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Top 20 Great Video Games That Will Never Get a Sequel

1-20

Ignacio Weil Ignacio Weil
Gaming - July 24th 2026, 15:30 GMT+2
Cropped Bloodborne

1. Bloodborne (2015)

Yharnam remains open for business, provided visitors enjoy plague victims, nightmare creatures, and architecture that appears actively hostile. Bloodborne sharpened the Souls formula with aggressive combat, transforming weapons, and a spectacular shift from Gothic monster hunting into cosmic horror. Its reputation has only grown, yet neither a sequel nor a modern console update has materialized. The silence is especially strange considering how enthusiastically players dissect every rumor, trademark, and suspiciously foggy screenshot. Hunters have slain ancient gods; convincing anyone to revisit Yharnam has proved much harder. | © Sony Interactive Entertainment

Cropped Days Gone Remastered

2. Days Gone (2019)

Deacon St. John’s journey ended just as the larger mystery became genuinely unsettling. Beneath the uneven pacing and famously rough launch, Days Gone offered a satisfying survival loop built around motorcycle upkeep, dangerous wilderness travel, and Freaker hordes capable of turning an ordinary mission into a desperate retreat. A sequel proposal was rejected despite the game eventually attracting a devoted audience, leaving its secret ending unresolved. Deacon survived cultists, infected bears, and half of Oregon, but apparently not the realities of modern portfolio planning. | © Sony Interactive Entertainment

STAR WARS Battlefront II

3. Star Wars Battlefront II (2017)

What began as one of gaming’s ugliest monetization scandals eventually became an excellent multiplayer celebration of the Star Wars universe. Years of free updates added Clone Wars maps, cooperative battles, new heroes, reinforcements, and enough balancing changes to transform its reputation almost completely. Support ended just when the game had finally found its ideal form, and plans for another installment never moved forward. The broader Battlefront name may return someday, but this specific team, progression system, and community-driven comeback are unlikely to receive the continuation they earned. | © Electronic Arts

METAL GEAR RISING REVENGEANCE

4. Metal Gear Rising: Revengeance (2013)

Raiden cuts through cyborgs, helicopters, politicians, and the remaining boundaries of good taste with equal enthusiasm. Blade Mode gave players surgical control over every slash, while the soundtrack and gloriously unrestrained villains turned ordinary boss fights into operatic arguments about power, war, and memes. The game became more popular years after release than it had been at launch, but that revival never produced a follow-up. Reassembling the creative partnership behind it would be nearly as complicated as explaining the entire Metal Gear timeline without using a whiteboard. | © Konami Digital Entertainment

Sunset Overdrive

5. Sunset Overdrive (2014)

Standing still was practically a punishable offense in Sunset Overdrive, a game built around grinding rails, bouncing across rooftops, and treating an apocalypse like an extreme-sports festival. Sunset City’s fluorescent colors and ridiculous weapons offered a welcome antidote to the gray military shooters dominating the era. A sequel was once discussed, but modest sales and changing priorities sent its creators toward much larger superhero projects. The property still exists, technically speaking, although its chances of returning seem roughly equal to surviving an energy-drink mutation through responsible hydration. | © Microsoft Studios

Sleeping Dogs

6. Sleeping Dogs (2012)

Wei Shen’s undercover mission turned Hong Kong into a playground of brutal martial-arts combat, reckless driving, street races, and highly questionable karaoke. Its open world was smaller than the genre’s biggest cities, but every crowded market and neon-lit alley carried more personality than several entire maps combined. Plans for an ambitious sequel would have expanded the police work and followed Wei into a new urban region, yet the project was abandoned before the original studio closed. The dogs may have been sleeping, but after all these years, they are probably not waking up. | © Square Enix

L A Noire

7. L.A. Noire (2011)

Interrogating witnesses in L.A. Noire often meant staring at a nervous eyebrow and deciding whether it concealed murder, adultery, or merely unusual facial animation. Its awkward dialogue prompts became famous, but the recreation of postwar Los Angeles, methodical investigations, and morally compromised cases still make it one of the most distinctive detective games ever produced. The original development team dissolved soon after release, while blockbuster open worlds became the safer priority. A revival remains conceivable, yet another expensive police procedural built around paperwork and subtle expressions would require unusual corporate courage. | © Rockstar Games

Vanquish

8. Vanquish (2010)

Cover-based shooters encouraged players to crouch behind walls; Vanquish strapped rockets to their legs and told them to stop wasting everyone’s time. Its combination of high-speed sliding, slow-motion targeting, mechanical enemies, and arcade scoring created a combat system that still feels startlingly modern. The short campaign ended with obvious room for escalation, but no second mission followed. Plenty of action games have borrowed pieces of its vocabulary since then, although none have recreated the precise sensation of power-sliding beneath a missile while calmly lighting a cigarette inside an armored suit. | © Sega

ENSLAVED

9. Enslaved: Odyssey to the West (2010)

Nature had reclaimed the ruins of civilization, giving Enslaved a post-apocalyptic world filled with unusual warmth and color. Loosely inspired by Journey to the West, the adventure succeeded mainly through the uneasy partnership between Monkey and Trip, whose relationship developed through necessity rather than instant affection. Expressive performances carried the story even when the platforming and combat followed familiar patterns. Sales never matched the critical enthusiasm, and sequel plans faded away. Its final revelation pointed toward a far stranger continuation, making the absence of another chapter especially frustrating. | © Bandai Namco Entertainment

Cropped stranglehold

10. Stranglehold (2007)

Inspector Tequila solved problems by diving sideways through furniture while firing two pistols and trusting that somebody else would calculate the repair bill. Designed as a continuation of John Woo’s Hard Boiled, Stranglehold translated cinematic gun-fu into slow-motion shootouts, sliding attacks, and environments that collapsed piece by piece. A sequel entered development under the working title Gun Runner, but financial disaster killed it before production could progress. Tequila defeated criminal empires and survived exploding buildings, only to lose his next adventure to an enemy no action hero can intimidate: bankruptcy. | © Midway Games

Brutal Legend

11. Brütal Legend (2009)

Eddie Riggs entered a world shaped by heavy-metal album covers, where mountains formed giant skulls and guitar solos possessed genuine military value. Jack Black’s performance, an enormous licensed soundtrack, and a landscape packed with genre references gave Brütal Legend a personality no imitator could easily reproduce. Its abrupt shift into real-time strategy battles divided players, but that strange hybrid also made the experience memorable. Another tour has been discussed repeatedly without becoming a real project, leaving its demonic armies, chrome monuments, and unanswered questions permanently waiting backstage. | © Electronic Arts

Cropped Black

12. Black (2006)

Every firearm in Black received the kind of glamorous presentation normally reserved for movie stars and luxury vehicles. Reloads became miniature spectacles, gunshots thundered through rooms, and concrete structures disintegrated under sustained fire with deeply satisfying enthusiasm. The story barely mattered, but its exaggerated sound design and destructive combat made an ordinary military shooter feel like interactive action cinema. A cliffhanger openly promised another mission, yet the developers returned to racing games instead. Spiritual successors tried to imitate the formula, only to prove that making guns loud was the easiest part. | © Electronic Arts

Bully

13. Bully (2006)

Bullworth Academy felt more alive than many open worlds several times its size. Classes changed Jimmy Hopkins’ abilities, seasons transformed the campus, and each clique followed its own routines, grudges, and questionable fashion choices. A sequel spent years moving through different stages of development before resources were redirected toward larger projects. The concept remains famous enough that a revival cannot be ruled out entirely, but every increasingly enormous crime epic pushes it further away. Jimmy may eventually return to school, although he has now missed enough semesters to qualify as a local legend. | © Rockstar Games

Cropped Metal Arms

14. Metal Arms: Glitch in the System (2003)

Glitch was small enough to underestimate and heavily armed enough to make that mistake immediately regrettable. Metal Arms combined sharp third-person shooting with the ability to possess enemy robots, turning hostile machines into temporary weapons against their former allies. Inventive levels, destructible enemies, and a strong multiplayer mode earned it a loyal following that never translated into major sales. Sequel ideas existed, but an acquisition scattered the original team and trapped the property inside complicated corporate ownership. Even a robot designed for repairs would struggle to reassemble this particular franchise. | © Vivendi Universal Games

Cropped Jade Empire

15. Jade Empire (2005)

Martial-arts schools, restless ghosts, imperial conspiracies, and philosophical choices gave Jade Empire a setting far removed from the European fantasy landscapes that dominate RPGs. Its real-time combat could be clumsy, yet the characters, mythology, and moral decisions carried the unmistakable confidence of a studio discovering a new universe. Early ideas for a continuation gradually transformed into unrelated projects before disappearing altogether. With attention repeatedly returning to better-known science-fiction and fantasy franchises, the empire survives as a beautiful one-off experiment whose greatest mistake may have been arriving before sequels became mandatory. | © BioWare

Cropped Conkers Bad Fur Day

16. Conker’s Bad Fur Day (2001)

Conker reached the throne and discovered that victory offered little comfort when everyone worth celebrating with was gone. That unexpectedly bitter ending followed an adventure filled with movie parodies, cartoon violence, excessive drinking, and one operatic bathroom joke that permanently changed the possibilities of video game music. A planned sequel would have explored his disastrous reign, imprisonment, and escape, but it vanished after major corporate changes. Later cameos kept the squirrel visible without advancing his story, leaving gaming’s crudest mascot trapped in the unusually respectable role of nostalgic brand recognition. | © Rare

Cropped Eternal Darkness

17. Eternal Darkness: Sanity’s Requiem (2002)

The most effective monsters in Eternal Darkness were not always on-screen. Its famous sanity effects pretended to lower the television volume, disconnect the controller, erase save files, or otherwise convince players that their equipment had turned against them. Those tricks supported a sprawling horror story crossing centuries, locations, and doomed protagonists in a war against cosmic entities. The original studio eventually collapsed, while attempts to create a spiritual successor repeatedly failed. The rights remain dormant, making ordinary business inactivity the one psychological illusion nobody has managed to escape. | © Nintendo

Grim Fandango

18. Grim Fandango (1998)

Manny Calavera received such a satisfying conclusion that dragging him back into another adventure might count as interfering with the afterlife. Still, the Land of the Dead was rich enough to support countless new stories, combining Mexican folklore, film noir, jazz, Art Deco design, and bureaucratic comedy into something genuinely singular. Traditional adventure games fell out of favor soon afterward, and the property changed hands before receiving a careful restoration rather than a continuation. Manny caught his final train, while everyone else remains at the station listening for an announcement that will probably never come. | © LucasArts

Cropped Skies of Arcadia

19. Skies of Arcadia (2000)

Vyse and Aika explored floating continents with the infectious optimism of heroes who had never been forced to sit through quite so many random encounters. Airship battles, hidden discoveries, colorful companions, and a world shaped by adventure gave Skies of Arcadia an identity distinct from the gloomier RPGs surrounding it. Cameos and renewed trademarks have occasionally stirred hopes of a return, but no sequel has followed. The Blue Rogues once crossed an entire sky in search of new horizons; modern players would happily settle for evidence that someone still remembers their map. | © Sega

Blade Runner

20. Blade Runner (1997)

Rather than retelling the film, Blade Runner placed detective Ray McCoy inside a parallel investigation that unfolded around familiar events and characters. Randomized Replicant identities meant important suspects could change between playthroughs, while branching decisions and multiple endings gave the mystery remarkable flexibility. The original developer disappeared, the source code was lost, and licensing around the property became increasingly complicated. New games can still visit this universe, but directly continuing McCoy’s story would require solving a corporate and technical puzzle more tangled than any case waiting inside his police terminal. | © Westwood Studios

1-20

A strong debut usually opens the door to a franchise, but some great video games are left stranded after a single release. Studios close, publishers lose interest, creators move on, and promising ideas disappear into licensing limbo. No matter how loudly fans ask, these games are unlikely to ever receive the sequels they deserve. At least their unfinished stories, original worlds, and wasted potential have given players something to argue about for years.

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A strong debut usually opens the door to a franchise, but some great video games are left stranded after a single release. Studios close, publishers lose interest, creators move on, and promising ideas disappear into licensing limbo. No matter how loudly fans ask, these games are unlikely to ever receive the sequels they deserve. At least their unfinished stories, original worlds, and wasted potential have given players something to argue about for years.

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