
The 15 most annoying video game protagonists of all time

15. Shadow the Hedgehog
Shadow the Hedgehog was meant to be an edgy counterpart to Sonic, but he feels like an over-the-top attempt at coolness gone wrong. Instead of adding real depth to the franchise, melodrama makes him feel like a character desperately trying to be taken seriously. | © Sega

14. Postal Dude
Postal Dude from the Postal series is less a protagonist and more a personification of chaos and poor taste. Lacking any meaningful character depth, he offers only a relentless series of acts meant to test the boundaries of decency. | © Running with Scissors

13. Shepherd
Shepherd knowingly allowed Makarov's terrorist attack and betrayed Task Force 141, which transformed it from one of the most annoying protagonists into a genius antagonist. His actions weren’t just dangerous; they were calculated, self-serving, and motivated by a need for personal glory. | © Infinity Ward

12. Trevor Philips
Trevor Philips is easily one of the most unlikable protagonists who is selfish, ruthless, and dangerously unpredictable. Trevor isn’t just chaotic; he’s cruel, manipulative, and almost impossible to root for, which makes him one of the worst protagonists in the series. | © Rockstar Games

11. Claptrap
Claptrap from the Borderlands series was intentionally designed to be annoying, and it worked - at least for the first game. Claptrap became even more annoying in Borderlands 2, where he constantly nagged players to stay on task while they explored the world. | © Gearbox Software

10. Aiden Pearce
Aiden Pearce was meant to be a vigilante hacker with a tragic past but instead came off as a brooding and one-dimensional. His limited emotional range made it hard for players to connect with him, turning what could have been a compelling character into a protagonist who was tough to care about. | © Ubisoft

9. Ashley Graham
Ashley Graham was a damsel in distress, but not in a good way. Her constant need for rescue and her helplessness in every dangerous situation quickly wore down players, making her one of the most annoying protagonists. | © Capcom

8. Connor
Connor from Assassin’s Creed III is a protagonist with so much wasted potential. Unlike the charm of Ezio or the mystery of Altair, Connor came off as rigid and overly earnest, with little emotional depth. | © Ubisoft

7. Jason Brody
Jason Brody from Far Cry 3 started as a clueless tourist who transformed into a sociopathic and sadistic tendencies protagonist down to the point when he starts hurting friends. This left many players more annoyed by his journey than invested in it. | © Ubisoft

6. Raiden
Raiden from Sons of Liberty after Snake felt like an inexperienced, whiny rookie who disappointed fans. Missing the gritty charm that made Snake so iconic, Raiden simply couldn't fill the legendary boots of his predecessor. | © Konami

5. Vaan
Vaan from Final Fantasy XII isn’t so much annoying for who he is, but for how underutilized he was narratively. Instead of leading the adventure, the main protagonist fades into the background and leaves players questioning why they aren’t following someone. | © Square Enix

4. Daxter
Daxter from Jak and Daxter often came off as more annoying than amusing. Instead of balancing Jak, Daxter’s over-the-top antics made it hard to take anything seriously, and even harder to like him. | © Naughty Dog

3. Desmond Miles
Desmond Miles, who was meant to be the connecting lane for centuries and the most epic stories, ended up being the least interesting part of Assassin games. Players couldn’t wait to dive back into the Animus just to avoid another session of his monotone delivery. | © Ubisoft

2. Tidus
Tidus from Final Fantasy X is a whiny protagonist whose constant complaints and awkward dialogues make players cringe more than care. Instead of the heroic journey we wanted, we got an immature athlete whose emotions overshadowed the story. | © Square Enix

1. Navi
Navi was created to guide players and prevent frustration, but ironically, she ended up creating more of it in Ocarina of Time. Her never-ending advice and repetition of "Hey, listen!" made players wish for nothing more than a mute button for their companion. | © Nintendo
Related News
More