Boston vs. the Mooninites: How a Suspected Bomb Threat Cost Adult Swim $2 Million

An Adult Swim ad featuring the Mooninites was mistaken for a bomb threat, shutting down parts of Boston and leaving Turner with a $2 million bill.

The Mooninites 1
These two cartoon aliens helped shut down parts of Boston after police mistook their ads for bombs. | © Adult Swim

At 8:05 a.m. on January 31, 2007, a passenger at Boston’s Sullivan Square station spotted a black electronic panel attached beneath Interstate 93. It had batteries, exposed wiring and a tiny green figure made of LEDs. To Aqua Teen Hunger Force fans, it was Ignignokt, a smug pixel alien giving the city the middle finger. To transit police, it looked like something no one wanted to poke twice.

The bomb squad arrived, shut down northbound traffic and disrupted the Orange Line before detonating the object. The blast revealed no explosives, just one of the most catastrophically misunderstood advertisements ever assembled. Unfortunately, there were more of them.

The Aliens Had Been There for Weeks

The signs belonged to a guerrilla campaign promoting Aqua Teen Hunger Force Colon Movie Film for Theaters, Adult Swim’s magnificently overnamed leap to cinemas. Marketing firm Interference Inc. had arranged for the glowing Mooninites to appear in 10 US cities. Boston-area artists Peter Berdovsky and Sean Stevens installed dozens around Boston, Cambridge and Somerville, often in the exact locations advertisers love and bomb squads hate: bridges, transit routes and busy roads.

They had been hanging there for two to three weeks. New York, Los Angeles, Chicago and the other campaign cities had largely ignored theirs. Boston woke up one Wednesday to discover it had been under alien occupation for weeks.

One Sign Became Every Sign

The Mooninites ad 1
One of the glowing Mooninite ads removed by police during the bomb scare. | © The Boston Globe

Reports multiplied after the first device made the news. The Longfellow and Boston University bridges were closed, traffic seized up and the Coast Guard closed a section of the Charles River to boat traffic while local, state and federal agencies chased suspicious panels across the area. A separate fake pipe bomb had also been reported at Boston Medical Center that day, adding real pressure to what now looks absurd in photographs.

That context is why the easy “Boston panicked over a Lite-Brite” punchline never tells the whole story. The boards were harmless, but they were unmarked electronics—with batteries and visible wires—attached to infrastructure in a city still carrying the nerves of September 11. Adult Swim’s audience saw a cartoon joke. Emergency responders saw a gamble where being wrong once was worse than looking ridiculous all afternoon.

Now About Those 1970s Haircuts

Turner Broadcasting finally identified the devices late that afternoon and apologized. Berdovsky and Stevens were arrested on charges of placing hoax devices and disorderly conduct, then held a press conference at which they refused to discuss the case and invited questions exclusively about hairstyles of the 1970s. Somehow, the only thing less conventional than the ad campaign was its crisis communication.

The charges were later dropped after the pair completed a combined 140 hours of community service and apologized. The corporate consequences were less whimsical. Turner and Interference agreed to pay $2 million: $1 million to reimburse responding agencies and another $1 million to fund homeland security and related programs. Cartoon Network boss Jim Samples resigned days later.

The stunt was meant to sell a movie about a talking milkshake, a floating box of fries and a shape-shifting meatball. Instead, it became an immaculate collision between guerrilla marketing, post-9/11 nerves and early-internet snark. Ignignokt’s little LED hand did get the final word: Adult Swim gave Boston the finger, and Boston sent back a $2 million invoice.

Ignacio Weil

Content creator for EarlyGame ES and connoisseur of indie and horror games! From the Dreamcast to PC, Ignacio has always had a passion for niche games and story-driven experiences....