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The It: Welcome To Derry Universe In Chronological Order

1-11

Ignacio Weil Ignacio Weil
Entertainment - December 31st 2025, 20:00 GMT+1
It universe cropped processed by imagy

About this Gallery:

For this list, we’re focusing on the movies and series that connect to Derry in one way or another—even if it’s just a quick name-drop that makes you pause and go, “Wait, did they really just say that?” There are still plenty of Stephen King multiverse titles that clearly orbit The Dark Tower but haven’t been confirmed as directly tied to Derry (looking at you, Dreamcatcher), so they’re staying on the bench for now.

Also, we won’t be covering the 1990 It miniseries or the original The Running Man film, because we’re using the remakes as our main reference points here. Yes, that’s a choice, and yes, I can already hear someone sharpening their opinion in the distance.

Cropped The Green Mile

1935 - The Green Mile: John Coffey’s “gift” fits the same psychic Shining thread that runs through King’s wider world, including Derry’s

A death row block in the Deep South doesn’t sound like it belongs anywhere near sewer clowns and cosmic horror, and that’s exactly why it’s such a classic Stephen King move. John Coffey’s gift—healing, sensing pain, pulling darkness out of people—plays like a close cousin to what King fans lump under “the shining,” even if the story never pauses to slap a label on it. In a timeline like this, it works as an early example of “the world is normal until it absolutely isn’t,” with supernatural ability showing up in the least convenient place possible. It also fits thematically with the It corner of the King universe: innocence getting crushed by cruelty, and a community quietly choosing denial because denial is cheaper. The connective tissue here isn’t a shared character; it’s the vibe of a universe where psychic sensitivity exists, and it attracts both miracles and monsters like a magnet with a grudge. | © Castle Rock Entertainment

Cropped The Shawshank Redemption

1947–1966 - The Shawshank Redemption: Shawshank is a shared King-world landmark that It: Welcome to Derry nods to, placing Derry in the same larger map

If you’ve ever wondered how Stephen King manages to make an entire state feel haunted, here’s a clue: he reuses institutions like they’re cursed landmarks. Shawshank is one of those anchors—less “spooky building” and more “human misery with a mailing address.” In It: Welcome to Derry, the show doesn’t need to drag you through a full prison subplot to make the connection; it just drops a Shawshank transport moment like a wink you’re not sure you should return. That kind of cameo does two jobs at once: it expands the sense that Derry sits inside a larger King-shaped map, and it reminds you that not all horror needs fangs (sometimes it’s bureaucracy and locked doors). Chronologically, it’s also a neat fit: the prison’s story stretches across decades, so it can echo forward into the Derry timeline without feeling like a forced crossover. | © Castle Rock Entertainment

It welcome to derry

1962 - It: Welcome to Derry: It traces one of Pennywise’s earlier Derry cycles, anchoring the town’s recurring horror in the timeline

The “It universe” gets extra creepy when you remember Derry doesn’t just have a bad year—it has a routine. This prequel plants its flag in 1962 and treats the town like a pressure cooker: everyday life on top, something ancient underneath, and the feeling that everyone’s instincts are screaming “leave” while their feet stay planted. What makes it click in a chronological list is the cyclical logic: this is one of the key flare-ups in Pennywise’s long pattern of returning, feeding, and slipping back into the cracks. The show also leans into shared-universe fun without turning into a scavenger hunt, building the period details while still making room for those “wait, I recognize that” connections. It’s the kind of entry that turns Derry from a setting into a system—one that keeps generating tragedies on schedule, like the town has an appointment with disaster and refuses to cancel. | © HBO

The Long Walk

1970(?) - The Long Walk: The story’s world includes Derry as part of the broader King landscape, hinting at a shared reality beyond genre

This one is the “cousin at the family reunion” entry: clearly related, but not living on the same street as Derry. The Long Walk is a Bachman/King dystopia with its own brutal rules and an America that already feels like it took a wrong turn years ago, so pinning it to a clean It timeline is… optimistic. Still, it fits the larger King multiverse logic in a way that feels almost inevitable—because in King-land, worlds echo each other, and certain kinds of suffering rhyme. Modern adaptations and adjacent projects have also encouraged that “shared sandbox” reading, with Welcome to Derry even nodding toward other King realms and concepts associated with crossing between worlds (the sort of thing The Dark Tower would absolutely side-eye approvingly). So even if Derry isn’t the literal stage here, the atmosphere—ritualized violence, spectatorship, a system designed to break people—belongs in the same universe where evil can be mundane, supernatural, or both at once. | © Vertigo Entertainment|

Cropped The Shining

1978 - The Shining: The Overlook’s psychic horror and the “shining” concept connect to the same supernatural ecosystem that makes Derry dangerous

A remote hotel in the snow sounds peaceful until you remember this is a Stephen King-adjacent universe, where “peaceful” is usually just “quiet before the screaming.” The Overlook Hotel matters here because it’s one of the clearest examples of how psychic sensitivity—the thing everyone casually calls “the shining”—turns a bad place into a full-on amplifier. That idea sits neatly beside Derry’s brand of horror: evil isn’t just a creature or a curse, it’s an environment that seeps into people and then pretends it was their fault all along. The connective tissue gets even tighter with It: Welcome to Derry leaning into shared-universe threads, including the presence of Dick Hallorann in the Derry timeline as a bridge toward the Overlook chapter of his life. The result is less “crossover cameo” and more “same weather system”: different storm, same pressure, same dreadful talent for turning ordinary rooms into places you don’t want to be alone in. | © Hawk Films

It chapter one cropped processed by imagy

1988 - It: Chapter One: The Losers’ first clash with Pennywise establishes Derry’s cycle of fear and the rules of its evil

Rain, paper boats, and a storm drain that absolutely should’ve been avoided is how this corner of the Stephen King universe kicks the door open. Derry, Maine isn’t just a setting here—it’s a town that feels like it has a built-in blind spot, the kind that lets horror set up shop and still get called “local tragedy” afterward. The Losers Club’s first collision with Pennywise matters in the bigger It timeline because it establishes the pattern: fear as fuel, a cyclical return, and a monster that doesn’t just haunt kids—it weaponizes what the town refuses to say out loud. The story also plants the emotional rulebook for everything that follows: survival requires community, memory is both a weapon and a curse, and leaving Derry doesn’t mean you actually left it. This is the chapter where “childhood trauma” stops being a metaphor and becomes the literal plot engine, setting up how the universe treats psychic sensitivity, place-based evil, and the long shadow of unprocessed fear. | © New Line Cinema

Cropped It Chapter Two

2016 - It: Chapter Two: The Losers return to Derry to complete the cycle—memory, trauma, and Pennywise’s pattern colliding one last time

Time passes, careers happen, hairlines do what they do—then Derry calls in the bill like it’s been patiently waiting. The adult reunion isn’t just a sequel hook; it’s the Stephen King universe doing its favorite trick, where history isn’t over because you moved away, it’s over when you finally face it. Pennywise returning on schedule reinforces the idea that Derry runs on cycles, and the Losers’ oath is the human counter-spell: imperfect people trying to outlast something ancient and hungry. The film leans into the messy part of continuity—memory gaps, denial, the way fear changes shape when you’re older but still recognizes you instantly. It also pushes the “shared universe” vibe through the town’s lore, hinting that Derry’s rot is older than any one generation and that place can be as predatory as any creature in the sewer. In the chronology, this is the confrontation that tests whether courage is a one-time event or a lifelong, inconvenient habit. | © New Line Cinema

Cropped Doctor Sleep

2019 - Doctor Sleep: Danny’s shining and the True Knot expand the shared universe’s psychic side beyond Derry, showing other predators of “gifted” people

Growing up after the Overlook isn’t a clean “and he healed” story—it’s the kind of aftermath that follows you into ordinary life and then taps you on the shoulder when you least want company. Danny Torrance’s place in the wider King web comes from the shining itself: that same psychic wavelength that shows up across the universe, connecting gifted people to places and predators that can sense them. The True Knot fits into this ecosystem like a horrifying business model—traveling, hunting, and feeding on “steam,” which turns psychic ability into something with a price tag and a target on it. In an It-adjacent timeline, this matters because it reinforces a consistent rule: supernatural evil doesn’t always look like a clown or a haunted town; sometimes it’s organized, charismatic, and disturbingly practical about how it survives. It also keeps the theme of inherited trauma alive—what happened at the Overlook echoes forward, shaping Danny’s choices and the kind of fight he’s capable of when the universe decides it wants more from him. | © Warner Bros. Pictures

Cropped The Running Man 2025

2025 - The Running Man: A Derry mention functions as a quick shared-universe marker, tying the dystopia back to King’s familiar geography

A dystopian chase built around televised cruelty doesn’t need Derry, and yet the moment the story swings through that name, it feels like the King universe quietly stamping the passport. The Derry reference works as connective tissue rather than a detour: it suggests this brutal, media-soaked future still shares geography with the same America where certain towns have a reputation for being… wrong. That matters because the multiverse logic in King’s work often treats locations like repeating symbols—places that echo across stories, sometimes as direct settings, sometimes as reminders that these worlds overlap. Here, Derry functions like a small, unsettling anchor: even in a different genre lane, the universe still carries familiar fingerprints, and the idea of ordinary people getting ground up by larger systems remains painfully on-brand. It also keeps the timeline feeling continuous, as if the horror doesn’t disappear—it just changes costume, swaps a sewer for a spotlight, and keeps asking the same question: what does a crowd cheer for when it’s told cheering is normal? | © Paramount Pictures

The Dark Tower cropped processed by imagy

??? - The Dark Tower: It frames the King multiverse, explaining how places like Derry and concepts like the shining can echo across worlds

Some stories behave like a straight line; this one behaves like the map room that explains why all the other lines keep crossing. The Dark Tower sits at the center of King’s cosmology as the structural “why” behind the overlap—different worlds, repeating faces, shared concepts, and the sense that reality has seams if you know where to pull. In an It timeline, the connection isn’t about forcing Pennywise into a cowboy hat; it’s about classification: Derry’s horror starts looking less like an isolated incident and more like one expression of a much larger ecosystem of entities, doorways, and dark spaces between realities. The Tower framework also makes cameos and place-name echoes feel intentional rather than accidental, turning familiar references into signals that these stories are part of one sprawling architecture. Chronology gets slippery here because the Tower story treats time like something that can loop, bend, and repeat—so “when” matters less than “where it sits” in the universe’s design. It’s the entry that makes the whole list feel less like trivia and more like a set of coordinates. | © Columbia Pictures

1-11

Stephen King didn’t just write a bunch of books—he quietly built a haunted neighborhood where everyone knows everyone, and the clowns are not the fun kind. If you’ve ever felt that tiny jolt of recognition when a name, place, or “wait… is that the same thing?” pops up across stories, you’re already halfway into the It universe rabbit hole.

This guide puts the shared King timeline in chronological order, tracing the connective tissue from The Green Mile through It and onward into the sprawling gravity well of The Dark Tower. It’s meant for readers who want a clear path through the crossover maze—without needing a corkboard, red string, or a nervous call to Derry for confirmation.

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Stephen King didn’t just write a bunch of books—he quietly built a haunted neighborhood where everyone knows everyone, and the clowns are not the fun kind. If you’ve ever felt that tiny jolt of recognition when a name, place, or “wait… is that the same thing?” pops up across stories, you’re already halfway into the It universe rabbit hole.

This guide puts the shared King timeline in chronological order, tracing the connective tissue from The Green Mile through It and onward into the sprawling gravity well of The Dark Tower. It’s meant for readers who want a clear path through the crossover maze—without needing a corkboard, red string, or a nervous call to Derry for confirmation.

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