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Franchise Fatigue: 20 Video Game Series That Have Been Milked Dry

1-20

Ignacio Weil Ignacio Weil
Gaming - October 24th 2026, 13:00 GMT+2
Cropped The Last of Us 2

1. The Last of Us

Joel’s smuggling career has nothing on his ability to sell the same journey repeatedly. The Last of Us received a PS4 remaster, then a full PS5 remake, while Part II joined the remaster queue itself. Improved accessibility and the sequel’s No Return mode offer real benefits, but returning players have reason to hesitate. How many upgrades does one devastating road trip need before we’re allowed to leave it alone? | © Naughty Dog

Cropped Skyrim

2. Skyrim (The Elder Scrolls V)

Check your shelves: there’s a reasonable chance you own more copies of Skyrim than winter coats. Between Special Edition, a VR adaptation, and Anniversary Edition’s bundled Creation Club content, Bethesda found several ways to put its dragon problem back on sale. The sandbox still earns those marathon sessions, especially with mods. The fatigue begins at the checkout, where another version asks whether your existing hundreds of hours require a fresh purchase. | © Bethesda Game Studios

Call of Duty Black Ops III

3. Call of Duty

The annual Call of Duty launch carries a peculiar expectation: change enough to justify another purchase, but don’t touch whatever everyone liked last time. That contradiction caught up with Modern Warfare III, whose uneven campaign paired traditional spectacle with looser Open Combat Missions. Multiplayer can still consume an entire weekend effortlessly. Across the wider franchise, though, seasonal progression and relentless releases make keeping up feel like renewing a professional qualification. | © Activision

Cropped Five Nights at Freddys

4. Five Nights at Freddy’s

Four main games in less than a year: Freddy Fazbear understood expansion before his restaurant understood workplace safety. Five Nights at Freddy’s subsequently moved into free-roaming horror, VR, and a mythology sprawling far beyond its original security office. Experimentation deserves credit, particularly Help Wanted’s use of virtual reality. Still, following the mysteries can feel more demanding than surviving the monsters, and each additional explanation risks making the unexplained less frightening. | © ScottGames

Cropped Assassins Creed III Liberation

5. Assassin’s Creed

A hidden blade should suggest precision. Assassin’s Creed increasingly suggested clearing your calendar. Odyssey and Valhalla expanded historical tourism into sprawling RPG commitments, with enough equipment, side activities, and territorial business to distract from the actual assassinations. Mirage’s more concentrated Baghdad adventure demonstrated the appeal of trimming things back. The series’ beautiful settings remain an enormous draw; exhausting every available square mile of them shouldn’t feel like the admission requirement. | © Ubisoft

Halo Infinite

6. Halo

For a series built around humanity’s survival, Halo has spent an exhausting amount of time explaining its own recovery plans. Infinite delivered excellent movement and gunplay, yet launched without campaign co-op or Forge; its promised split-screen campaign mode was subsequently canceled. Those omissions mattered because shared play helped establish Halo’s identity. Master Chief’s helmet can sell the reunion, but nostalgia becomes a harder pitch when familiar pleasures need a roadmap. | © Xbox Game Studios

LEGO STAR WARS The Force Awakens

7. LEGO

Smash the furniture, collect the studs, return later with somebody who opens the special door. TT Games built a remarkably durable routine around licensed LEGO adventures, carrying it through superheroes, wizards, dinosaurs, and distant galaxies. The Skywalker Saga expanded exploration and combat, but completion still meant tackling a mountain of collectibles. These games remain excellent company on a shared sofa; playing several consecutively exposes how often the costumes supply the novelty. | © TT Games

Cropped Pokemon

8. Pokémon

Pokémon can introduce a ridiculous little creature and immediately make millions of people protective of it. That talent has helped sustain paired releases, remakes, expansions, and generations of familiar progression. Scarlet and Violet’s open-world ambitions offered welcome freedom, but their performance problems were serious enough to prompt a Nintendo apology. Affection for the monsters does considerable heavy lifting when the adventure surrounding them struggles to deliver the same care. | © The Pokémon Company

Resident Evil

9. Resident Evil

Capcom’s strongest defense is sitting right there in the Resident Evil 2 remake: revisiting an old game can produce something spectacular. The harder sell comes from the wider accumulation of remasters, ports, remakes, and multiplayer experiments such as Resistance and Re. Not every excursion deserves equal shelf space. Resident Evil’s best reinventions justify returning to its horrors, while the less convincing offshoots make that recognizable logo look awfully busy. | © Capcom

FIFA

10. FIFA/EA Sports FC

Your Ultimate Team can take months to assemble, then the next annual release invites you to start the project again. That recurring rebuild captures the fatigue surrounding FIFA and its EA Sports FC successor better than any joke about updated shirts. Changes to tactics and handling do matter, particularly to regular players. Nevertheless, an absorbing football game becomes a tiring commitment when each season brings another purchase and another climb. | © EA Sports

Cropped Mortal Kombat

11. Mortal Kombat

Restarting the universe should simplify things. Mortal Kombat 1 instead paired its fresh timeline with another expanding collection of purchasable fighters, cosmetics, and additional story content. The Kameo system brought worthwhile tactical possibilities, so this wasn’t merely the previous game wearing a different hat. Even so, elaborate monetization competes for attention with the elaborate dismemberment. Finishing an opponent remains straightforward compared with figuring out which purchase includes everything you actually want. | © NetherRealm Studios

Cropped Sonic

12. Sonic the Hedgehog

Sonic Mania and Sonic Forces arrived in the same calendar year, a neat demonstration of how differently two games can treat one hedgehog. Mania understood the appeal of momentum and intricate stages; Forces struggled to make its resistance-war spectacle equally compelling. Following Sonic means navigating those swings alongside racers, spin-offs, and recurring classic imagery. Loyalty survives the unevenness, although buying the next adventure can feel like checking whether the repairs worked. | © Sega

Street Fighter

13. Street Fighter

Champion Edition. Turbo. Super. Super Turbo. Street Fighter II turned buying the updated version into a hobby almost as demanding as learning the matchups. Later games moved much of that expansion into downloadable fighters and costumes, a practical improvement that still keeps the spending opportunities coming. Competitive depth gives players excellent reasons to stay. The weariness comes from watching a beautifully tuned fighting game accumulate an increasingly complicated shopping list. | © Capcom

Mega Man

14. Mega Man

Follow Mega Man’s family tree and you’ll encounter X, Zero, ZX, Legends, Battle Network, and Star Force before anyone offers you a chair. Those branches often changed genres and mechanics substantially, but the combined output made the brand difficult to escape during its busiest stretches. The Legacy Collection releases later shifted attention toward reselling that history. It’s an unusual trajectory: a hero once surrounded by sequels becoming increasingly associated with his back catalog. | © Capcom

Cropped Final Fantasy

15. Final Fantasy

Cloud Strife now supports a substantial publishing operation of his own. Final Fantasy VII’s remake trilogy sits alongside Crisis Core Reunion and the mobile Ever Crisis, giving one corner of the franchise an extraordinary amount of commercial attention. That concentration makes a stronger case for fatigue than the numbered series, which regularly changes its combat and setting. Even compelling expansions can leave fans wondering how much supplementary Midgar their lives can accommodate. | © Square Enix

Far Cry 4

16. Far Cry

Scout the outpost, disable the alarm, watch an animal wreck your carefully prepared assault. Far Cry’s chaos remains entertaining enough to explain why Ubisoft kept returning to that structure after Far Cry 3. Familiarity accumulates across the hostile regions, resistance movements, and collectible-filled maps, however. Blood Dragon’s ridiculous sci-fi makeover showed how far a distinctive tone could carry the mechanics; changing the landscape alone has a much tougher job disguising repetition. | © Ubisoft

Cropped The Legend of Zelda Tears of the Kingdom

17. The Legend of Zelda

Owning a favorite Zelda adventure can become a small hardware history lesson: original release, handheld remake, HD edition, subscription access. Nintendo has repeatedly found audiences for revisiting Hyrule, and fans have understandable reasons to return. Calling the creative well empty goes too far, though. Tears of the Kingdom’s construction systems and Echoes of Wisdom’s object-copying puzzles show substantial invention beneath a brand whose older adventures remain exceptionally good at selling again. | © Nintendo

Cropped Mario

18. Mario

“New” did a heroic amount of work in the New Super Mario Bros. titles. Their familiar presentation and recurring level themes made dependable platforming feel increasingly standardized, despite clever individual stages and multiplayer additions. Elsewhere, Mario’s sports, racing, and party careers ensured he was rarely absent from the release calendar. Wonder’s stranger transformations demonstrated how refreshing a visual and mechanical shake-up could be after so many comfortable afternoons in familiar scenery. | © Nintendo

Cropped STAR WARS

19. Star Wars

An entire galaxy should offer more breathing room than Star Wars games sometimes allow themselves. Battlefront, Jedi adventures, LEGO adaptations, and mobile releases repeatedly draw on familiar conflicts and iconography, even when their mechanics differ dramatically. Outlaws widened the perspective through a scoundrel protagonist, yet still operated within the Empire’s familiar shadow. The accumulated fatigue comes from recognition becoming such a major attraction that discovering something unfamiliar can seem almost beside the point. | © Lucasfilm Games

Cropped donkey kong

20. Donkey Kong

Donkey Kong Country Returns traveled from Wii to 3DS and eventually Switch, giving one banana-recovery operation an unusually long touring schedule. Tropical Freeze also received a second life on newer hardware. That recycling can test fans waiting for something unfamiliar, but Donkey Kong Bananza’s destructible 3D environments complicate any claim that the ideas have disappeared. The gorilla’s problem has often been the wait between substantial new adventures, rather than too many. | © Nintendo

1-20

Publishers rarely retire a successful video game franchise while there is still money hiding in its name. Sequels become annual obligations, remasters fill gaps between releases, and spin-offs keep arriving long after the original spark has disappeared. These 20 overused video game series once shaped the industry, but endless repetition, declining quality, and increasingly desperate nostalgia have left players wondering whether it is finally time to pull the plug.

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Publishers rarely retire a successful video game franchise while there is still money hiding in its name. Sequels become annual obligations, remasters fill gaps between releases, and spin-offs keep arriving long after the original spark has disappeared. These 20 overused video game series once shaped the industry, but endless repetition, declining quality, and increasingly desperate nostalgia have left players wondering whether it is finally time to pull the plug.

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