Starfield All That Money Can Buy: Complete Guide

All That Money Can Buy is one of the early quests in Starfield. In this article we will show you how to do the quest and what you get as a reward.

Starfield Neon
Starfield All That Money Can Buy guide: Make a deal in Neon. | © Bethesda

In this Starfield quest, you embark on a mission with Walter Stroud that's riddled with corporate intrigue in the vibrant city of Neon. This guide will provide you with a thorough walkthrough to navigate the complexities of “All That Money Can Buy.”

Starfield All That Money Can Buy: Complete Guide

Begin your journey by talking to Walter in The Lodge. He will set you on a path to Neon City in the Volii Alpha system, where you'll delve deep into corporate dealings.

Venturing to Neon

Starfield Walter
Walter will be with you during this mission. | © Bethesda/EarlyGame

Join Walter on his way to Neon City, where you'll find yourself in a bustling metropolis fueled by corporate greed, corruption, and powerful energy sources.

Gathering Information

Upon reaching Stroud-Ekland Headquarters, meet Issa Eklund, Walter's partner and spouse. She'll offer insights into your mission, leading you to two potential leads: the Astral Lounge and the enigmatic anonymous seller.

Meeting the Seller

At the Astral Lounge, you'll need to set up a crucial meeting. Speak with Boone Morgan, the bartender, to arrange a rendezvous. Your choices here can impact how the meeting unfolds.

Investigating the Client

Heading to Newill's Goods, question James Newill about the meeting setup. This may require a payment or Persuasion. Further investigation takes you to Sleepcrate One, unveiling the seller's vulnerability.

Starfield Persuasion: Complete Guide

Return to Walter

Report back to Walter at Stroud-Ekland Headquarters with your findings. He will brief you on the next steps and the importance of the upcoming meeting at the Astral Lounge.

Completing the Deal

Starfield Neon Deal
Getting the deal over the line takes some delicacy. | © Bethesda/EarlyGame

Your approach to the meeting at the Astral Lounge can vary. Negotiate, use security to your advantage, or employ leverage to secure the coveted Artifact.

Dealing with the Slayton Agent

After the meeting, an agent from Slayton appears. Choose to confront, persuade, or involve Neon Security to manage this situation effectively.

Visiting Slayton Aerospace HQ

Your ship's impoundment forces you to visit Slayton Aerospace HQ. You can either engage in a lengthy battle or use persuasion to gain access to the executive level.

Confronting Slayton

Inside Slayton's domain, a negotiation takes place between Walter and Slayton. The fate of Musgrove, the Artifact thief, depends on your decisions here.

Leaving Neon

Regain possession of your ship, engage in a friendly chat with Walter, and prepare to depart from Neon. Mysterious new beings known as Starborn make a surprising appearance, adding an intriguing twist to your journey.

By following this guide, you'll navigate the twists and turns of “All That Money Can Buy” and continue your captivating adventure in Starfield. For more guides and news on Starfield, make sure to check out our Starfield segment here on EarlyGame!

Jonathan Rossbach

Jonathan has over 2.1k hours in Counter-Strike, but has just as much love for other shooters, as well as sports- and simulation games. He enjoys playing FIFA, F1, Valorant, Minecraft or the good old Euro Truck Simulator. ...