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15 Video Games Everyone Pretends to Love

1-15

Nazarii Verbitskiy Nazarii Verbitskiy
Gaming - August 23rd 2026, 13:00 GMT+2
Demons Souls

15. Demon’s Souls (2009)

Demon’s Souls deserves its place in history: it established the risk-and-reward rhythm that eventually swallowed an entire genre. Historical importance and everyday enjoyment are different trophies, though. World Tendency practically begs newcomers to open a wiki, healing grass can run dry at the worst moment, and a failed boss attempt frequently buys another long commute through Boletaria. Fans call that uncompromising design; later FromSoftware games kept the brilliance while removing several splinters. | © FromSoftware

League of Legends

14. League of Legends (2009)

League players have perfected a fascinating romance: thousands of hours logged, followed by a warning that nobody else should start. League of Legends has extraordinary strategic depth, a huge champion roster and the intoxicating possibility of one perfect team fight. It also lets a single stranger poison an entire match, turns minor mistakes into public trials and makes “one more game” sound like a threat. People may love League, but very few seem happy about it. | © Riot Games

Half Life

13. Half-Life (1998)

Criticizing Half-Life feels like complaining about indoor plumbing: yes, it is old, but modern life looks different because it existed. Returning to Black Mesa without the historical halo reveals awkward ladders, fussy platforming, long stretches of industrial brown and Xen’s infamous low-gravity misery. Half-Life remains astonishingly influential, especially in how it tells a story without surrendering control. Respecting the revolution, however, is much easier than pretending every chapter is still enjoyable to play. | © Valve

Uncharted 2 Among Thieves

12. Uncharted 2: Among Thieves (2009)

Whenever Uncharted 2: Among Thieves is pretending to be a blockbuster, it is nearly impossible to resist. The train wreck, collapsing hotel and Himalayan set pieces still know exactly how to sell panic. Once the fireworks stop, Nathan Drake spends an awful lot of time behind waist-high cover, unloading magazines into remarkably absorbent mercenaries or climbing along routes that barely allow a wrong turn. It remains superb entertainment, but much of the gameplay is connective tissue between much better movie scenes. | © Naughty Dog

Stray

11. Stray (2022)

An orange cat only needed one dedicated meow button to place Stray beyond reasonable criticism. Its neon robot city is beautifully observed, and the melancholy environmental story deserves more credit than the memes gave it. The actual adventure is far tamer: jumps happen through prompts, puzzles rarely push back and several stealth encounters feel borrowed from a more ordinary game. Stray is charming, polished and memorable; its Game of the Year nomination may still have had a paw on the scale. | © Annapurna Interactive

The Witcher 3 Wild Hunt

10. The Witcher 3: Wild Hunt (2015)

The writing is the trap. Mention The Witcher 3: Wild Hunt’s stiff movement, cluttered inventory or merely adequate swordplay, and someone will immediately produce the Bloody Baron as legal evidence. They have a point: Geralt’s best quests are richer than entire RPG campaigns, while Velen and Skellige remain wonderful places to get lost. Yet the game often asks players to tolerate combat rather than savor it, then carpets the map with enough question marks to turn adventure into administrative work. | © CD PROJEKT RED

Persona 5 Royal

9. Persona 5 Royal (2019)

Persona 5 Royal looks so stylish that even its loading screens could lead a heist. The soundtrack, turn-based combat and daily-life structure are genuinely addictive, but the game also treats repetition as a civic duty. Plans are explained, discussed in person, repeated in the group chat and revisited after everyone already understood them. Finishing Persona 5 Royal can easily consume more than 100 hours; admitting that several dozen could disappear without harming the story should not get anyone expelled from the Phantom Thieves. | © Atlus

Journey

8. Journey (2012)

Walking toward a mountain should not carry this much cultural pressure. Journey is gorgeous, Austin Wintory’s score is magnificent and meeting an anonymous companion can create a strange, wordless tenderness. Its controls and puzzles are deliberately minimal, though, and the entire pilgrimage lasts only a few hours. Years of reverent discussion have made a pleasant desert trek sound like mandatory spiritual rebirth. If Journey leaves someone calm rather than transformed, they did not fail the game’s secret entrance exam. | © thatgamecompany

Ori and the Blind Forest

7. Ori and the Blind Forest (2015)

Nobody wants to boo a glowing woodland orphan, which gives Ori and the Blind Forest excellent defensive armor. The hand-painted environments, fluid movement and Gareth Coker score are every bit as lovely as advertised. Less enchanting are the repetitive Spirit Flame combat, a Soul Link save system that punishes one forgotten checkpoint and escape sequences whose sudden difficulty spikes can become trial-and-error marathons. Ori is a beautiful platformer, but beauty has been covering several bruises since launch. | © Xbox Game Studios

Cropped Bio Shock Infinite

6. BioShock Infinite (2013)

Columbia’s first reveal still does more heavy lifting than most entire games. BioShock Infinite surrounds Elizabeth with spectacular art direction, sharp performances and a city packed with ugly American mythology. Then the shooting starts—and keeps starting, usually in another arena full of armed men who absorb too many bullets. Vigors and Sky-Lines add flair, but the combat cannot match the ideas surrounding it, while the multiverse finale often mistakes complication for depth. A dazzling opening and baffling ending have protected a very repetitive middle. | © 2K Games

Death Stranding

5. Death Stranding (2019)

Admiring Death Stranding is considerably easier than recommending it without a ten-minute disclaimer. Its terrain, cargo balance and shared infrastructure turn ordinary walking into a surprisingly deep logistical puzzle; building a road with unseen players can feel genuinely communal. The price is an early stretch packed with slow deliveries, suffocating exposition and dialogue delivered by characters named Deadman and Die-Hardman with completely straight faces. Death Stranding eventually clicks for many players, but getting there can resemble unpaid orientation for the apocalypse. | © Kojima Productions

Hollow Knight

4. Hollow Knight (2017)

Recommending Hollow Knight usually comes with a warm smile and several omitted warnings. Hallownest is enormous, beautifully drawn and full of boss fights that reward precision, yet its benches can sit painfully far from the next attempt and death leaves a Shade carrying the player’s Geo. Even buying and updating maps demands more ceremony than expected. Hollow Knight turns disorientation into atmosphere brilliantly; fans simply prefer not to mention how often that atmosphere involves retracing six rooms because the nearest shortcut stayed locked. | © Team Cherry

Breath of the Wild

3. The Legend of Zelda: Breath of the Wild (2017)

The Legend of Zelda: Breath of the Wild taught an industry to trust curiosity again. Hyrule lets players climb almost anything, improvise with physics and spot an intriguing hill without waiting for a quest marker’s permission. That freedom shares space with weapons made of compressed crackers, four Divine Beasts that cannot replace classic Zelda dungeons and an enemy roster stretched thin across a vast map. Exploration stays wonderful; the rewards eventually become another Korok Seed and a sword Link is afraid to use. | © Nintendo

Elden ring

2. Elden Ring (2022)

The Lands Between make a phenomenal first impression, then slowly reveal how often they have been photocopied. Elden Ring contains several of FromSoftware’s finest legacy dungeons and bosses, but it also recycles catacomb walls, minor enemies and fights across a world too large to remain equally surprising. Questlines can vanish because an NPC moved without leaving a forwarding address, while the late game turns damage numbers into intimidation tactics. Calling every corner flawless requires more faith than the strongest incantation build. | © Bandai Namco Entertainment

Red dead redemption 2

1. Red Dead Redemption 2 (2018)

Red Dead Redemption 2 may be the finest cowboy simulator ever built and one of the most stubborn games ever controlled. Arthur Morgan’s story and its living world are extraordinary. Then Arthur takes several seconds to search a drawer, turns like a wardrobe and fails a mission because the player approached from an unauthorized direction. Rockstar created astonishing freedom between missions, only to grab the controller during them. Loving the tragedy is easy; pretending every minute was fun is the real outlaw behavior. | © Rockstar Games

1-15

Say the wrong thing about a beloved game online and your notifications can turn into a crime scene. Beneath the glowing reviews, nostalgic praise and endless “masterpiece” labels, however, several famous titles are clumsy, repetitive or simply more respected than enjoyed. These are the video games everyone pretends to love—the ones we enthusiastically recommend before quietly admitting we never finished them.

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Say the wrong thing about a beloved game online and your notifications can turn into a crime scene. Beneath the glowing reviews, nostalgic praise and endless “masterpiece” labels, however, several famous titles are clumsy, repetitive or simply more respected than enjoyed. These are the video games everyone pretends to love—the ones we enthusiastically recommend before quietly admitting we never finished them.

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