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15 Video Game Myths We All Believed

1-15

Nazarii Verbitskiy Nazarii Verbitskiy
Gaming - October 2nd 2026, 15:30 GMT+2
Hybrid game

15. Creating Hybrid Games With 2 Discs

This rumor belonged to an era when CD-ROM drives still felt close enough to magic that almost anything sounded plausible. According to playground science, putting two game discs into a computer—or somehow swapping and combining them at just the right moment—could merge their contents into one glorious, impossible crossover. There was never any technical basis for it, naturally, but that did not stop kids from experimenting with expensive discs their parents had absolutely not bought for this purpose. If nothing else, it was an excellent method for scratching two games at once. | © Various Game Publishers

Killswitch

14. The Killswitch Game

The legend of Killswitch was almost engineered to survive fact-checking. Supposedly released in 1989 by the mysterious Karvina Corporation, the monochrome horror game featured Porto and an invisible demon named Ghast, with only a few thousand copies ever produced. Finish the game, the story claimed, and it deleted itself permanently. The clever part is that none of this actually happened: Killswitch is fiction that escaped its original context and began circulating as lost gaming history. Its lack of evidence somehow became evidence itself, which is exactly how the best internet myths operate. | © Catherynne M. Valente

Administrator mode

13. Gaining God Powers Through Administrator Mode

“Run as administrator” sounded less like a Windows permission and more like the computer handing you the keys to the kingdom. That was enough for rumors to spread that launching games this way could unlock cheats, developer tools, hidden options, or even some mysterious god mode. In reality, administrator privileges simply allow software to perform certain system-level actions that a standard account cannot. No secret weapons were waiting behind that right-click menu, but when you were twelve, the word “administrator” carried considerably more authority than a boring explanation about permissions. | © Microsoft

Aerith in Final Fantasy VII rebirth

12. Saving Aerith in Final Fantasy VII

Denial is a powerful thing, especially when you have three PlayStation discs and an emotionally devastating death you desperately want to undo. After Aerith's famous scene, rumors promised that some absurd combination of dialogue choices, mastered Materia, side quests or hidden items could bring her back. No legitimate resurrection path exists in the original game. Players could manipulate the party through external devices such as GameShark, but that was hardly the secret ending everyone wanted. The rumor endured because people were not really searching for an Easter egg; they were bargaining with one of gaming's most brutal plot twists. | © Square

Fallout 3

11. Fallout 3 Can Predict The Future

Fallout 3 already had creepy radio broadcasts, ruined cities, conspiracy bait and enough environmental storytelling to make this rumor feel disturbingly believable. The story claimed that after killing Three Dog and meeting several obscure conditions, Galaxy News Radio could become a numbers station broadcasting coded messages that predicted real-world deaths and disasters. Players naturally went looking. What they were actually chasing was a creepypasta that had been repeated outside its fictional context, not a buried Bethesda Easter egg. Still, a post-apocalyptic RPG secretly forecasting our own apocalypse was almost too perfect a story to kill. | © Bethesda Game Studios

Bigfoot in GTA San Andreas

10. Bigfoot in GTA: San Andreas

Rockstar gave players an enormous patch of dark countryside and apparently expected everyone to behave rationally. Instead, Mount Chiliad and Back O' Beyond became hunting grounds for Bigfoot, with blurry screenshots, supposed footprints and questionable nighttime sightings spreading across early gaming forums. The creature was never present in the original game, although mods later made fake encounters look increasingly convincing. Former Rockstar North technical director Obbe Vermeij even recalled that some players mistook CJ's hunger-related stomach noises for evidence that something was stalking them. Thousands of hours of Sasquatch hunting, defeated by an empty stomach. | © Rockstar Games

Herobrine

9. The Herobrine Myth in Minecraft

A blocky Steve with blank white eyes should not have been this frightening, yet Herobrine became Minecraft's unofficial ghost almost overnight. Fake screenshots showed him standing in the fog, while stories blamed him for strange tunnels, stripped trees and structures appearing in supposedly untouched worlds. None of it was genuine: Herobrine has never existed as a secret mob in an unmodified version of the game. Mojang only made matters worse—in the best possible way—by repeatedly joking that updates had “removed Herobrine.” At that point, denying his existence became part of the mythology keeping him alive. | © Mojang Studios

Shadow of the Colossus

8. 17th Colossus in Shadow of the Colossus

Sixteen enormous bosses never felt like enough when the world around them contained so much suspiciously empty space. Players mapped ruins, climbed impossible terrain and studied environmental details looking for a hidden 17th Colossus that Team Ico had supposedly buried somewhere beyond the obvious path. Development history poured gasoline on the theory: Fumito Ueda originally considered far more creatures, narrowed the concept to 24, and eventually settled on the final 16. Those abandoned ideas were real, but no secret extra boss survived inside the finished game. The Forbidden Lands simply happened to be perfect territory for collective obsession. | © Team Ico

World of Warcraft and Ashbringer

7. World of Warcraft and Ashbringer

Vanilla World of Warcraft players were trained to suspect that every cryptic NPC line led somewhere, and Ashbringer gave them enough breadcrumbs to lose their minds. References to the legendary sword appeared throughout the world, while datamined information convinced players that some hidden quest chain had to exist. Fishing theories, secret NPC interactions and elaborate scavenger hunts followed. Blizzard eventually confirmed that the original Ashbringer simply was not obtainable at the time. The Corrupted Ashbringer later appeared through Naxxramas, while the proper weapon would not become a player artifact until Legion. The wild goose chase lasted much longer than the goose deserved. | © Blizzard Entertainment

No I am your father

6. Films Are Bigger Than Games

For years, gaming was spoken about like Hollywood's profitable but culturally smaller cousin, even while the numbers were quietly making that comparison harder to defend. Global spending on games eventually grew far beyond theatrical box-office revenue, helped enormously by mobile gaming, digital purchases and long-running online titles. The comparison does need an asterisk—“movies” can mean theaters alone or a much larger ecosystem involving streaming and home entertainment—but the old idea that games were automatically the lesser entertainment business became badly outdated. Gaming did not need to defeat cinema to become mainstream; it had already built a gigantic industry beside it. | © Various Game Publishers

Truck in Pokémon Red Blue

5. The Mysterious Truck in Pokémon Red & Blue

The truck was real. That was the problem. Hidden beside the S.S. Anne dock in a place most players would never naturally visit, this otherwise meaningless piece of scenery practically begged children to invent a purpose for it. Soon everyone knew somebody who supposedly used Strength to move the truck and found Mew underneath. You cannot move it, and Mew is not hiding there, but the rumor became arguably the defining schoolyard legend of the Pokémon era. The later discovery of actual glitches capable of obtaining Mew only made the whole thing funnier: the Pokémon was secretly catchable, just not where everyone insisted. | © Game Freak

Pong

4. Pong Was The First Video Game

Ask someone to picture the birth of video games and there is a decent chance two white paddles will appear. Pong earned that reputation because Atari turned electronic gaming into a genuine mass-market attraction, not because nobody had made a game before it. Tennis for Two was entertaining visitors at Brookhaven National Laboratory in the 1950s, while Spacewar! became enormously influential among computer users during the following decade; even earlier candidates exist depending on how strictly “video game” is defined. Pong did not invent the medium. It did something nearly as important: it showed that ordinary people would pay to play it. | © Atari

Tomb Raider

3. Removing Clothing in Tomb Raider

The alleged Lara Croft nude cheat was practically compulsory playground knowledge in the late 1990s. Everyone had heard about it, nobody could demonstrate it, and the instructions somehow became more complicated whenever somebody failed. No official nude code existed in Tomb Raider, despite endless combinations of buttons being passed between players and repeated online. Unofficial PC modifications eventually muddied the story by making altered character models possible, giving people something tangible to point at after the fact. The original rumor, however, was pure wishful thinking powered by Lara's enormous celebrity and an audience very willing to waste an afternoon testing nonsense. | © Core Design

Secret level in Diablo

2. Secret Level in Diablo

Click the cows enough times and a portal would supposedly open to a hidden level. That was the claim haunting the original Diablo, despite the minor problem that no such level existed. Blizzard enjoyed the joke instead of burying it, eventually slipping “there is no cow level” into StarCraft as a cheat code. Then came the punchline: Diablo II turned the fake secret into a real one, complete with weapon-wielding Hell Bovines and the Cow King. Most gaming myths disappear once somebody proves them wrong. This one became so beloved that the developer essentially surrendered and put it in the sequel. | © Blizzard Entertainment

Luigi in Super Mario 64

1. Playable Luigi in Super Mario 64

A blurry plaque in Peach's Castle courtyard produced three infamous words: “L is real.” From there, Luigi hunters invented star requirements, lap counts, secret switches and rituals complicated enough to qualify as unpaid labor. The retail Nintendo 64 game contains no hidden method for unlocking him, but the myth received a spectacular twist decades later when leaked development material revealed Luigi assets from an earlier stage of production. He really had been planned before being cut; he simply was not waiting inside everyone's cartridge. Nintendo eventually made him playable in Super Mario 64 DS, giving the rumor the victory lap it had been demanding since the '90s. | © Nintendo

1-15

Before YouTube guides and datamined code could ruin the mystery in five minutes, video game rumors had a life of their own. Schoolyards convinced us that impossible characters could be unlocked, secret levels were hiding just off-screen, and one bizarre sequence of button presses would change everything. Most of it was complete nonsense, of course. That never stopped us from trying.

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Before YouTube guides and datamined code could ruin the mystery in five minutes, video game rumors had a life of their own. Schoolyards convinced us that impossible characters could be unlocked, secret levels were hiding just off-screen, and one bizarre sequence of button presses would change everything. Most of it was complete nonsense, of course. That never stopped us from trying.

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