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15 Video Games With Near-Perfect Scores Everywhere

1-15

Nazarii Verbitskiy Nazarii Verbitskiy
Gaming - August 11th 2026, 18:30 GMT+2
Satisfactory

15. Satisfactory (2024) — 91/100

Coffee Stain somehow made industrial logistics feel like a creative vacation. Satisfactory begins with a portable miner on an alien planet and gradually turns the horizon into a humming monument to conveyor belts, power grids, and decisions you will absolutely regret three hours later. Its first-person perspective gives every expansion a physical sense of scale, while flexible construction keeps optimization from becoming sterile homework. The result rewards both ruthless efficiency and glorious spaghetti. | © Coffee Stain Studios

Metroid Prime

14. Metroid Prime (2002) — 97/100

Moving Samus into first person sounded like the sort of reinvention that could empty a room full of Nintendo fans. Retro Studios answered by treating the visor as more than a camera: scanning, targeting, weather effects, and environmental clues all pull the player inside Samus’s suit. Tallon IV feels ancient, hostile, and unusually coherent, with upgrades opening old paths instead of merely inflating statistics. It translated Metroid’s isolation and curiosity into 3D without misplacing either one. | © Nintendo / Retro Studios

Bloodborne

13. Bloodborne (2015) — 92/100

Bloodborne replaced the defensive patience of Dark Souls with a loaded pistol, a health-regain window, and one clear instruction: stop backing away. Yharnam begins as a Gothic plague nightmare before peeling open into cosmic horror, each revelation making the previous monster seem almost reasonable. Trick weapons turn combat into controlled aggression rather than cautious attrition. Its real triumph is how mechanics, lore, and art direction all argue the same point—fear becomes useful when confronted at blade length. | © FromSoftware

The Last of Us 2013

12. The Last of Us (2013) — 95/100

The Last of Us opens with catastrophe, then spends the rest of its journey making every scrap of trust feel hard-earned. Joel and Ellie’s relationship works because the game leaves room for friction, silence, and selfishness; it never confuses affection with sainthood. Scarce supplies keep combat tense, while abandoned homes tell quieter stories than the infected charging through them. Naughty Dog fused survival mechanics with cinematic performance so convincingly that the industry spent the next decade trying to copy the recipe. | © Naughty Dog

Final Fantasy VII

11. Final Fantasy VII (1997) — 92/100

Cloud’s blocky arms did not stop Final Fantasy VII from making its world feel enormous. The jump to 3D gave Midgar cinematic scale, but the real hook was how confidently the game mixed environmental politics, identity, grief, romance, and a villain who barely needed screen time to dominate the conversation. Materia made character-building flexible without sanding away personality, while its biggest story turns became permanent gaming folklore. Plenty of RPGs have aged more gracefully; remarkably few have cast a longer shadow. | © Square Enix

Hades

10. Hades (2020) — 93/100

Dying in a roguelike usually sends progress to the shredder. Hades turns every failed escape into another conversation, family revelation, weapon experiment, or flirtation that Zagreus probably should not pursue while technically dead. That structure solves the genre’s oldest morale problem: repetition still feels like movement. Supergiant’s sharp combat and lavish art earned the headlines, yet the reactive writing is the masterstroke, making dozens of defeats feel authored rather than recycled. Even the grind has excellent dialogue. | © Supergiant Games

Super Mario Odyssey

9. Super Mario Odyssey (2017) — 97/100

Any game that lets Mario take control of a T. rex within its opening hour has understood the assignment. Cappy’s capture mechanic constantly rewrites movement, puzzles, and the rules of each kingdom without weakening Mario’s peerless platforming. Power Moons hide behind serious challenges, daft jokes, and suspiciously placed bumps in the scenery, turning exploration into a running conversation between designer and player. Super Mario Odyssey is exuberant, precise, and almost aggressively generous with its ideas. | © Nintendo

The Witcher 3 Wild Hunt

8. The Witcher 3: Wild Hunt (2015) — 92/100

Geralt’s greatest monster hunt is remembered less for its enormous map than for what happens in its smallest villages. A missing person can expose a family tragedy, a roadside contract can become a moral trap, and supposed filler frequently carries better writing than another game’s finale. Combat has never been the unanimous favorite, but the world compensates with consequence, personality, and side quests that refuse to behave like chores. The Witcher 3 made open-world quantity feel suspiciously close to handcrafted quality. | © CD Projekt Red

Mass Effect 2

7. Mass Effect 2 (2010) — 96/100

The suicide mission is Mass Effect 2’s famous payoff, but its brilliance is administrative: success depends on whether Shepard actually listened to the people aboard the Normandy. Loyalty missions turn a galaxy-threatening plot into a dozen intimate character studies, then make those relationships mechanically consequential during the finale. Streamlined combat gave the sequel blockbuster momentum without erasing its role-playing core, and the crew became one of gaming’s great ensembles. Saving the universe was urgent; checking on Garrus somehow felt more important. | © Electronic Arts

Elden ring

6. Elden Ring (2022) — 96/100

Elden Ring drops the player into a ruined kingdom, points vaguely toward a glowing tree, and trusts curiosity to handle the rest. The Lands Between make discovery feel illicit: an innocent elevator can reveal an underground civilization, while a harmless detour may end with a demigod using you as floor polish. FromSoftware expanded its demanding combat without diluting the mystery, using geography instead of quest markers to provoke movement. Open-world design rarely feels this vast while remaining so eager to hide its best ideas. | © FromSoftware

Red dead redemption 2

5. Red Dead Redemption 2 (2018) — 97/100

Rockstar built an open world so obsessively detailed that Arthur Morgan can spend an evening shaving, cleaning his revolver, and being judged by campmates for avoiding chores. None of that would matter without Arthur himself, whose slow reckoning gives the Van der Linde gang’s collapse genuine tragic weight. The deliberate controls remain divisive, but the pacing serves a story about people unable to outrun change. Red Dead Redemption 2 is extravagant, mournful, and stubbornly uninterested in hurrying for anyone. | © Rockstar Games

Portal 2

4. Portal 2 (2011) — 95/100

Expanding a compact puzzle game into a full sequel looked like an excellent way to exhaust one brilliant joke. Portal 2 instead found new dimensions: propulsion gels, excursion funnels, collapsing test chambers, a separate co-op campaign, and an alarming amount of potato-based drama. Valve’s puzzles teach through mischief, letting players feel clever without revealing how carefully every solution has been staged. Add GLaDOS, Wheatley, and Cave Johnson, and the funniest game in the room is also the smartest. | © Valve

Half Life 2

3. Half-Life 2 (2004) — 96/100

The opening train ride into City 17 does not dump lore; it lets surveillance cameras, frightened citizens, and Civil Protection batons explain the regime. Half-Life 2 keeps that confidence throughout, moving from urban escape to horror, vehicle combat, and rebellion with almost no traditional interruption. Its physics were revolutionary, but the Gravity Gun mattered because it turned technology into play rather than a showroom demonstration. Decades later, Ravenholm still terrifies, the facial animation still communicates, and the series’ unfinished business still owes everyone an ending. | © Valve

The Legend of Zelda Breath of the Wild

2. The Legend of Zelda: Breath of the Wild (2017) — 97/100

Breath of the Wild took a series famous for intricate locks and handed players a box of tools instead of a key. Fire spreads, metal conducts electricity, wind carries objects, and mountains are climbable right until the rain starts enforcing labor law. Hyrule’s emptiness is purposeful, creating enough silence for distant landmarks to become personal objectives. Nintendo did not merely enlarge Zelda; it replaced prescribed solutions with improvisation, inspiring years of open-world games that borrowed the freedom and occasionally forgot the chemistry. | © Nintendo

Baldurs Gate 3

1. Baldur’s Gate 3 (2023) — 96/100

Role-playing games love promising that every choice matters; Baldur’s Gate 3 has the audacity to keep receipts. Conversations, battles, romances, and catastrophically bad dice rolls branch into consequences that can surface dozens of hours later, often through solutions the developers somehow anticipated. Its turn-based combat treats the environment like an accomplice, while the companions carry enough contradictions to survive close scrutiny. Larian transformed tabletop improvisation into a blockbuster without sanding off the weirdness—or protecting players from their own terrible ideas. | © Larian Studios

1-15

Getting critics to agree on anything is difficult; getting them to hand out 9s and 10s in unison is practically a boss fight. Yet these video games pulled it off, earning near-perfect review scores across major publications and aggregators. Their genres, eras, and ambitions vary wildly, but each turned launch week into a rare ceasefire in gaming discourse—and most still justify the applause.

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Getting critics to agree on anything is difficult; getting them to hand out 9s and 10s in unison is practically a boss fight. Yet these video games pulled it off, earning near-perfect review scores across major publications and aggregators. Their genres, eras, and ambitions vary wildly, but each turned launch week into a rare ceasefire in gaming discourse—and most still justify the applause.

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