Plenty of games get dropped for the obvious reasons: a buggy launch, a dull opening hour, a story that never catches. But the ones that really stick with me are the games people wanted to love – the kind you boot up with snacks on the table and big plans for the weekend, only to find yourself quietly uninstalling a few nights later. In 2025, that happened a lot, and not always because the games were bad.
Sometimes the problem was brutality disguised as “challenge,” where every win felt like a negotiation. Other times it was sheer size: campaigns that kept expanding until finishing started to feel like a second job. And every now and then, it was a great idea buried under rough edges – good enough to start, frustrating enough to abandon. These are the 2025 releases that players began with intent… and still couldn’t bring themselves to reach the credits.