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15 Video Game Franchises That Lost Their Identity

1-15

Ignacio Weil Ignacio Weil
Gaming - February 25th 2026, 20:30 GMT+1
Cropped Call of Duty black ops 7

15. Call of Duty

Back when campaigns were the main event and multiplayer felt like a late-night ritual with your friends, Call of Duty had a pretty clear lane: tight gunplay, blockbuster pacing, and a “one more match” loop that didn’t need a dozen menus to justify itself. The series has reinvented itself more than once (the jump from Call of Duty 2 to Call of Duty 4: Modern Warfare was a defining swerve), but the bigger identity wobble came when the yearly machine fully fused with the live-service mindset. Call of Duty: Warzone turned the brand into a constantly shifting platform – battle passes, seasonal metas, cross-game progression – where the vibe is less “new chapter” and more “same universe, new layer of economy.” It’s still huge, but it rarely feels like a self-contained release anymore. | © Activision

Saints Row

14. Saints Row

The early charm wasn’t just “GTA but purple” – Saints Row started as a scrappy, chaotic crime sandbox, then Saints Row 2 hit a sweet spot where the jokes landed without turning the whole world into a cartoon. The identity split really opens up with Saints Row: The Third, when the series discovers it can get louder, brighter, and weirder… and then keeps turning that dial until Saints Row IV basically becomes a superhero power fantasy inside a sci-fi simulation. That escalation gave it a distinct brand for a while, but it also burned off the gangland edge that made the earlier games click. The 2022 Saints Row reboot tried to reset the attitude with a new crew and a softer tone, and the blowback was rough enough that it ended up feeling like the series lost its anchor entirely. | © Deep Silver

Cropped Assassins Creed Origins

13. Assassin’s Creed

There was a time when the appeal was simple: climb something impossible, blend into a crowd, pick your moment, disappear. Assassin’s Creed built its identity on parkour flow, social stealth, and dense historical playgrounds designed around the fantasy of being unseen. Then Assassin’s Creed Origins arrived and the series leaned hard into the action-RPG boom – levels, loot rarity, sprawling maps, and combat-first progression – until stealth became more “optional flavor” than the main course. It’s not that the newer games are bad (some are excellent), but the franchise’s DNA shifted from “stalk and strike” to “grind and build.” There’s a neat bit of irony in the pivot, too: the concept famously traces back to an abandoned Prince of Persia idea, and you can still feel that agile, city-first spirit most in the earlier entries. | © Ubisoft

Shadow of the Tomb Raider

12. Tomb Raider

Lara Croft’s earliest adventures were built on isolation and space – big jumps, careful puzzles, and that quiet moment before you step into a chamber no one’s seen in centuries. Tomb Raider didn’t lose that identity overnight, but the modern reinvention flips the emphasis: Tomb Raider (2013) and its follow-ups prioritize survival-action momentum, crafting, and cinematic combat in a way the older “tomb first” structure rarely did. It’s telling that one of the common fan refrains became “I’m doing a lot of fighting for a game called Tomb Raider,” because the series sometimes treats actual tombs like optional side dishes instead of the main meal. The pivot makes sense – big-budget action games were the safest bet for mass audiences – but it changes the fantasy from clever archaeologist navigating danger to resilient survivor powering through it. Lara’s still iconic; the vibe just isn’t as puzzle-led. | © Crystal Dynamics

Halo Infinite

11. Halo

Arena purity used to be the whole point: equal starts, a sandbox of weapons with clear roles, and that magical rhythm of shields popping, grenades bouncing, and map control deciding everything. Halo began to wobble when it started borrowing ideas from whatever the wider shooter market was chasing – loadouts, faster movement trends, progression hooks that sat louder than the match itself. You can feel the shift start around Halo: Reach and get more pronounced in Halo 4 and Halo 5: Guardians, where the “classic” loop sometimes feels buried under systems that weren’t part of the original fantasy. Halo Infinite swings again with open-world campaign structure and a free-to-play multiplayer economy, which is a different kind of identity change: the game is now a platform that expects you to check in regularly. The original blueprint still echoes, but it’s competing with modern service-game gravity. | © Xbox Game Studios

Far Cry 6

10. Far Cry

Fire spreading across dry grass, a jammed gun at the worst moment, enemies reacting in ways you didn’t fully predict – Far Cry used to feel weirdly dangerous in a systems-driven way, especially around Far Cry 2. Then the series found a formula that printed hits, and it started repeating it: iconic villain, gorgeous open world, outposts, towers/visibility mechanics, crafting upgrades, checklist sprawl. Far Cry 3 is the turning point most people point to – not because it’s a bad game (it’s influential), but because it codified the “Ubisoft open-world” rhythm so hard that later entries often feel like remix packs. The identity drift is less about genre and more about surprise: when every new game arrives with the same structure, the series stops feeling like a risky adventure and starts feeling like a familiar routine with a different map skin. It’s still fun; it’s just less distinctive. | © Ubisoft

Rainbow Six Siege

9. Tom Clancy’s Rainbow Six

In the early days, Tom Clancy’s Rainbow Six was obsessed with restraint: planning routes, coordinating entry points, and living with mistakes because one wrong move could wipe the whole operation. That slow-burn tactical identity took a sharp turn with Tom Clancy’s Rainbow Six Siege, which trades scripted missions and classic squad storytelling for a competitive, operator-driven live-service format. Siege is massively successful – and genuinely brilliant at what it does – but it’s a different promise: gadgets, counter-picks, and ranked mastery rather than pre-mission planning and campaign tension. Even the Tom Clancy label shifts meaning here, from grounded counterterror fiction to a stylized esports ecosystem where new operators arrive like season premieres. The franchise didn’t just modernize; it swapped its center of gravity from methodical realism to evergreen multiplayer chess matches. | © Ubisoft

Cropped Dragon Age The Veilguard

8. Dragon Age

After Inquisition left fans waiting for years, Dragon Age: The Veilguard arrived as the big comeback – and for a lot of longtime players, it immediately read like a franchise wearing its own logo as a disguise. The series’ identity used to live in party tactics, thorny choices, and that grimy, political fantasy tone; here, the center of gravity shifts to a faster action-RPG cadence and a more streamlined “keep moving” structure that can make decisions feel lighter and less consequential. That’s where the anger came from: not just “it changed,” but “it changed into something else,” with writing and overall vibe getting hammered as the biggest offenders. The reaction also produced a very telling split – critic scores landed in the “generally favorable” range while user ratings skewed harshly negative, which is basically the identity-crisis argument in numbers. And once you factor in the messy, reboot-heavy development history (including earlier multiplayer/live-service plans that were later scrapped), the tonal whiplash feels less mysterious… just harder to forgive. | © BioWare

Resident Evil Village

7. Resident Evil

The original magic was panic management – tight corridors, limited ammo, and the creeping dread of hearing something shuffle nearby when you’re already low on resources. Resident Evil swerved into action in a way that split its fanbase, and the identity crisis hits peak volume with Resident Evil 5 and Resident Evil 6, where co-op gunfights and set-piece spectacle often drown out the survival-horror pulse. Resident Evil 4 is the tricky part of that conversation: it’s more action-forward, sure, but it still understands tension and pacing; later entries pushed further until the series sometimes felt like it was chasing blockbuster shooters. The fascinating twist is how hard Capcom course-corrected – Resident Evil 7: Biohazard snaps the franchise back toward fear-first horror (in first-person, no less), proving the brand didn’t need to abandon its roots to feel modern. Even the name tells a story: it’s Biohazard in Japan, and the best entries live up to that. | © Capcom

Castlevania Lords of Shadow

6. Castlevania

A whip crack, a candle pop, a gothic melody that sounds like it’s echoing through stone halls – Castlevania built an identity so strong you can recognize it in seconds. The earlier games thrived on deliberate platforming and that classic “push deeper into Dracula’s castle” momentum, then Castlevania: Symphony of the Night expanded the blueprint into exploration-heavy design without losing the series’ mood or musical swagger. The bigger identity split arrives later, when the franchise starts wearing other genres like costumes: Castlevania: Lords of Shadow reframes it as a cinematic brawler, and projects like Castlevania: Harmony of Despair steer it toward co-op arcade repetition rather than lonely castle-crawling. Add long gaps between mainline releases, and the brand ends up defined by an atmosphere it doesn’t consistently get to be anymore. | © Konami

Dying Light MSN

5. Dying Light

Nothing sells the original vibe like that first real night chase: the sun drops, the music tightens, and suddenly parkour isn’t “cool movement,” it’s survival math. Dying Light earned its identity by making daytime scavenging feel breezy and nighttime feel like a horror game wearing sneakers, with UV light and rooftops becoming your lifeline. With Dying Light 2: Stay Human, the movement is still a highlight, but the series leans harder into RPG structure – factions, builds, gear stats, progression layers – until the fear-and-panic loop can feel less central than the long-term grind. The tone also shifts toward a broader post-apocalypse epic, which makes the world bigger but softens that scrappy, trapped-in-a-city desperation. It’s fun in a different way, yet the franchise’s original “day/night terror switch” doesn’t dominate the experience like it used to. | © Techland

Gotham Knights

4. Batman: Arkhamverse

For a stretch, superhero games had a clear gold standard: the Batman: Arkham formula – freeflow combat that felt like controlled chaos, predator stealth that rewarded patience, and a Gotham mood that balanced pulp and menace. The identity starts getting muddy once “Arkham” becomes less about a specific design philosophy and more about a general expectation that any major Bat-family release will play that way. Gotham Knights is where a lot of fans felt the rug pull hardest: it isn’t actually set in the Arkham continuity, and its co-op-friendly, gear-and-leveling structure shifts the focus from crisp predator fantasy to RPG-style progression and brawler pacing. Even if you enjoy it on its own terms, it doesn’t scratch the “I am Batman” itch people associate with that era, which is why the backlash hit so loud. And when later projects lean even further into build-crafting and live-service thinking, it only reinforces how far the brand drifted from the tight, authored loop that made it iconic. | © Warner Bros. Games

Cropped Watch Dogs 2

3. Watch Dogs

Flipping a traffic light at the perfect moment or draining a bank account from across the street is a power fantasy that only works if the world feels tense and watched. Watch Dogs originally leaned into a techno-thriller mood – surveillance paranoia, sharp rain-soaked streets, and the idea that your phone is basically a skeleton key to the city. Then Watch Dogs 2 swerved into a brighter, jokier tone with a more playful crew and a vibe that’s closer to prank-war hacking than grim vigilantism, which changed the series’ emotional identity overnight. Watch Dogs: Legion goes even further by making “play as anyone” the whole point, a clever system that also removes the anchor of a single protagonist’s arc. When the core hook becomes a rotating roster, the franchise’s voice can start to feel like a settings menu rather than a point of view. | © Ubisoft

Cropped Wolfenstein The New Order

2. Wolfenstein

Sometimes identity isn’t lost through tone – it’s lost through structure. Wolfenstein has always been about momentum: bold, violent, pulpy, and fast enough that you feel like you’re bulldozing through nightmare history. The modern era (Wolfenstein: The New Order and Wolfenstein II: The New Colossus) actually sharpened the franchise by adding surprising character weight without sacrificing that ferocious shooter core. The real swerve happens with Wolfenstein: Youngblood, which reshapes the experience around co-op pacing, leveling, and repeatable mission flow – mechanics that can turn a series known for clean single-player escalation into something that feels chopped into grind-friendly chunks. When progression bars and loot-like systems become the glue holding sessions together, the classic “storm the fortress and never let up” rhythm starts to fade. It’s still Wolfenstein on the surface, but the engine under the hood runs differently. | © MachineGames

New Ghost Recon

1. Tom Clancy’s Ghost Recon

Calling targets, moving as a unit, and winning fights before the enemy even knows you’re there – that’s the old-school thrill Tom Clancy’s Ghost Recon used to chase. Early entries leaned into methodical squad tactics and a grounded, military-sim flavor where planning mattered as much as shooting. The shift becomes obvious once the franchise starts chasing broader shooter trends: Ghost Recon Wildlands turns the series into a massive open-world playground built for co-op chaos and improvisation, and Ghost Recon Breakpoint initially doubled down on gear score and loot systems that felt totally at odds with the franchise’s “one clean shot” identity. (An interesting tell: Breakpoint later added options that let you ditch that gear-score focus, which says a lot about how divided the direction was.) The name stayed the same, but the priorities moved from tactical purity to open-world longevity. | © Ubisoft

1-15

You’ve probably had it happen: a new entry drops, you’re excited… and a few minutes in, it hits you – this series doesn’t feel like the series you fell for. The name is familiar, but the tone, pacing, and priorities are suddenly somewhere else.

This list isn’t about healthy evolution or bigger budgets – it’s about that core spark getting swapped out. These are 15 franchises that pivoted so hard (trends, reboots, monetization, genre flips) that longtime fans barely recognized them.

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You’ve probably had it happen: a new entry drops, you’re excited… and a few minutes in, it hits you – this series doesn’t feel like the series you fell for. The name is familiar, but the tone, pacing, and priorities are suddenly somewhere else.

This list isn’t about healthy evolution or bigger budgets – it’s about that core spark getting swapped out. These are 15 franchises that pivoted so hard (trends, reboots, monetization, genre flips) that longtime fans barely recognized them.

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