Surprisingly often, the most-requested changes from the RAID community do not revolve around new Champions.
RAID: Shadow Legends has been one of the biggest mobile RPGs for years. And because of that, the community constantly discusses which systems could be improved, modernized, or simply made more enjoyable..
Interestingly, many of the most common complaints are not necessarily about new champions or additional content – but much more about quality-of-life improvements, better usability, and reducing unnecessary time investment.
Many players want better gear and filter systems
One of the biggest long-term complaints involves gear management.
The longer an account exists, the more chaotic inventory management becomes:
- hundreds of artifacts
- different roll levels
- Ascension tiers
- Relics
- Accessories
- and an increasing number of gear sets overall
Many endgame players spend enormous amounts of time simply trying to organize gear efficiently. In a large Reddit community feedback discussion, players repeatedly requested better gear filters, roll filters, and improved inventory management systems.
One user specifically wrote: “Gear presets need to be a lot more user friendly.”
Another common request: Players want the ability to filter specifically for triple or quad rolls instead of manually checking every single item
Considering how massive RAID’s gear system has become over the years, it’s not surprising that improved filtering remains one of the community’s biggest wishes.
Better Auto-Battle and Quick-Battle systems are high on the list
Another massive topic: time investment
RAID has become an extremely large game featuring:
- Hydra
- Clan Boss
- Doom Tower
- Iron Twins
- Chimera
- Arena
- Dungeon farming
- Events
- Cursed City
Because of that, many players want more modern Quick-Battle systems.
Community discussions regularly include requests for:
- more Quick Battles
- faster combat speeds
- 3x speed for PvE
- or background farming systems
For many players, daily routines increasingly feel more like “management” than actual gameplay. That’s exactly why they want repetitive activities to consume less time without removing progression itself.
The community has criticized the new player experience for years
Another major criticism remains RAID’s onboarding experience for newer players.
The game only explains many important systems very superficially:
- Gear
- Speed tuning
- Turn Meter
- buff/debuff management
- Hydra
- Arena
- Blessings
- and team-building overall
As a result, many newer players quickly end up owning lots of champions without truly understanding how accounts are actually supposed to progress efficiently.
In the Reddit feedback discussion, one recurring request was: “Improved new player experience”
Many players want significantly better in-game explanations and clearer progression guidance for newer accounts.
F2P balancing remains one of the biggest discussion topics
Very few topics are debated as consistently in the RAID community as:
- shard rates
- Mercy systems
- Mythical champions
- Relic rates
- and overall F2P balancing.
Newer systems like:
- Primals
- Mythicals
- Relics
- and Blessings
are regularly criticized by parts of the community because they potentially widen the gap between high-end accounts and average players.
One Reddit comment described Mythical champion rates as: “once per year” for average F2P players.
At the same time, however, many players also enjoy RAID specifically because of its long-term grind and slow progression systems.
That’s exactly why balancing discussions in RAID are usually far more complicated than simply saying: “everything should become easier.”
Players constantly ask for more transparency around events
Another common criticism: lack of planning transparency
Many players want:
- earlier event announcements
- clearer roadmaps
- more transparency around fusions
- and better preparation windows for major events
Especially F2P and low-spend players often plan their resources several weeks in advance.
When major events are announced too late, many players feel forced to either:
- spend resources inefficiently
- or completely skip important content
More transparency has therefore remained one of the community’s most consistent requests for years.
Arena and Live Arena continue to create controversy
Arena also remains a constant topic of discussion.
Live Arena in particular is frequently criticized because of:
- long match durations
- AFK players
- slow draft phases
- and the overall time investment required
Later seasons especially can require enormous daily playtime, which many players find increasingly frustrating long term.
At the same time, Arena still remains one of RAID’s most important endgame systems – which is exactly why changes there are discussed so intensely.
RAID still remains one of the deepest mobile RPGs available
Despite all criticism, RAID remains extremely engaging for many long-term players.
Systems like:
- team-building
- champion synergy
- Hydra
- Clan Boss
- Arena
- gear optimization
- and long-term account progression
are still the reasons many players continue playing for years.
And that’s exactly why the community discusses improvements so passionately in the first place: Because many players genuinely want RAID to become better and more modern long term – not because they’ve stopped caring about the game entirely.
Why community feedback also matters for Lootday
Just like in RAID itself, community feedback also plays a huge role for Lootday.
Many of the most valuable improvements only happen because users:
- report problems
- describe tracking issues
- give feedback about offers
- or explain what actually feels fair and enjoyable
That’s exactly why we always appreciate honest feedback about Lootday – either through the feedback bubble on the platform or via support@lootday.com.
