Silent Hill 2 Remake is worth a look – if you're not blinded by nostalgia

Silent Hill is one of the milestones of video game horror. The remake endeavours to raise the graphics to a new level. But does it also succeed in preserving the unique atmosphere of the original?

Silent hill 2 remake 2
Not for the faint-hearted. | © Konami (Team Silent)

For fans of horror games, Silent Hill needs no introduction.

First released in 1999, Silent Hill quickly established itself as a hallmark of atmospheric, narrative-driven horror, redefining the genre with its distinct style and psychological depth.

Building on this success, Silent Hill 2 captivated audiences with its even more complex storytelling and emotional depth, selling over a million copies worldwide.

The remake reintroduces the eerie town of Silent Hill with a fresh, modern aesthetic, and is available exclusively for PC and PlayStation 5 for one year.

Technically Enhanced, But Not Necessarily Better?

In Silent Hill 2, James Sunderland is drawn to the enigmatic town of Silent Hill after receiving a letter from his deceased wife, Mary.

There, players encounter nightmarish creatures and surreal events deeply tied to James’ guilt and psychological trauma.

The narrative delves into themes of loss, regret, and the dark secrets people carry within.

This remake of the 2001 survival horror classic enhances the Silent Hill experience with improved textures, sharper visuals, and more intuitive controls.

The fog-shrouded town feels very realistic, inviting players to explore its mysterious alleys and shadowy paths.

Atmosphere: A Tale of Two Approaches

While the original game's less realistic facial animations and awkward voice acting added to its dreamlike and unsettling atmosphere, the remake’s polished presentation diminishes some of this surreal quality.

Characters like Angela and James are given more direct explanations, reducing the interpretive depth and ambiguity of their arcs.

This also impacts the multiple endings, which feel less open to personal interpretation compared to the original.

Many of the original’s most effective elements stemmed from technical limitations that forced developers to find creative solutions, resulting in a uniquely haunting experience.

The remake, unconstrained by such limitations, can feel less remarkable in comparison.

Lost in the Mist: Original vs. Remake

The original game’s unclear navigation and restricted visibility conveyed a powerful sense of disorientation and vulnerability.

In contrast, the remake’s clearer guidance diminishes this feeling of being lost and the accompanying tension.

Silent hill 1
You can look around more freely. | © Konami (Team Silent)

Similarly, the fixed camera angles of the original amplified a sense of helplessness, while the remake’s over-the-shoulder perspective gives players more control and comfort, softening the fear of the unknown.

Combat also feels smoother and more dynamic in the remake, with updated controls and a modern interface offering a more comfortable gaming experience.

However, this comes at the cost of the original’s oppressive, unsettling tone, which left players feeling truly vulnerable.

Like a traditional Japanese haiku, the original Silent Hill 2 thrived within its natural limitations, achieving authenticity and artistry through its boundaries.

By comparison, the remake’s technical advancements, while impressive, lack the same ingenuity and impact, offering a polished but less haunting reimagining of the classic.

Still, the remake is a good game – fans of the original, seeking that unique sense of fear from back in the day, sometimes felt the polished new game didn't deliver on the original's strongest aspects, though.

Have you already tested the remake? Let us know what you thought of the gameplay.

Marlo Brasseler

Marlo is studying journalism in Magdeburg and has been passionate about video games and the German YouTube gaming scene since he was a child. He is particularly interested in survival, strategy and tactical shooter games such as DayZ, Total War and Valorant....