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15 Video Games That Are Too Depressing to Finish

1-15

Nazarii Verbitskiy Nazarii Verbitskiy
Gaming - June 14th 2026, 19:00 GMT+2
What Remains of Edith Finch

15. What Remains of Edith Finch (2017)

A family home should not feel like a museum curated by grief, but What Remains of Edith Finch turns every bedroom into a tiny, devastating obituary. Its genius is how playful each story feels before the emotional trapdoor opens underneath you. The game never screams for tears; it just keeps handing you beautiful little deaths until the Finch curse starts to feel horribly intimate. | © Giant Sparrow

The Last of Us

14. The Last of Us (2013)

The Last of Us sells itself as a fungal apocalypse, then quietly admits the real infection is what grief can do to a person who refuses to heal. Joel and Ellie’s journey has action, stealth, and ruined skylines, but the emotional weight comes from watching love turn protective, selfish, tender, and terrifying all at once. Finishing it feels less triumphant than morally bruising. | © Naughty Dog

Metro Exodus

13. Metro Exodus (2019)

Leaving the Moscow Metro sounds like liberation until Metro Exodus reveals that the surface has simply found more spacious ways to be miserable. Artyom’s trip across a poisoned Russia has moments of warmth, but they sit inside a world of radiation, cults, slavery, and exhausted survivors clinging to whatever lie keeps them breathing. Even the hopeful scenes feel frostbitten around the edges. | © 4A Games

Red Dead Redemption 2

12. Red Dead Redemption 2 (2018)

Rockstar built an enormous open world and then used it to stage the slow funeral of a man, a gang, and an entire fantasy of outlaw freedom. Red Dead Redemption 2 hurts because Arthur Morgan sees the collapse coming before everyone else does, and the player still has to ride through every mistake. The sunsets are gorgeous, naturally, because the knife needed mood lighting. | © Rockstar Games

Pathologic 2

11. Pathologic 2 (2019)

Most survival games ask players to manage hunger; Pathologic 2 asks them to manage failure as a permanent medical condition. The plague-ridden Town is hostile, theatrical, and brutally unfair, with every errand competing against thirst, exhaustion, infection, and people who need help you cannot afford to give. It is depressing in the way a nightmare spreadsheet would be depressing: precise, personal, and always due. | © Ice-Pick Lodge

Nie R Automata

10. NieR: Automata (2017)

NieR: Automata begins with stylish android combat and a blindfolded heroine slicing through robots, which is a very polite disguise for a game about identity, extinction, and manufactured purpose. Its multiple routes keep peeling away comfort until enemies, allies, and even genre expectations start looking tragically disposable. Somehow, it is also funny, elegant, and emotionally rude enough to make existential despair catchy. | © Square Enix

Life Is Strange

9. Life is Strange (2015)

Teen melodrama gets a bad reputation until Life is Strange weaponizes it with time travel, indie music, and the horrible knowledge that fixing one thing can break something worse. Max Caulfield’s rewind power should be the ultimate teenage fantasy, but the game turns it into a guilt machine. Arcadia Bay becomes less a setting than a panic attack with Polaroids. | © Dontnod Entertainment

This War of Mine

8. This War of Mine (2014)

War games usually hand players a rifle and a flattering camera angle; This War of Mine hands them a cold room, sick civilians, and a pantry that looks like an accusation. Its siege survival is built from ugly compromises: steal medicine, deny a stranger shelter, send someone hungry so another person can last. Victory, when it comes, is not heroic. It is simply being alive and ashamed. | © 11 bit studios

Spiritfarer

7. Spiritfarer (2020)

The boat in Spiritfarer is cheerful, colorful, and full of hugs, which is exactly how it gets away with emotionally mugging players in broad daylight. Stella cooks, builds, farms, and listens, but every cozy routine is really preparation for another goodbye. It understands that grief is not always dark and thunderous; sometimes it wears warm colors and asks for one last meal. | © Thunder Lotus

Silent Hill 2

6. Silent Hill 2 (2001)

Silent Hill 2 does not scare players only with monsters; it scares them by making every monster feel like a confession that learned to walk. James Sunderland’s search for Mary drags him through fog, rot, and psychological punishment disguised as survival horror. The town is iconic because it never behaves like a haunted place. It behaves like a guilty mind with municipal planning. | © Konami

Outer Wilds

5. Outer Wilds (2019)

At first, Outer Wilds feels like a charming space-camping mystery with wooden ships, marshmallows, and planets that absolutely do not respect workplace safety. Then the loop keeps resetting, the sun keeps dying, and the jokes slowly make room for cosmic grief. Its sadness is unusually gentle: not hopelessness, but the crushing realization that understanding the end does not mean escaping it. | © Mobius Digital

Frostpunk 2

4. Frostpunk 2 (2024)

Frostpunk 2 removes the comforting illusion that survival gets simpler once the fires stay lit. The sequel turns desperation into politics, forcing players to juggle factions, laws, resources, and citizens who can hate the person keeping them alive. The cold is still deadly, obviously, but humanity does plenty of overtime. It is city-building for anyone who thought democracy needed more frostbite. | © 11 bit studios

Cropped A Plague Tale Requiem

3. A Plague Tale: Requiem (2022)

The first game put Amicia and Hugo through hell; A Plague Tale: Requiem looks at that and, with alarming confidence, chooses “worse.” Its rats are spectacular, but the real devastation comes from watching a sister’s love curdle into desperation as innocence gets stripped away scene by scene. The game is beautiful, cinematic, and emotionally merciless in a way that feels almost personal. | © Asobo Studio

Disco Elysium

2. Disco Elysium (2019)

Disco Elysium is hilarious until it remembers it is about addiction, political failure, poverty, heartbreak, and a detective whose own brain has filed for divorce. Harry Du Bois can argue with neckties, invent ideologies, and embarrass himself professionally, but the comedy never cancels the damage underneath. Revachol feels alive because it is wounded everywhere, including in places too broke to bleed theatrically. | © ZA/UM

SOMA

1. SOMA (2015)

SOMA is horror for people who thought jump scares were too merciful. The monsters are frightening, sure, but Frictional Games saves the real damage for questions about consciousness, identity, and what counts as “you” when the body becomes negotiable. PATHOS-II is not just an underwater facility; it is a philosophy exam with corpses, bad lighting, and no comforting answer waiting at the end. | © Frictional Games

1-15

Not every great video game is built for comfort. Some stories drag players through grief, guilt, loneliness, and moral ruin until pressing “continue” starts to feel like emotional self-sabotage. These are the video games that earn their praise the hard way: by being unforgettable, beautifully made, and so depressing that finishing them can feel less like beating a game and more like surviving one.

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Not every great video game is built for comfort. Some stories drag players through grief, guilt, loneliness, and moral ruin until pressing “continue” starts to feel like emotional self-sabotage. These are the video games that earn their praise the hard way: by being unforgettable, beautifully made, and so depressing that finishing them can feel less like beating a game and more like surviving one.

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