac Games

Cropped Uncharted

Uncharted Series (2007–2017, PC Release: 2022)

For the longest time, Uncharted was the easiest shorthand for “PlayStation blockbuster” – globe-trotting set pieces, snappy banter, and that Naughty Dog polish that made other action games feel a step behind. The PC shift didn’t arrive as the whole saga at once, but the Legacy of Thieves Collection was still a big signal: the series’ modern peak was no longer locked to a console. That matters because these games are built like playable summer movies, the kind people replay for pacing and spectacle as much as combat. On PC, the appeal gets a second layer: higher performance targets, ultrawide bragging rights, and a new audience that never grew up with Nathan Drake as “their” guy. It’s still deeply tied to PlayStation history – it just doesn’t live exclusively there anymore. | © Naughty Dog

Final Fantasy VII Rebirth

Final Fantasy VII Rebirth (2024, PC Release: 2025)

Leaving the Midgar chapter behind turns the remake project into a full-on journey, with wider zones, bigger party dynamics, and that constant push-pull between spectacle and quiet character moments. What once played like a PlayStation showcase stopped being locked to one box when the PC version arrived on Steam and the Epic Games Store in late January, opening the door to a totally different kind of audience. On PC, the game’s scale lands differently: smoother performance targets, high-end visuals, and the “tweak it until it feels perfect” culture that follows big releases like this. It also changed the conversation around access – suddenly one of Square Enix’s biggest modern RPG events wasn’t a console identity marker so much as a platform-agnostic must-play. The result is still the same story beats and set pieces, just freed from the idea that you need a PlayStation to be part of the ride. | © Square Enix

Cropped DEATH STRANDING

Death Stranding (2019, PC Release: 2022)

Walking has never felt this dramatic, and that’s why the game’s platform journey is so interesting: its identity isn’t tied to “console features,” it’s tied to atmosphere and systems. Originally treated like a prestige PlayStation moment, it eventually became something PC players could sink into at their own pace – long sessions, high settings, and the kind of photo-mode tourism that turns cliffs into postcards. The whole “strand” concept also plays differently when the community widens, because more players means more structures, more shared routes, and more of that odd sense of connection. It’s still unmistakably Kojima in tone – earnest, weird, and occasionally hilarious – but it no longer belongs to a single hardware brand’s mythology. Once it hit PC, it proved the point that some exclusives weren’t “owned,” they were just “first.” | © Kojima Productions

Detroit Become Human

Detroit: Become Human (2018, PC Release: 2019)

Near-future sci-fi rarely feels this grounded, because the game isn’t really about robots – it’s about pressure, panic, and the way one bad choice can snowball into a different life. Quantic Dream built the whole experience around branching outcomes, so “I’ll replay later” turns into “I need to see how that could’ve gone,” especially once the three leads start intersecting. The PC release didn’t just broaden access; it invited a whole new audience into the game’s most famous feature: consequences you can’t fully predict in the moment. It’s also a title that benefited from the post-PlayStation spotlight, with players dissecting paths, hidden scenes, and moral blind spots long after the first run. Even if you never touch every ending, it’s hard to forget how quickly it makes you own your decisions. | © Quantic Dream

Ratchet clank rift apart

Ratchet & Clank: Rift Apart (2021, PC Release: 2023)

Dimension-hopping isn’t just a story gimmick here – it’s the whole technical flex, with worlds snapping in and out like the game is trying to break your console in a stylish way. That’s why the PC release landed as more than a port: it turned a “PS5 showcase” into something people could test, tweak, and show off on wildly different setups. The game itself is classic Ratchet charm – fast weapons, playful writing, and set pieces that never stay still – but its reputation was always tied to being a next-gen proof-of-concept. Once it arrived on PC, that exclusivity aura shifted into something broader: “this is what the tech can do,” not “this is what one box can do.” It’s still Insomniac’s brand of polish, just no longer confined to one ecosystem. | © Insomniac Game

Nioh 2 complete edition graphics

Nioh 1 & 2 (2016–2020, PC Release: 2017–2021)

The charm here is brutal: every fight feels like a test you didn’t study for, and the games keep daring you to learn anyway. Team Ninja’s spin on samurai action takes the precision of tough melee combat and adds deep loot/build obsession, so the “RPG” part becomes its own rabbit hole of stances, stats, weapon types, and combos that actually matter. The PC releases fit the audience perfectly, because these are the kinds of games where players love optimizing – tight inputs, stable performance, and the satisfaction of mastering a boss that used to delete you in two hits. The second game expands the formula without losing the bite, with more freedom in builds and a bigger sense of momentum once you understand the systems. Together they’re a great example of former console staples becoming evergreen on PC: hard, technical, and endlessly replayable for the right kind of masochist. | © Team Ninja

Days gone screenshot

Days Gone (2019, PC Release: 2021)

Oregon in this game isn’t postcard-pretty; it’s wet, lonely, and constantly trying to kill you, which is why the open-world loop gets its hooks in so fast. Bend Studio’s biker-survivor setup thrives on momentum – scavenging for parts, keeping the bike alive, and planning routes like you’re genuinely worried about running out of fuel at the worst time. The slow-burn story and the massive hordes are the headline, but the real time-sink is the day-to-day tension: clearing a camp, getting jumped, limping back with a busted engine, then convincing yourself you’re “just doing one more job.” When it hit PC, the game found a second life with players who love tinkering with performance and treating open worlds like long-term homes. It stopped being a PlayStation-only curiosity and became an easy recommendation for anyone who likes survival flavor in their action adventures. | © Bend Studio

Sackboy Sackboy

Sackboy: A Big Adventure (2020, PC Release: 2022)

Co-op platformers live or die on how they feel in your hands, and this one nails the “easy to pick up, secretly demanding if you want to be stylish” balance. Sumo Digital took the LittleBigPlanet charm and translated it into a 3D adventure that’s all about momentum – bouncy movement, playful levels, and music-driven stages that turn timing into a grin instead of a chore. The PC release widened the game’s natural habitat, because it’s perfect for couch co-op setups, controller-first play, and that “we’ll do a couple levels” lie that turns into a whole evening. It’s also surprisingly generous with optional challenges, so completionists can chase the tougher stages while everyone else just enjoys the colorful sprint. As “exclusives that don’t stay exclusive” examples go, Sackboy is one of the friendliest – pure comfort-game energy that travels well. | © Sumo Digital

EVERYBODYS GOLF HOT SHOTS

Everybody's Golf / Hot Shots (2022, PC Release: 2025)

Cartoony golf is a deceptively dangerous time trap: you start aiming for a clean par, then an hour later you’re still chasing the perfect swing timing because you know you can do better. What makes this entry notable in the PlayStation-exclusives conversation is the simple fact it isn’t locked anymore – Hot Shots finally tees off beyond the usual console fence, including a PC release. The series has always lived in that sweet spot between arcade charm and real shot discipline, where wind, slope, and timing matter even when the characters look like they walked out of an anime gag. Moving to a broader platform lineup also changes the vibe around it, because suddenly it’s competing – and mingling – with the bigger PC sports crowd that loves tweaks, high refresh rates, and quick multiplayer sessions. For a franchise that used to feel “owned” by PlayStation identity, this is the cleanest sign yet that the ownership era is over. | © HYDE, Inc.

1-15

There was a time when certain games felt “PlayStation-coded” – not just because they were popular there, but because that’s where you had to play them. Then studios got bought, publishers changed strategy, and the walls around exclusives started to shift.

Some of these franchises began as PlayStation-only staples before jumping to Xbox, Nintendo, PC, or everywhere at once. Here are 15 former console exclusives that slipped out of Sony’s hands, and why their history still feels tied to the PlayStation era that introduced them.

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There was a time when certain games felt “PlayStation-coded” – not just because they were popular there, but because that’s where you had to play them. Then studios got bought, publishers changed strategy, and the walls around exclusives started to shift.

Some of these franchises began as PlayStation-only staples before jumping to Xbox, Nintendo, PC, or everywhere at once. Here are 15 former console exclusives that slipped out of Sony’s hands, and why their history still feels tied to the PlayStation era that introduced them.

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