LoL Patch 14.14 is set to introduce an array of buffs, nerfs, and adjustments to Summoner's Rift. Let's delve into the patch notes to get you ready for the evolving meta in League of Legends.
![Battle Dove Seraphine](https://d1ki6hjeuoplax.cloudfront.net/images/Battle-Dove-Seraphine.jpg)
LoL Patch 14.14 is going to be released soon. The wait for this patch will be longer than usual, since the previous patch, 14.13, is going to be a 3-week patch as Riot is going on summer vacation. This happens every year to give the devs some time off in the middle of the year.
But when they return and when this patch goes live, you can expect some big changes and adjustments to the meta, with a brand-new PvE game mode also being added, something that hasn't happened in years.
LoL Patch 14.14: New Champion Aurora Released
Not only is Riot going to be bringing in a new PvE mode, but a brand-new mid lane champion is also going to be added to the game. Aurora is a Freljordian Vastaya who has inspired many previous champions. So, after 7-years of development, what can her kit even do?
Aurora's Abilities
![Aurora](https://d1ki6hjeuoplax.cloudfront.net/images/Battle-Bunny-Aurora.jpg)
Passive – Spirit Abjuration
- If Aurora damages an enemy 3 times with her spells and attacks, she will deal magic damage, exorcise a spirit from the enemy, and enter Spirit Mode for a few seconds.
- Aurora gains movement speed while in Spirit Mode.
- Spirits following Aurora grant her additional movement speed and heal her over the duration.
Q – Twofold Hex
This ability works like Xayah's feathers. If enemies get hit with her Q they'll be cursed. Aurora is able to recast the Q to "pull it back" which can once again deal damage to champions who have already been hit by it before. So, players should aim to hit enemies with Q and the pullback as often as possible for max damage.
- Cast: Fire a blast of cursed energy in a direction, dealing magic damage to enemies hit and marking them with spirit energy.
- Recast: End the curse, drawing back the spirit energy to herself, dealing magic damage to enemies passed through. Damage is increased by missing HP.
W – Across the Veil
![Aurora](https://d1ki6hjeuoplax.cloudfront.net/images/Aurora-Splash-Art.jpeg)
- Hop in a direction. Upon landing, enter the spirit realm, briefly becoming Invisible and entering Spirit Mode for several seconds.
- Takedowns on enemy champions reset the cooldown of this ability.
This is her main outplay move, letting players get creative to dodge enemies and set up for massive damage. It's super handy for finding the perfect angle for her Q2 pull-back.
E – The Weirding
- Cast: Send out a blast of spirit magic, dealing magic damage in an area and slowing them.
- Aurora will hop backwards slightly on cast.
R – Between Worlds
- Cast: Hop forward and, upon landing, send out a pulse of spirit energy that deals magic damage and slows enemies.
- Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that traps enemies within it and allows Aurora to teleport from one side of the area to the other.
- Recast: Dismiss the zone early
LoL Patch 14.14: All Balance Changes
Champion Adjustments
Aurelion Sol
![Mecha Aurelion Sol](https://prod.assets.earlygamecdn.com/images/Mecha-Aurelion-Sol.jpg?transform=article_webp&x=0.5&y=0.5)
Base Stats
- Base AD: 55 ⇒ 58
Q - Breath of Light
- Initial Mana Cost: 7.5/8.75/10/11.25/12.5 ⇒ 30/35/40/45/50 (Note: After paying the initial cost, additional sustained mana cost is triggered.)
- Sustained Mana Cost: Every 0.5 seconds, starting 0.5 seconds into the channel ⇒ Every 0.25 seconds, starting 1.25 seconds into the channel
- Mana Cost during W: This mana cost adjustment is unchanged while using Breath of Light during W.
W - Astral Flight
- Range: 1200 (+7.5 per Stardust) ⇒ 1500/1600/1700/1800/1900 (+7.5 per Stardust)
E - Singularity
- Mana Cost: 80/85/90/95/100 ⇒ 80 at all ranks
- Movement Speed Debuff: Non-champions are slowed to 0 movement speed ⇒ Lane Minions and Jungle
- Monsters are slowed to 0 movement speed
R - Falling Star / The Skies Descend
- Falling Star Damage: 150/250/350 (+65% AP) ⇒ 150/250/350 (+75% AP)
- The Skies Descend: Deals 125% of Falling Star's damage
- The Skies Descend Shockwave Damage: 100% of Falling Star's damage ⇒ 90% of Falling Star's damage
Milio
![Rain Shepherd Milio Splash](https://prod.assets.earlygamecdn.com/images/Rain-Shepherd-Milio-Splash.jpg?transform=article_webp)
P - Fired Up!
- Damage: 15% of ally's AD, followed by 15-50 (based on level) (+20% of Milio's AP) burn damage over 1.5 seconds ⇒ 7/11/15% (levels 1/6/9) of ally's AD, followed by 10-50 (based on level) (+20% of Milio's AP) burn damage over 1.5 seconds
Q - Ultra Mega Fire Kick
- Cooldown: 12 ⇒ 10 seconds
- Range: 1000 ⇒ 1200
- NEW: Hitting at least one enemy champion with Ultra Mega Fire Kick refunds 50% of its mana cost.
W - Cozy Campfire
- Recast Range: 700 ⇒ 3000 units
- NEW: Cozy Campfire is slower when following targets that are more than 2500 units from Milio.
E - Warm Hugs
- Shield Strength: 60/90/120/150/180 (30% AP) ⇒ 45/75/105/135/165 (+45% AP)
Irelia
Base Stats
- AD Growth: 4 ⇒ 3.5
P – Ionian Fervor
- Attack Speed: 7.5/13.75/20% (levels 1/7/13) ⇒ 7.5-25% (levels 1-18)
R – Vanguard's Edge
- Bladesurge Cooldown Reduction: 0.5/1.5/2.5 ⇒ 0.5/1/1.5 seconds
Hecarim
Base Stats
- Health Growth: 99 ⇒ 106
W - Spirit of Dread
- Duration: 5 ⇒ 4 seconds
- Healing: 20%, halved to 10% for damage dealt by allies ⇒ 25%, halved to 12.5% for damage dealt by allies
- Cooldown: 16/15.5/15/14.5/14 ⇒ 14 seconds at all ranks
E - Devastating Charge
- Cooldown: 18 seconds at all ranks ⇒ 20/19/18/17/16 seconds
Champion Buffs
Aphelios
![Lunar beast aphelios](https://prod.assets.earlygamecdn.com/images/lunar-beast-aphelios.jpeg?transform=article_webp&x=0.5&y=0.5)
Q – Blinding Eclipse (Gravitum / Purple)
- Damage: 50-110 (based on level) (+26-35% (based on level) bonus AD) ⇒ 50-140 (based on level) (+32-50% (based on level) bonus AD)
Q – Sentry (Crescendum / White)
- Damage: 31-100 (based on level) (+40-60% (based on level) bonus AD) ⇒ 35-125 (based on level) (+42-60% (based on level) bonus AD)
Q – Onslaught (Severum / Red)
- Damage: 10-40 (based on level) (+20-35% (based on level) bonus AD) ⇒ 10-40 (based on level) (+22-40% (based on level) bonus AD)
Cho'Gath
Q – Rupture
- Magic Damage: 80/140/200/260/320 (+100% AP) ⇒ 80/145/210/275/340 (+100% AP)
E – Vorpal Spikes
- Magic Damage: 22/37/52/67/82 (+30% AP) (+3% (+0.5% per Feast stack) of target's maximum health) ⇒ 20/40/60/80/100 (+30% AP) (+3% (+0.5% per Feast stack) of target's maximum health)
Jayce
Q – Shockblast (ranged)
- Physical Damage: 55/110/165/220/275/330 (+120% bonus AD) ⇒ 60/115/170/225/280/335 (+125% bonus AD)
Sion
W – Soul Furnace
- Magic Damage: 40/65/90/115/140 (+10/11/12/13/14% target's max HP) ⇒ 40/65/90/115/140 (+14% target's max HP)
Smolder
Q – Super Scorcher Breath
- Damage: 15/25/35/45/55 (+100% AD) (+15% AP) ⇒ 20/30/40/50/60 (+100% AD) (+15% AP)
Zed
Q – Razor Shuriken
- Damage: 70/105/140/175/210 (+110% bonus AD) ⇒ 80/115/150/185/220 (+110% bonus AD)
E – Shadow Slash
- Cooldown Reduction per Enemy Champion Hit: 2 ⇒ 3 seconds
Champion Nerfs
Rumble
![Cafe Cutiesq](https://d1ki6hjeuoplax.cloudfront.net/images/Cafe-Cuties-Rumble.webp)
Q - Flamespitter
- Total Magic Damage: 125/140/155/170/185 (+110% AP) (+ 6/7/8/9/10% of target's maximum health) ⇒ 80/105/130/155/180 (+110% AP) (+ 6/7/8/9/10% of target's maximum health)\
- Minion Damage Modifier: 55/60/65/70/75% ⇒ 70% at all ranks
- [REMOVED] Flame Spitter no longer prevents minions from dying to other minions if they would die to one more tick of Flame Spitter.
- [NEW] Flame Spitter now deals 1 bonus tick of damage (ability duration permitting) if it would kill a lane minion.
Nidalee
W - Pounce
- Magic Damage: 60/110/160/210 (+30% AP) ⇒ 55/100/145/190 (+50% Bonus AD) (+30% AP)
E - Swipe
- Magic Damage: 80/140/200/260 (+40% Bonus AD) (+45% AP) ⇒ 70/130/190/250 (+70% Bonus AD) (+40% AP)
Fiddlesticks
Q – Terrify
- Terrify is now blocked by Yasuo's Wind Wall, Braum's Unbreakable, and Samira's Blade Whirl
Lillia
P - Dream-Laden Bough
- Healing Effectiveness vs Champions: 100% for the first, reduced to 33% for successive champions ⇒ 100% for the first, reduced to 15% for successive champions
E - Swirlseed
- Damage: 70/95/120/145/170 (+60% AP) ⇒ 60/85/110/135/160 (+50% AP)
Bel'Veth
Base Stats
- Attack Range: 175 ⇒ 150
R – Endless Banquet
- Bonus Attack Range: 50 ⇒ 75
Brand
![Zombie brand](https://prod.assets.earlygamecdn.com/images/zombie-brand.jpeg?transform=article_webp&x=0.5&y=0.5)
E – Conflagration
- Cooldown: 12/11/10/9/8 ⇒ 13/12/11/10/9 secondsMagic Damage: 60/85/110/135/160 (+60% AP) ⇒ 55/80/105/130/155 (+60% AP)
Corki
Base Stats
- Base Health: 640 ⇒ 610
Jax
E – Counter Strike
- Cooldown: 15/13.5/12/10.5/9 ⇒ 17/15/13/11/9 seconds
Kindred
Base Stats
- Base Health: 610 ⇒ 595
Q – Dance of Arrows
- Bonus Attack Speed: 35% ⇒ 30%
Tristana
Base Stats
- Base Mana: 250 ⇒ 300
Q – Rapid Fire
- Mana Cost: 0 ⇒ 50
- Attack Speed: 65/80/95/110/125% ⇒ 50/65/80/95/110%
W – Rocket Jump
- Mana Cost: 60 ⇒ 50
Zyra
Passive – Garden of Thorns
- Plant Damage: 16-84 (based on level) (+18% AP) ⇒ 15-75 (based on level) (+20% AP)
- Bonus Damage to Monsters: 60-100 (based on level) ⇒ 50-100 (based on level)
- Updated the tooltip and cooldown display to more accurately align with seed spawn times
System Changes In LoL Patch 14.14
![Battle Leona](https://d1ki6hjeuoplax.cloudfront.net/images/Battle-Lion-Leona.jpg)
There aren't many system changes in this League of Legends patch. Riot is nerfing both Absorb Life and Warmogs, since the rune and item have been too good. Absorb Life has been too strong early, which is why Riot is moving some of it's power out of the early game and into the later portions.
Warmogs is getting nerfed, even if Riot thinks the item is in a decent spot. The fact that supports have been rushing this item is something that Riot wants to prevent, hence why they're going to be nerfing it this time around.
- Absorb Life
- Healing: 2-20 (linear scaling) ⇒ 1-23 (following base stat progression) ( Note: This is a nerf levels 1-12 and a buff levels 13-18.)
- Warmogs Armor
- Warmog's Heart Health Requirement: 1300 ⇒ 1500 bonus health
ARAM Balance Changes
Of course, there are also some ARAM changes in this League of Legends patch. For Arena patch notes, check out our designated Arena patch article!
Aram Nerfs
- Lulu: Shielding Done: 105% ⇒ 100%; Damage Dealt: 105% ⇒ 100%
- Thresh: Damage Taken: 100% ⇒ 105%
- Viego: Damage Taken: 95% ⇒ 100%
- Zeri: Damage Taken: 90% ⇒ 100%
New Game Mode: Swarm
![Swarm](https://d1ki6hjeuoplax.cloudfront.net/images/Swarm-Key-Visual.png)
Not only are we getting the big summer event in this League of Legends patch, but Riot is also going to be releasing a fun new PvE bullet hell game mode. This game mode will feature a couple of playable champions and will be changing how you see League of Legends forever, with some fun new ways to experience the game.
Players can choose to tackle this challenge solo, or stick with some friends. Up to 4 players can play together to try and beat various hordes of monsters, as well as some boss fights against Rek'Sai and Aatrox which should be quite difficult to master, but extremely fun. Oh, and Riot have warned everyone not to worry about dying, since they expect you to die at first.
Skins In LoL Patch 14.14: First Batch Of Anima Squad Skins
![Primordian Rek'Sai](https://d1ki6hjeuoplax.cloudfront.net/images/Primordian-RekSai.jpg)
Riot is going to be releasing some of the Anima Squad skins for LoL Patch 14.14. The first batch of skins should include the Yuumi prestige, as well as Seraphine's legendary skin. The other prestige and legendary (Leona and Aatrox) should release two weeks late in LoL Patch 14.15.
- Battle Dove Seraphine
- Cyber Cat Yuumi
- Prestige Cyber Cat Yuumi
- Battle Bat Xayah
- Battle Bunny Aurora
- Primordian Bel'Veth
- Primordian Rek'Sai
LoL Patch 14.14 is going to be released on July 17, 2024, and will feature the new swarm game mode, as well as Aurora who is making her debut on Summoner's Rift as well.