Evil in video games doesn’t always kick down the door – it drafts a policy, stamps it “approved,” and calls the disaster a rollout. These companies weaponize science, security, and “innovation” until entire cities, planets, or timelines end up paying the bill.
What follows is a tour of gaming’s most infamous boardrooms: the brands you recognize on sight, the logos that make your stomach drop, and the executives who treat morality like a rounding error. If you want to keep going afterward, we’ve got “Most Evil Villain Groups in Video Games” and “Most Evil Corporations in Movies and TV Shows,” too.