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15 Video Games That Took Way Too Long To Make

1-15

Nazarii Verbitskiy Nazarii Verbitskiy
Gaming - August 7th 2026, 17:00 GMT+2
Metroid Prime 4 Beyond 2025

15. Metroid Prime 4: Beyond (2025) — 8½ Years in Development

A logo was all fans received at first, followed by years of silence and a rare public admission that the existing build had missed the required quality bar. Production restarted from scratch in January 2019, with Retro Studios inheriting the project and spending nearly seven years on its version. The full journey left Metroid Prime 4: Beyond carrying psychic powers, a motorcycle, and enough discarded history to fill Samus’s gunship twice over. | © Nintendo

Mafia II

14. Mafia II (2010) — Around 7 Years in Development

Empire Bay began taking shape while the PlayStation 2 and original Xbox were still the intended platforms. Script work on Mafia II started in 2003, but engine problems pushed the project into a new console generation and forced the team to create the Illusion Engine. Its six-to-seven-year production shows in the obsessive period detail, but also in the visible seams left by cut missions, abandoned mechanics, and a world that occasionally feels grander than its available activities. | © 2K Games

Dead Island 2

13. Dead Island 2 (2023) — Around 11 Years in Development

Dead Island 2 survived the sort of résumé usually associated with a cursed film production: Yager, Sumo Digital, and finally Dambuster Studios. Work began more than a decade before launch, while nearly nine years passed after its memorable E3 announcement. Dambuster discarded most of the previous material and spent around five years building its version from scratch, somehow transforming endless cancellation rumors into a gleefully disgusting zombie brawler. | © Deep Silver

Cyberpunk 2077

12. Cyberpunk 2077 (2020) — 8-Year Journey, Around 4 Years in Full Production

That famous 2012 teaser advertised a version of Cyberpunk 2077 nobody was remotely prepared to build yet. Eight years separated the announcement from launch, although calling all eight “development” bends the facts: full production accelerated only after The Witcher 3: Wild Hunt received its final expansion. Night City looked enormously expensive; its disastrous console debut showed how little a long calendar matters when most of the actual work is squeezed into a brutal final stretch. | © CD Projekt Red

Star Craft II Wings of Liberty 2010 cropped processed by imagy

11. StarCraft II: Wings of Liberty (2010) — Around 7 Years in Development

Work began shortly after Warcraft III: The Frozen Throne, before part of the team was diverted toward a modest side project called World of Warcraft. That interruption helped stretch development to roughly seven years, during which the engine, multiplayer balance, and enormous Terran campaign were relentlessly refined. Dividing the planned three-race story into separate releases initially looked cheeky, but StarCraft II: Wings of Liberty arrived polished enough to make the long incubation easier to forgive. | © Blizzard Entertainment

Too Human

10. Too Human (2008) — Nearly 10 Years in Development

Too Human changed console allegiances more often than most players replace hardware. It was presented as a PlayStation project, shifted to GameCube following a new exclusivity agreement, and eventually resurfaced as an Xbox 360 action RPG. The journey consumed almost ten years and several technological identities before its cyber-Norse loot combat finally shipped. Critics remained unconvinced, the planned trilogy disappeared, and all that mythic ambition left Baldur stranded in a one-game saga. | © Microsoft Game Studios

Skull and Bones

9. Skull and Bones (2024) — Around 11 Years in Development

Skull and Bones began as a multiplayer expansion for Assassin’s Creed IV: Black Flag, a sensible starting point that somehow led to eleven years of course corrections. It became an MMO spinoff and then a standalone pirate game while its setting, technology, structure, and release window repeatedly changed. After six public delays and a reported $200 million budget, the proudly advertised “quadruple-A” adventure finally sailed into port—without letting players board enemy ships themselves. | © Ubisoft

FINAL FANTASY XV

8. Final Fantasy XV (2016) — Around 10 Years in Development

Final Fantasy XV began life with a different Roman numeral, another director, and ambitions tied to the Fabula Nova Crystallis mythology. Originally revealed as Final Fantasy Versus XIII, it spent roughly a decade moving from PlayStation 3 to newer hardware while changing leadership, technology, story material, and its place within the franchise. Those were not ten uninterrupted years of full production, but the repeated reinventions turned Noctis’s road trip into one of gaming’s costliest identity crises. | © Square Enix

The Last Guardian

7. The Last Guardian (2016) — Around 9 Years in Development

Trico’s toughest opponent was never a suit of armor; it was the PlayStation 3. Development on The Last Guardian began around nine years before release, but the creature’s demanding AI and elaborate animation repeatedly collided with the hardware. Fumito Ueda departed during production, several colleagues followed, and his new studio GenDesign remained involved after the project migrated to PlayStation 4. The final bond between boy and beast feels intimate, despite requiring an industrial-scale act of patience. | © Sony Interactive Entertainment

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6. S.T.A.L.K.E.R. 2: Heart of Chornobyl (2024) — 6 Years for the Final Version, 14 Years Overall

Assigning one tidy number to S.T.A.L.K.E.R. 2: Heart of Chornobyl would distort an unusually complicated history. Fourteen years separated its original announcement from release, but that project was canceled, followed by a six-year gap before production restarted. The revived version endured pandemic disruption, cyberattacks, relocation, and Russia’s invasion of Ukraine. Its technical roughness was obvious at launch; under those circumstances, the Zone existing at all was the far more meaningful achievement. | © GSC Game World

Prey

5. Prey (2006) — 11-Year Journey, Around 5 Years for the Final Version

Prey was initially supposed to showcase technology that did not yet behave well enough to support an actual game. Beginning in 1995, 3D Realms cycled through directors, designs, and proprietary engines before shelving the project; Human Head Studios revived it with id Tech 4 in 2001. Portals and gravity manipulation survived the wreckage, proving that at least a handful of ideas were worth protecting throughout an 11-year production odyssey. | © 2K Games

Cropped Team Fortress 2

4. Team Fortress 2 (2007) — Around 9 Years in Development

The original version of Team Fortress 2 resembled a late-1990s military simulator, complete with realistic soldiers, command hierarchies, and parachute drops. Nine years of development produced three or four substantially different incarnations, including a long stretch when public updates vanished altogether. Its eventual pivot toward bold silhouettes, class-based comedy, and storybook colors was more than cosmetic—it solved readability and personality simultaneously. Development hell rarely ends with such an elegant and wonderfully ridiculous punchline. | © Valve

Duke Nukem Forever

3. Duke Nukem Forever (2011) — 14 Years and 44 Days in Development

“When it’s done” sounds wonderfully confident until an entire generation grows up waiting. Duke Nukem Forever burned through engine changes, shifting targets, inadequate planning, and 3D Realms’ expensive pursuit of whatever the newest shooter was doing. The original team was dismissed before completion, leaving former developers at Triptych Games and Gearbox to drag Duke across the finish line. It arrived less as a victory lap than as a playable museum of terrible decisions. | © Gearbox Software

Cropped Mount Blade II Bannerlord

2. Mount & Blade II: Bannerlord (2022) — Around 10 Years in Development

Mount & Blade II: Bannerlord arrived with a tiny teaser, then spent most of a decade answering release-date questions with increasingly specific developer diaries. Roughly ten years separated that announcement from the full launch, including nearly eight before Early Access began. A custom engine, enormous real-time battles, simulated economies, and quarrelsome medieval nobles consumed the calendar. Calradia eventually opened its gates, although veterans had already spent two years conquering it while the label still said “unfinished.” | © TaleWorlds Entertainment

Diablo III

1. Diablo III (2012) — Around 11 Years in Development

Long before Error 37 and the real-money auction house became launch-day punchlines, Diablo III had already survived a corporate exorcism. Development began at Blizzard North in 2001, but the studio closed four years later and Blizzard’s Irvine team substantially reworked the project, including its artwork and core systems. The combat eventually became superb; the server chaos proved even Blizzard could cook for a decade and still forget to check the oven. | © Blizzard Entertainment

1-15

A child could have entered elementary school when one of these games was announced and graduated before it reached store shelves. Entire engines were discarded, studios changed hands, and release dates evaporated with suspicious regularity. These 15 video games took absurdly long to make, turning their development histories into sagas often more dramatic—and considerably stranger—than the games themselves.

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A child could have entered elementary school when one of these games was announced and graduated before it reached store shelves. Entire engines were discarded, studios changed hands, and release dates evaporated with suspicious regularity. These 15 video games took absurdly long to make, turning their development histories into sagas often more dramatic—and considerably stranger—than the games themselves.

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