Rockstar Could Release New Games Faster in the Future, Says Take-Two CEO

Take-Two's CEO has offered some insight into what fans can expect from the publisher's biggest franchises over the next decade.

Rockstar Improved Game Release Schedule
Take-Two's future releases will be developed faster, according to the company's CEO. | © Rockstar Games

In a recent IGN interview, Take-Two Interactive CEO Strauss Zelnick suggested that the company could move much faster when developing new games over the coming decade.

Take-Two Expects a Different Future for Its Biggest Franchises

Zelnick didn't directly confirm whether Rockstar would shorten the time between major releases. However, his response suggested that Take-Two expects some notable changes in how its iconic franchises deliver content.

"We do think that the nature and velocity of the content we'll see from our iconic franchises, including GTA, will look dramatically different over the next decade," he explained.

He further described the company's improved approach to game-making:

[It's] really being driven by our industry leading commitment to releasing the highest quality entertainment, to reaching our players in new ways and in new places and trying to maintain engagement with our consumers post-launch.

The CEO also reaffirmed that he would continue supporting the company's various labels, such as Rockstar Games and 2K, in their efforts to create the best experiences possible. He noted that each label has its own strategy and approach, suggesting that Rockstar will retain considerable creative freedom.


Zelnick also discussed Rockstar's plans for GTA Online, confirming that Take-Two intends to continue supporting the long-running multiplayer experience even after GTA 6 launches. He described the game as resilient, noting that its community has continued to grow over the years.

The interview also touched on concerns surrounding AI-powered game cloning and piracy, which may impact GTA 6's potential release on other platforms. Zelnick argued that these developments represent more of a creative threat than a financial one, stressing the importance of protecting intellectual property and ensuring players experience games as their developers intended.

As a whole, Zelnick's broader message is clear: Take-Two wants its biggest franchises to evolve beyond their traditional release cycles. Whether that translates into shorter development periods for franchises like GTA remains to be seen.

Ivan Shahran

Gamer, writer and night owl. Big nerd about indie movies and music. I write about mobile gaming and eSports but also manage the socials....