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Every Assassin’s Creed Game in Chronological Order

1-23

Ignacio Weil Ignacio Weil
Gaming - March 19th 2025, 19:23 GMT+1
Cropped Assassins Creed Odyssey

Assassin's Creed Odyssey (2018) – 431 A.C.–422 A.C.

Ah, ancient Greece! The birthplace of democracy, philosophy, and... well, mercenaries who can Spartan-kick enemies off cliffs like it’s an Olympic sport. Assassin’s Creed Odyssey throws you into the Peloponnesian War as either Kassandra or Alexios – two ridiculously strong warriors who apparently descended from Zeus himself (okay, fine, from Leonidas, but still). With a vast, stunning world, an RPG-style progression system, and so much naval combat you'd think Ubisoft was obsessed with boats (spoiler: they are), Odyssey took the franchise in a bold new direction. Also, let’s not forget the First Civilization artifacts, because what’s an Assassin’s Creed game without a sprinkle of sci-fi? | © Ubisoft

Cropped Assassins Creed Origins

Assassin's Creed Origins (2017) – 49 A.C.–44 A.C.

Before there were hidden blades, there was Bayek of Siwa – Egypt’s angriest Medjay on a mission to stab his way through corrupt Ptolemaic officials. Set in the dying days of ancient Egypt, Origins is literally what its title suggests: the origin of the Assassin Brotherhood. This game redefined the series, introducing RPG mechanics, gear-based progression, and an eagle companion that was basically ancient Egypt’s version of a drone. Oh, and the world? Absolutely breathtaking. If you’ve ever wanted to climb the pyramids and then immediately fall off them like an idiot (we all did it), this is your game. Also, Cleopatra and Julius Caesar make an appearance, proving once again that Assassin’s Creed is basically a historical soap opera with more stabbing. | © Ubisoft

Cropped Assassins Creed Mirage

Assassin's Creed Mirage (2023) – 861

Remember Basim from Valhalla? That smooth-talking, slightly suspicious assassin? Well, he gets his own prequel, set in the dazzling city of Baghdad during the height of the Islamic Golden Age. Mirage takes a step back from RPG sprawl and goes full nostalgia mode, bringing back the stealth-focused, parkour-heavy gameplay of classic Assassin’s Creed. No more "power levels" or Viking axes – just pure, old-school assassinations, complete with hiding in crowds, leaping across rooftops, and causing chaos in the name of justice. If you ever missed the days when assassins actually assassinated people instead of grinding for loot, this one’s for you. Plus, Basim’s story adds some intriguing layers to the whole Isu mythos, because we all know Assassin’s Creed loves its weird ancient alien lore. | © Ubisoft

Cropped Assassins Creed Valhalla

Assassin's Creed Valhalla (2020) – 872–878

Vikings, longships, and endless raids – oh my! Assassin’s Creed Valhalla throws you into the boots of Eivor, a Norse warrior with a penchant for conquering England, drinking heavily, and solving disputes with a well-placed axe to the face. Unlike past assassins who lurked in the shadows, Eivor prefers to charge through the front door like a battering ram (literally, sometimes). But don’t worry, the Hidden Ones still make an appearance, because even Vikings need a good old-fashioned conspiracy. With a massive open world, settlement-building mechanics, and more historical cameos than a museum tour, Valhalla proves that even when Ubisoft goes full RPG, they still find a way to connect everything to the Assassin Brotherhood. Also, let’s be real: the real reason we played was to see if we could befriend a giant cat. | © Ubisoft

Cropped Assassins Creed Altaïrs Chronicles

Assassin's Creed: Altaïr's Chronicles (2008) – 1190

Ah, Altaïr’s Chronicles – the forgotten child of the Assassin’s Creed family. This Nintendo DS (yes, DS) prequel to the original Assassin’s Creed gave us a 2.5D side-scrolling adventure that felt like a fever dream. It had all the basics – stealth, parkour, and a brooding protagonist – but on a much smaller scale. Sure, the combat was clunky, and the story wasn’t exactly Brotherhood level, but hey, it was fun seeing Altaïr before he became the legend we know. Plus, it featured a touch-based pickpocketing mechanic, because Ubisoft just had to make use of that DS touchscreen. It might not be the most memorable entry, but it paved the way for all the spin-offs that followed. And for that, we salute it. | © Ubisoft

Cropped Assassins Creed

Assassin's Creed (2007) – 1191

The one that started it all – where we were first introduced to the age-old conflict between Assassins and Templars, and, more importantly, to the sheer joy of leaping off buildings into conveniently placed hay bales. Assassin’s Creed put us in the boots of Altaïr Ibn-La'Ahad, a master assassin with a serious ego problem and a voice that somehow got way deeper in later games. Set during the Third Crusade, this game had everything: medieval parkour, the iconic hidden blade, and an open world that, at the time, felt huge. Sure, the missions got a bit repetitive (how many times do we have to eavesdrop on random Templars?), but the groundwork was laid for one of the biggest franchises in gaming. Also, we can’t forget the modern-day storyline with Desmond Miles, the poor bartender who never asked to be trapped in an Animus. | © Ubisoft

Cropped Assassins Creed Bloodlines

Assassin's Creed: Bloodlines (2009) – 1191

If Assassin’s Creed was the big-budget Hollywood movie, then Bloodlines was its made-for-TV spin-off. This PSP-exclusive follow-up continued Altaïr’s story, sending him to Cyprus to tie up some loose ends from the first game. The result? A slightly clunky, but still ambitious attempt at bringing Assassin’s Creed to handhelds. It had open-world elements, stealth kills, and even some awkward romantic tension between Altaïr and Maria Thorpe (because nothing says “love story” like two former enemies who tried to kill each other). The parkour was a little stiff, the combat a bit janky, but hey – it was still cool to get more Altaïr content before Ubisoft decided Ezio was their new golden boy. Also, let’s be real: if you played this on PSP, you were basically a legend. | © Ubisoft

Cropped Assassins Creed II

Assassin's Creed II (2009) – 1476–1499

Now this is where things got interesting. If the first game was a proof of concept, Assassin’s Creed II was where Ubisoft really hit its stride. Enter Ezio Auditore da Firenze, the charming, cocky, and ridiculously likable Italian noble-turned-assassin. His story of revenge, discovery, and rooftop chases across Renaissance Italy made this game an instant classic. With improved gameplay, more varied missions, and an actual personality for the protagonist (sorry, Altaïr), it’s no wonder this one is still a fan favorite. Plus, the addition of Leonardo da Vinci as Ezio’s personal Q? Absolute genius. Whether you were free-running through Florence, gliding across Venice in Leonardo’s flying machine, or collecting those weird glyphs that hinted at an ancient alien conspiracy, AC II was pure magic. And yes, we all still remember that betrayal in Monteriggioni. Requiescat in pace. | © Ubisoft

Cropped Assassins Creed II Discovery

Assassin's Creed II: Discovery (2009) – 1491–1492

Did you know Ezio had a side-scrolling adventure on the Nintendo DS? No? Well, now you do! Assassin’s Creed II: Discovery took our favorite Renaissance assassin to Spain, where he did what he does best: stab Templars, look stylish, and somehow get involved in historical events. This time, it was the Spanish Inquisition – because, apparently, nobody expects it (except Ezio). The game traded the series’ usual open-world antics for fast-paced, 2.5D platforming, making it a fun but very different experience. While it lacked the depth of its console counterparts, it still managed to deliver some classic AC thrills. Also, let’s not forget that Discovery was technically Ezio’s second game of 2009 – Ubisoft really couldn’t get enough of him. Not that we’re complaining. | © Ubisoft

Assassins creed brotherhood

Assassin's Creed: Brotherhood (2010) – 1499–1507

Ezio’s back, and this time, he’s bringing the whole gang. Brotherhood picked up right after AC II, throwing us straight into the drama with the destruction of Monteriggioni (ouch). Now based in Rome, Ezio had to rebuild the Assassin Brotherhood, take down the corrupt Borgia family, and – most importantly – buy every single shop in the city like a true Renaissance capitalist. This game refined everything: smoother combat, better parkour, and the ability to recruit and train new assassins. Nothing felt cooler than calling in your assassin recruits to rain down chaos on unsuspecting guards. Also, can we talk about how the multiplayer was surprisingly amazing? Hunting down other players while trying to act like an NPC was a genius concept. Oh, and that ending? Yeah, Desmond definitely didn’t see that one coming. | © Ubisoft

Cropped Assassins Creed Identity

Assassin's Creed Identity (2016) – 1501

Imagine if someone took the classic Assassin’s Creed formula, shrunk it down, and stuffed it into your smartphone. That’s Assassin’s Creed Identity, Ubisoft’s attempt to bring open-world assassination gameplay to mobile. Set in Renaissance Italy (because we all know Ezio’s era was the golden age of AC), this game let players create their own assassin, customize their skills, and complete various contracts. While it wasn’t as deep as its console counterparts, it was a fun little slice of AC goodness on the go. The controls? A bit finicky. The graphics? Surprisingly decent for a mobile game. The story? Uh… well, let’s just say you were there for the parkour and stabbing, not the plot. | © Ubisoft

Cropped Assassins Creed Revelations

Assassin's Creed: Revelations (2011) – 1511–1512

Ah, Revelations, the bittersweet finale of Ezio Auditore’s saga. At this point, our favorite Italian assassin was older, wiser, and rocking an excellent gray beard. But instead of enjoying a quiet retirement, he took a trip to Constantinople (Istanbul, not Constantinople – Ubisoft, we see what you did there) to uncover the secrets of Altaïr. This game refined everything we loved about the Ezio trilogy, from smoother free-running to the hook blade, which made parkour even cooler. It also introduced a weird tower-defense mini-game that… well, let’s just say not every new idea is a good one. But the real heart of Revelations was its emotional send-off for both Ezio and Altaïr – two legendary assassins whose journeys finally came full circle. And that ending? If you didn’t shed a tear when Ezio put down his hidden blades, are you even a real AC fan? | © Ubisoft

Cropped Assassins Creed Chronicles China

Assassin's Creed Chronicles: China (2015) – 1526–1532

Assassins in 2.5D? Yes, please. Assassin’s Creed Chronicles: China was the franchise’s first big step into a side-scrolling format, and while it played differently from the main games, it had its own charm. You played as Shao Jun, the last assassin of the Chinese Brotherhood, trained by none other than Ezio himself (because even in spin-offs, he can’t stop mentoring people). The game leaned heavily into stealth, encouraging players to stick to the shadows and use clever takedowns instead of charging in like a Viking (looking at you, Valhalla). The art style was absolutely gorgeous, mimicking Chinese ink paintings, and the story added some much-needed diversity to the AC timeline. It might not have been the deepest entry in the series, but it proved that Assassin’s Creed could work in different formats – and Shao Jun definitely deserved her time in the spotlight. | © Ubisoft

Cropped Assassins Creed Shadows

Assassin's Creed Shadows (2024) – 1576–???

Finally, finally, Ubisoft is giving us what we’ve been asking for: Assassin’s Creed in feudal Japan! After years of begging (and a few Samurai-themed April Fool’s jokes from fans), Shadows is set to drop in March of 2024, and the hype is real. Playing as both a shinobi assassin and a samurai warrior, this game is shaping up to be an absolute dream for anyone who ever wanted to stealth their way through a historical Japan setting. While details are still under wraps, one thing is for sure: expect katanas, shurikens, and some breathtaking landscapes. Will it be a return to classic stealth-focused AC, or will it lean into the RPG-heavy mechanics of recent titles? Only time will tell. Either way, we’re ready to perform the most dramatic seppuku if Ubisoft messes this one up. | © Ubisoft

Cropped Assassins Creed IV Black Flag

Assassin's Creed IV: Black Flag (2013) – 1715–1722

Yo ho, yo ho, an assassin’s life for me! Black Flag threw us into the swashbuckling world of piracy, and let’s be real – it was basically Assassin’s Creed meets Pirates of the Caribbean (and we loved it). Playing as Edward Kenway, a roguish privateer-turned-pirate-turned-assassin, this game gave us the best naval combat in gaming, period. The Caribbean setting was an absolute dream, letting you plunder ships, explore hidden islands, and drink way too much rum. And the sea shanties? Pure gold. Nothing beats sailing the open seas with your crew belting out Leave Her, Johnny. While the actual assassin part of the game sometimes took a backseat to pirating adventures, Black Flag was a masterpiece of open-world exploration. Also, it taught us an important lesson: never trust a man named Charles Vane. | © Ubisoft

Cropped assassins creed freedom cry

Assassin's Creed Freedom Cry (2013) – 1735–1737

If you ever thought Black Flag was amazing but wished it had a more serious, emotionally driven story, Freedom Cry had you covered. This standalone expansion put you in the boots of Adéwalé, Edward Kenway’s former quartermaster-turned-Assassin, as he fought against the horrors of slavery in the Caribbean. Set in Haiti, this was one of the first AC games to tackle a truly dark chapter in history head-on, and Adéwalé was the perfect protagonist for it – strong, righteous, and absolutely not in the mood for Templar nonsense. The naval combat was still top-notch, but the real heart of the game was its liberation missions, where Adé took on slavers and freed the oppressed. It was shorter than a full AC game, but it packed a powerful punch. Plus, you still got to blow up enemy ships, so it wasn’t all serious business. | © Ubisoft

Cropped Assassins Creed Rogue

Assassin's Creed Rogue (2014) – 1752–1760

Ah, the one where you don’t play as an Assassin! Rogue was the first AC game to flip the script, putting you in the boots of Shay Patrick Cormac, an Assassin-turned-Templar who decided he was done with all the Brotherhood’s reckless destruction. And honestly? He kind of had a point. This game was essentially Black Flag 2.0, with naval combat, icy North Atlantic waters, and plenty of "Oops, I just sunk another ship" moments. But the real highlight was hunting down actual Assassins. There was something unsettling (and kind of awesome) about creeping up on the same Brotherhood that players had spent years fighting for. Rogue may not have been as flashy as other entries, but it was a hidden gem – pun absolutely intended. Plus, it gave us a direct bridge to Unity, so that’s a win. | © Ubisoft

Cropped assassins creed iii

Assassin's Creed III (2012) – 1754–1783

Welcome to the American Revolution, where the Templars are redcoats, the Assassins wear hoods instead of tricorn hats, and Connor Kenway spends most of the game looking deeply annoyed at literally everyone. After years of Ezio’s Italian charm, AC III took a serious turn, introducing us to a stoic half-Mohawk, half-English Assassin who wasn’t exactly the life of the party – but boy, could he fight. The game gave us huge battles, tree-running (because rooftops were so 15th century), and some of the best tomahawk combat in the series. Oh, and let’s not forget that plot twist with Haytham Kenway, Connor’s Templar father who somehow stole the show with his charisma. Despite some clunky mechanics and a lot of frontier trekking, AC III was a bold step into a new era – one that was filled with betrayals, revolution, and way too much time hunting deer. | © Ubisoft

Cropped Assassins Creed III Liberation

Assassin's Creed III: Liberation (2012) – 1765–1777

Meet Aveline de Grandpré, the franchise’s first female protagonist – and honestly, she deserved way more attention than she got. Set in New Orleans, Liberation was originally a PlayStation Vita game, which meant it flew under the radar for a lot of players. But those who did play it got to experience a fresh take on the AC formula. Aveline had a unique "persona" system, where she could disguise herself as an Assassin, a lady of high society, or a slave, each with different abilities (and restrictions). The game tackled slavery, politics, and colonial power struggles in ways the main series hadn’t touched yet. The only problem? The story was a bit short, and the original Vita version had a lot of jank. Thankfully, the HD remaster fixed things up, letting more people experience Aveline’s badassery. | © Ubisoft

Cropped Assassins Creed Unity

Assassin's Creed Unity (2014) – 1789–1794

Ah, Unity – the game that launched beautifully ambitious... and also very broken. Set during the French Revolution, it had one of the most gorgeous worlds in AC history – seriously, 18th-century Paris never looked better. You played as Arno Dorian, a rogue-ish Assassin with major Ezio vibes (minus Ezio’s charisma), on a quest for revenge. The parkour was the best it had ever been, the customization was deep, and the co-op mode was surprisingly fun. But then… oh boy. Bugs. So many bugs. If you played at launch, you probably saw faceless NPCs, Arno falling through the floor, and physics losing all meaning. Ubisoft eventually patched things, and now it’s considered one of the most underrated AC games ever. Plus, it had one of the best love stories in the series, because nothing says romance like stabbing Templars together. | © Ubisoft

Cropped Assassins Creed Chronicles India

Assassin's Creed Chronicles: India (2016) – 1841

Welcome to 19th-century India, where British colonization is in full swing, the Sikh Empire is fighting for survival, and our protagonist, Arbaaz Mir, is out here proving that AC can work just as well in 2.5D. Chronicles: India continued the side-scrolling experiment Ubisoft kicked off with China, but this time, we got colorful palaces, lush jungles, and a whole lot of sneaky assassinations. Arbaaz, a smooth-talking Assassin (who honestly deserved a full open-world game), was on a mission to retrieve a First Civilization artifact from the British Templars – because of course they had one. The stealth mechanics were tighter, the world was vibrant, and the setting was criminally underused in the franchise. Unfortunately, since this was a Chronicles game, it didn’t get the love it deserved. Maybe one day, Ubisoft will realize India needs a full-scale Assassin’s Creed game. | © Ubisoft

Cropped Assassins Creed Syndicate

Assassin's Creed Syndicate (2015) – 1868

If Unity was Ubisoft’s oopsie-daisy, then Syndicate was their way of saying, “Okay, okay, we fixed it.” Set in the heart of Industrial Revolution London, Syndicate threw us into a city filled with smoke, factories, and lots of angry gang fights. Instead of one protagonist, we got two – the brutish, punch-first-think-later Jacob Frye and his stealthier, much smarter twin sister, Evie Frye. Together, they formed the ultimate Assassin sibling duo, taking on corrupt Templars, ruthless factory owners, and even Charles Dickens (sort of). The game introduced grappling hooks, carriage chases, and the ability to recruit street gangs, making it one of the most fun open-world AC experiences. Plus, Queen Victoria just casually shows up, because Ubisoft loves its historical cameos. If you ever wanted to parkour across Big Ben and then get into a bare-knuckle boxing match in a shady alley, Syndicate had you covered. | © Ubisoft

Cropped Assassins Creed Chronicles Rusia

Assassin's Creed Chronicles: Russia (2016) – 1918

Assassins. The Russian Revolution. A Chronicles game. What could go wrong? Well… a few things. Set in the chaotic, post-revolution world of 1918, Chronicles: Russia followed Nikolai Orelov, an Assassin trying to escape the country with his family, but – surprise! – he gets dragged into a mission involving the Romanovs, a mysterious artifact, and, naturally, a lot of stabbing. The game’s red-and-black propaganda poster art style was absolutely stunning, but the gameplay was a bit stiff compared to China and India. It did, however, introduce firearms into the mix, which made for an interesting (if slightly frustrating) new layer of stealth. While it wasn’t perfect, it was a bold experiment in bringing the AC universe into the 20th century. But let’s be honest – what we really want is a full-scale Assassin’s Creed set in the Cold War, because sneaking around in Soviet-era espionage would be chef’s kiss. | © Ubisoft

1-23

The Assassin’s Creed franchise has taken players on an immersive journey through history, spanning centuries of conflict between Assassins and Templars. With over a dozen main titles and spin-offs, keeping track of the chronological order of events can be overwhelming. Whether you’re a newcomer looking to experience the series in story order or a veteran revisiting the lore, this guide will help you navigate every Assassin’s Creed game in the order they occur within the series' timeline.

From the ancient world of Greece in Assassin's Creed Odyssey to the Russian Revolution in Assassin's Creed Chronicles: Russia, the series continues to expand its historical reach. And with Assassin’s Creed Shadows set to transport players to feudal Japan, now is the perfect time to explore the full timeline of the franchise and prepare for the next chapter in the Assassin-Templar conflict.

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The Assassin’s Creed franchise has taken players on an immersive journey through history, spanning centuries of conflict between Assassins and Templars. With over a dozen main titles and spin-offs, keeping track of the chronological order of events can be overwhelming. Whether you’re a newcomer looking to experience the series in story order or a veteran revisiting the lore, this guide will help you navigate every Assassin’s Creed game in the order they occur within the series' timeline.

From the ancient world of Greece in Assassin's Creed Odyssey to the Russian Revolution in Assassin's Creed Chronicles: Russia, the series continues to expand its historical reach. And with Assassin’s Creed Shadows set to transport players to feudal Japan, now is the perfect time to explore the full timeline of the franchise and prepare for the next chapter in the Assassin-Templar conflict.

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