Sequels are supposed to feel inevitable – like the first game left a door open and begged you to walk through it. The problem is that success doesn’t always mean there’s a second story worth telling. Some follow-ups smother what made the original special: bloated systems, a tone shift nobody asked for, or that awkward sense the studio chased a release slot instead of an idea. These are the video game sequels that prove “more” isn’t the same thing as “better.”
This is part 1 of the list. If you think we missed any, why not check out part 2?