Spray Paint Simulator
Chill “job simulators” have become popular, so a game about spray-painting buildings sounded like a relaxing winner. Spray Paint Simulator lets you run your own painting business in the town of Splatterville, covering everything from cars and rooms to bridges and even a giant robot in fresh coats of color. It checks all the boxes for a cozy sim – no timers, easy controls, and the satisfaction of turning rust and grime into bright new hues. And yet, despite a decent foundation, Spray Paint Simulator splashed onto the scene without making much of an impact. The experience ends up too monotonous and bare-bones to hold most players’ interest for long. Each job boils down to the same loop: tape up the surfaces, pick a color, and methodically spray until the percentage counter hits 100%. It can indeed be zen-like at first, but the game offers only seven levels in its career mode – and while later levels are larger (taking a few hours each to paint every nook and cranny), there’s not enough variety in objectives or environments to keep it truly engaging. Some design quirks also chipped away at the fun. For instance, the default controls on PC felt awkward (and even buggy with mouse aiming, requiring a switch to controller). A few objects were infuriating to fully paint due to tiny, hidden spots that the game required you to find. On the presentation side, the visuals and performance were fine – nothing special, but not ugly. However, the simulation aspect is simplified: paint doesn’t behave realistically (it just pixels in textures), and there’s no element of creativity since you must use prescribed colors. In short, Spray Paint Simulator is serviceable but unremarkable, lacking the surprise or depth of better simulators. It won’t ruin your day, but it certainly won’t be remembered, which is why it earned such a lukewarm spot on this list. | © Whitethorn Games