Metal Gear Solid: The Twin Snakes – 2004
Metal Gear Solid: The Twin Snakes was a GameCube remake of the original PS1 Metal Gear Solid, and it’s a title that sparks a lot of debate among fans. It certainly upgraded the graphics and added gameplay mechanics from MGS2 (like first-person aiming, hanging from ledges, and tranquilizer darts), but these changes came at a cost to the game’s balance and atmosphere in some players’ eyes. The original MGS on PS1 had tightly designed boss fights and scenarios built around its simple control scheme. When Twin Snakes gave players new abilities, it inadvertently made some challenges far easier – for example, being able to aim in first-person meant you could dispatch certain bosses or guards with less effort, thus reducing some tension.
The tone and presentation were also altered: Twin Snakes famously redid all the cutscenes in a more over-the-top, Hollywood action movie style (Snake performs gravity-defying flips, cartwheels off missiles, and other wild stunts). Some people enjoyed the flashy new cinematics, but others felt they clashed with the grittier, grounded feel of the original story. Additionally, the voice acting was re-recorded; while it used mostly the same actors, a few characters had changes (Mei Ling and Naomi no longer have their accents, for instance) and some fans prefer the emotion in the PS1 voice recordings. There were even minor soundtrack differences due to licensing issues (certain iconic tracks were replaced). All these factors make Twin Snakes a very interesting remake, and it’s still essentially MGS1 in plot and spirit, but a lot of series aficionados will tell you that the original game left a stronger impression. For many, the PS1 classic’s unique blend of limitations and creative storytelling hasn’t been topped by this slick, but somewhat divisive, remake. | © Konami