EarlyGame Artist of the Day: James Leonard Hewitson

James Leonard Hewitson is EarlyGame's Artist of the Day!

Earlygame artist of the day james leonard hewitson
Our artist of the day! | © James Leonard Hewitson

James Leonard Hewitson is a songwriter with a noisy indie band, from Hartlepool in the North East of England. Songs from his recent album ‘Only The Noise Will Save Me’ (Feb 2020) have been featured on BBC 6 Music, UK Television (Made in Chelsea, Tattoo Fixers, BT Sport), plenty of top blogs such as i-D, Line of Best Fit, CLASH, Consequence and Too Many Blogs, Amazing Radio’s A-list and more. The album was pressed on red wine vinyl after a successful Kickstarter campaign and collaboration with Butterfly Effect Label.

Live, James performs on his own or with his band, and has completed several mini tours across the UK. He has supported Glasvegas, BMX Bandits, Frankie & The Heartstrings, Boy Azooga and The Districts, as well as an impromptu 1-song spot at a Tom Robinson gig. James also won End of The Road’s ‘Play EOTR’ competition and will feature there in 2021. Comparisons to acts like Pavement, The Modern Lovers and The Fall, along with his own North-East twist, puts JLH in an indie-rock subsection that sounds very familiar, yet very difficult to put into words. You either get it or you don’t.

What is your favourite video game soundtrack?

The Legend of Zelda: Ocarina of Time

Who's your favourite video game music composer?

Koji Kondo

What’s your favourite video game?

The Legend of Zelda: Ocarina of Time

What game inspired you to do music?

The Legend of Zelda, Super Mario, Pokémon, Sonic the Hedgehog

What video game are you currently playing?

The Legend of Zelda: Ocarina of Time

Would you ever like to write music for video games? What would it be like?

It obviously depends on the game but I would love to write something as majestic as Koji Kondo for a 1P RPG

How important is music for video games / video games for music?

Very important for the way it helps to develop story, help us connect with the flow of play and the messages within the game.