Why Warzone 2 Is In Trouble: A Dev Finally Explains

Call of Duty: Modern Warfare 2 and Warzone 2 is in real trouble at the moment. Many fans are disappointed in the game, because nothing changes. Now, a dev explains why. Here is everything you need to know!

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Why is Warzone 2 in trouble: A dev explains. | © Activision

Season 3 of Call of Duty: Modern Warfare 2 and Warzone 2 has been a huge disappointment for the players. The community's expectations just aren't being met by the game anymore. Players are left waiting for Season 3 Reloaded, praying it will bring some big improvements. Conclusion: The game is in trouble!

But how could this even happen? A dev tries to explain.

Warzone 2 In Trouble – A Dev Reveals All

Gaming influencer iamExpel, has been publically criticizing a lot of things in Warzone 2. In response to one of iamExpel's recent Tweets, the developer Subonekd answered and tried to explain why he thinks everything went wrong with Warzone 2.

To begin, he explained how a typical 3-year project would look:

Year 1: Stakeholders conduct market research and customer analysis to determine the need, features, and target audience of the product. A design document is created to outline the product's basic features, and back-end engineers begin building the framework and wireframes.

Year 2: This period is focused on turning the design document into a fully functional product. Engineers, designers, project managers, etc. are assigned to different aspects of the product, while the design-team works on developing the final look and feel, including icons, textures, and other visual elements. QA also begins testing the functionality of the product, while marketing efforts begin and an internal release date is set.

Year 3: This stage is characterized by applying the finishing touches to the product, such as UI, textures, and other visual elements. QA testing becomes more intensive, and marketing starts working with press and partners. As the product approaches launch, more resources are brought in to complete it and prepare for its release.

That's how a typical project would look. Subonekd then explained how things went wrong with Warzone 2 at each stage of the project.

  • If you still enjoy playing Warzone 2, it might be a good idea to check out a controller with additional features like the Xbox Elite Series 2 Controller. It might be the best choice!

Warzone 2 In Trouble – Gameplay Decisions

It's probable that the fundamental concepts of Warzone 2 were developed sometime between Season 5 of Modern Warfare 2019 and the first half of Black Ops Cold War. Once the decision to create Warzone 2 was made, the developers likely analyzed the successful aspects of Warzone 1 and aimed to enhance them while introducing new elements to the gameplay.

So by the time Warzone 1 was in its Caldera stage, Warzone 2 was already well into development.

Why didn't WZ2 ship with all the features that Caldera had?

The quality of life features in WZ1 arrived very late in the Caldera life cycle. And at that time, the devs probably did not have had enough data to determine the popularity of all the new features. So there was no chance they could get those things confirmed and implemented into Warzone 2 in time.

Why didn't they just delay it?

Delaying the launch of a game like CoD can be very costly, as it involves a lot of preparation and coordination, including finishing the game, packaging, advertising, partner relations, press, and content creators. It takes months to coordinate and requires partners, ad sellers, and other companies to reserve days and weeks for the content. Canceling a campaign can result in losses for everyone involved, as they have already reserved slots with deposits. Therefore, delaying the launch is not an option for Activision.

Why don't they fix, upgrade, or change the servers?

When it comes to online systems, replacing them can be as complex as swapping out the motherboard in your PC. Even though it's possible, it's not a guarantee that it will work. You may encounter a lot of software issues and even have to replace other hardware components, and basically rebuild the entire system. Considering that many CoD games may share the same servers, replacing them could be an undesirable and complicated task.

Why doesn't anyone listen to the customers?

As a developer, dealing with passionate customers who love the product can be challenging. These customers are often power users and have strong opinions on what should or shouldn't be done. However, catering to their demands can result in a product that is too complicated for non-power users, ultimately hurting adoption and usage rates. While products pushed by power users may receive great feedback, the adoption rate in the real world is "somewhere in the 2-5%" range, making it difficult to justify the costs of development.

If you want to check out the whole Tweet with even more answered questions, there you go:

What did you think of those answers from a dev? Does it make up for the current state of Warzone 2?

Did you hear about CoD 2023 yet?

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