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Ubisoft Has Forgotten and Neglected These 15 Game Franchises

1-15

Ignacio Weil Ignacio Weil
Gaming - December 4th 2025, 22:00 GMT+1
Prince of Persia The Lost Crown

Prince of Persia

There was a time when Prince of Persia felt like pure magic – acrobatic leaps across rooftops, dagger-parries against deadly guards, and that rewind-of-time trick that made you feel almost superhuman. The most recent entry, Prince of Persia: The Lost Crown tried to recapture that spirit in a 2.5D metroidvania form under a new hero, Sargon. Even as critics warmed up to its smooth movement and clever time-powers, Ubisoft disbanded the studio a few months after launch – signaling there won’t be another follow-up anytime soon. At its best, the franchise let you feel like a graceful phantom dancing through mythic Persian landscapes, and The Lost Crown proved the core still works. Still, without a dedicated team, the future looks grim for more Prince-style adventures. | © Ubisoft

Tom Clancys Splinter Cell Blacklist

Splinter Cell

Sneaking through shadows, holding your breath as a guard passes – that’s the quiet thrill Splinter Cell once delivered. The last time we got that tension in a full game was 2013’s Splinter Cell: Blacklist, which wrapped up the story of Sam Fisher and his black-ops missions rather neatly. Since then? Radio silence. Ubisoft added extra achievements for old games recently as a nostalgic nod but not a new installment. What made the original games stand out was the way they trusted players to think, move slowly, use stealth over guns, and feel like a real covert operative. Without a fresh release (or a remake that really nails it), that distinctive vibe just feels lost in time. | © Ubisoft

Beyond Good Evil

Beyond Good & Evil

Once, Beyond Good & Evil stood out for being bold, mixing a colorful alien world with social commentary, memorable characters, conspiracies, and a story that didn’t shy away from gray truths. That 2003 original left a serious mark on anyone who played it. Over the years, fans have been teased about Beyond Good & Evil 2, but after almost two decades of talk and creative shifts, there’s little to show but hope. As of now, there’s no new full game, and the silence speaks louder than any press release. What made the first title timeless – its heart, humor, and dreamy sci-fi adventure – still matters today, but right now it belongs mostly in memory. | © Ubisoft

Call of juarez msn

Call of Juarez

Imagine dusty saloons, gunfights at high noon, and morally gray outlaws: That’s the atmosphere Call of Juarez once brought to life. The last entry under Ubisoft was Call of Juarez: Gunslinger, a lean, gritty Western shooter where you played as a bounty hunter chasing legends of the frontier. After that, Ubisoft handed over control of the series to another studio, and the franchise effectively vanished from Ubisoft’s active roster. What made Call of Juarez compelling was its willingness to embrace the harshness and loneliness of the Old West, mixed with tense duels and dusty landscapes – a rare tone in modern shooters. But now it feels like a dusty book on a forgotten shelf. | © Ubisoft

Rayman Legends cropped processed by imagy

Rayman

There was something pure, joyful, and magical about bounding through Rayman’s world – colorful, absurd, and full of wonder. The last major entry, Rayman Legends, delivered that perfectly: crisp platforming, inventive level design, catchy art style and even co-op fun. Since then, Rayman’s mostly been sidelined while spinoffs featuring Rabbids took over the spotlight. Recently Ubisoft mentioned there might be a remake or a new Rayman project on the horizon, but details are scarce and it seems we’ll be waiting a while. The whimsy and playfulness that defined Rayman still resonate today, so it would be nice to see that world bounce back to life. | © Ubisoft

Red Steel 2 cropped processed by imagy

Red Steel

Red Steel tried to do something wild: on the Wii, it married guns and katanas, motion controls and frantic sword-slashing, as players vaulted between modern Japan and neon-soaked underworlds. The last major entry was Red Steel 2, released in 2010, a standalone sequel that swapped the urban setting for a stylized desert-western world with cel-shaded art and motion-plus swordplay. Fans often remember the original as rough around the edges, but that very roughness came with ambition: the swing-of-a-sword mechanic, the attempt at cinematic duels, the mix of Western shootouts and samurai showdowns felt bold. In a way, Red Steel captured a moment when Ubisoft was willing to experiment, but three console generations later, the license has gone silent, leaving a curious blend of “what if?” and nostalgia behind. | © Ubisoft

Warlords IV Heroes of Etheria cropped processed by imagy

Warlords

There was a time when Warlords meant deep, turn-based strategy, politics, and fantasy armies, a mix of diplomacy, conquest, and careful planning across kingdoms of elves, dwarves and more. The last numbered entry under the Warlords name was Warlords IV: Heroes of Etheria, released in 2003. After that… nothing. No new sequels, no reboots, no spin-ups – the world of Heroes, cities and alliances faded into near oblivion. What made the series stand out was its grand scope: managing cities, recruiting heroes, negotiating alliances or waging wars, all within a rich fantasy setting. For players who love methodical map control, tactical depth, and fantasy world-building, Warlords was a gem – now, it sits abandoned, a relic of strategy’s past. | © Ubisoft

Heroes of Might and Magic Olden Era

Heroes of Might and Magic

For decades, Heroes of Might and Magic defined what it meant to build an empire of heroes and mythical creatures, conquer lands, and rule by might... or by magic. After many beloved entries, the franchise seemed to slow down after Might & Magic Heroes VII. But as of 2025, there’s a glimmer of hope: a new installment, Heroes of Might and Magic: Olden Era, is slated for release, aiming to revive the classic turn-based strategy + RPG mix. The promise of returning to a fantasy world where you raise armies, build towns, and explore wilderness with new factions and updated systems could give long-time fans a shot of nostalgia and a fresh start. Still, there’s a long wait ahead, and many wonder if it will capture the magic the series once had. | © Ubisoft

Might Magic X Legacy

Might and Magic

The original Might and Magic games helped shape the early days of PC RPGs with sprawling worlds, party-based exploration, and deep lore about heroes, magic, and quests across vast lands. The most recent major entry was Might & Magic X: Legacy, released in 2013 – more than a decade ago. That version tried to honor the series’ roots but struggled with bugs and a reliance on now-deprecated DRM, making it a disappointing revival for many. What made Might and Magic special was its freedom: you formed a party, explored enigmatic dungeons, crossed continents, and shaped your adventure. Those old-school RPG vibes – labyrinths, class systems, party strategy – still resonate with fans, but Ubisoft hasn’t followed up with anything substantial, leaving the series feeling like unfinished business. | © Ubisoft

Cropped Brothers in Arms

Brothers in Arms

Brothers in Arms carved out a niche by blending intense WWII realism with tactical shooting: you led squads, felt the tension of combat, and experienced war from the ground up. The last significant release was Brothers in Arms 3: Sons of War, launched in 2014: a mobile-focused, third-person shooter far removed from the gritty, squad-based console titles many remember. Since then, the series has stayed quiet; no new console entries, no major revivals. That’s a shame because the core strength of Brothers in Arms was its atmosphere and storytelling: war wasn’t glamorized, but heavy, emotional, survivalist. With no fresh titles, that feeling of gritty camaraderie and tactical pressure has faded, leaving a franchise that once stood tall, now waiting in memory. | © Ubisoft

Driver San Francisco cropped processed by imagy

Driver

There was a time when Driver made you feel like a getaway driver starring in your own crime movie, roaring through city streets, weaving in and out of traffic, evading cops, and pulling off cinematic car chases. But after Driver: San Francisco (the last major console/PC entry) the franchise mostly went radio silent. A few smaller offshoots and mobile spin-offs dragged on until Driver: Speedboat Paradise in 2014, but the heart of what made Driver special – open world car mayhem and tense police getaways – never came back. For fans of high-speed thrills and gritty urban escapes, that absence is hard to swallow; decades later, the series feels like a dusty memory rather than an ongoing saga. | © Ubisoft

Silent Hunter 5 Battle of the Atlantic

Silent Hunter

For players who wanted to trade car chases for submersible patrols, Silent Hunter delivered something rarer: claustrophobic tension, creaking hulls under pressure, and the eerie silence of the deep as you stalked convoys across the Atlantic. Silent Hunter 5: Battle of the Atlantic was the last full release – a game ambitious in scope, letting you command a U-boat from the captain’s chair and roam the seas during WWII. But despite the immersion and promise, the series has remained untouched for more than a decade. The silence is especially painful given how well the series nailed atmosphere and realism; it’s a maritime journey many still think about fondly, even if Ubisoft has long since moved on. | © Ubisoft

The Settlers New Allies

The Settlers

Once upon a time, building a small village that grows into a sprawling kingdom was more than a mechanic – it was an art form in The Settlers. With resource networks, clever economy management and that satisfying rhythm of watching houses evolve and trade routes flourish, the series carved out its niche among strategy fans. The most recent effort, The Settlers: New Allies, seemed like it might rekindle that spark: a fresh attempt at city-building and conquest under the Snowdrop engine. Yet, reception was lukewarm, and many veterans felt it lacked the soul of the classics, leaving the franchise’s legacy hanging between hopeful reboot and nostalgic relic. | © Ubisoft

Grow Up

Grow Home / Grow Up

There was something delightfully odd about Grow Home: climbing weird, alien plants under a sunny sky, bouncing between floating chunks of land, and exploring with pure curiosity and whimsy. Its sequel, Grow Up, expanded the world a little, but after that the series slipped quietly out of Ubisoft’s hands: in 2025 the IP was reportedly sold away. It’s strange because Grow Home never aimed for blockbuster status: it was small, playful, and full of charm, exactly the kind of quirky experiment you don’t often see anymore. Losing that feels like dropping a minor masterpiece. | © Ubisoft

The Crew 2

The Crew

Driving coast-to-coast across the U.S., jumping between states, tuning cars and cruising with friends: The Crew once promised an ambitious, open-road racing sandbox. But the original game hit a wall: in 2023 Ubisoft announced it would shut down the servers, and by 2024, The Crew became unplayable. No offline mode, no local saves, nothing, just a ghost of what was. That abrupt vanishing act hit many like a punch to the gut. Although subsequent entries like The Crew 2 and Motorfest carry the name, for many the core franchise lies dead. And it’s not just nostalgia: it’s about what happens when games vanish because of server closures, taking memories – and miles of virtual highway – with them. | © Ubisoft

1-15

Ubisoft has a habit of leaving some of its own creations in a strange limbo – either abandoned for so long that players have started checking missing-person reports, or revived with a quick, low-effort cash-grab that felt more like a shrug than a comeback. This list rounds up the franchises that once had genuine spark but haven’t seen a real, thoughtful entry in ages.

Going through these series feels like flipping through an old photo album where half the pictures are vibrant memories and the other half are blurry copies someone printed in a hurry. Some of these worlds deserved time and care; instead, they got silence or bargain-bin experiments. So let’s call it like it is and revisit the Ubisoft franchises that need a proper revival – or at least an apology.

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Ubisoft has a habit of leaving some of its own creations in a strange limbo – either abandoned for so long that players have started checking missing-person reports, or revived with a quick, low-effort cash-grab that felt more like a shrug than a comeback. This list rounds up the franchises that once had genuine spark but haven’t seen a real, thoughtful entry in ages.

Going through these series feels like flipping through an old photo album where half the pictures are vibrant memories and the other half are blurry copies someone printed in a hurry. Some of these worlds deserved time and care; instead, they got silence or bargain-bin experiments. So let’s call it like it is and revisit the Ubisoft franchises that need a proper revival – or at least an apology.

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