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Franchise Fatigue: 20 Video Game Series That Have Been Milked Dry

1-20

Ignacio Weil Ignacio Weil
Gaming - July 24th 2026, 18:30 GMT+2
Cropped The Last of Us 2

1. The Last of Us

Only two mainline games exist, yet The Last of Us has already been remastered, remade, ported, upgraded, bundled, and polished for nearly every audience capable of surviving the opening sequence. The first adventure returned almost immediately as Remastered, then came back again as the ground-up Part I, while its sequel received a premium rerelease of its own. None of this makes the games less powerful, but it has turned Joel and Ellie’s carefully constructed tragedy into a surprisingly busy release calendar. Players have crossed the same infected America so many times that the cordyceps outbreak now feels easier to escape than another definitive edition. | © Naughty Dog

Cropped Skyrim

2. Skyrim (The Elder Scrolls V)

Buying Skyrim on new hardware has become a gaming ritual, somewhere between creating a stealth archer and accidentally attacking the town chicken. Legendary, Special, VR, Anniversary, and portable editions have carried the same frozen province across generations while the next numbered Elder Scrolls remains tantalizingly distant. Its longevity is deserved: the world still rewards aimless exploration, the modding scene refuses to retire, and very few role-playing games offer this much freedom. Even so, every new release makes the famous opening cart ride feel less like the beginning of an adventure and more like a recurring subscription that starts with “You’re finally awake.” | © Bethesda Game Studios

Cropped Five Nights at Freddys

3. Five Nights at Freddy’s

Freddy Fazbear expanded from one cramped security office into a multimedia empire with the urgency of an animatronic sprinting down an unlit hallway. Rapid-fire sequels were followed by spin-offs, mobile games, virtual-reality experiences, an open-world installment, novels, merchandise, and film adaptations, all feeding a mythology that now requires diagrams and several patient YouTubers to explain. The original worked because it was brutally simple: watch the cameras, conserve power, and pray the rabbit stays where you left him. As the lore grew more elaborate, that stripped-down terror became harder to recover. The jump scares remain effective, but the franchise itself stopped surprising anyone years ago. | © ScottGames

Call of Duty Black Ops III

4. Call of Duty

Call of Duty no longer arrives like a major release; it turns up for its scheduled shift. A new campaign, multiplayer reset, Zombies variation, progression system, and seasonal roadmap appear with clockwork precision, while Warzone keeps the wider universe running as a permanent crossover showroom. The shooting remains polished enough to explain the franchise’s endurance, but players barely have time to settle into one installment before the next begins asking them to rebuild their loadouts. What once felt like a yearly blockbuster now resembles an extremely expensive television season, complete with guest stars, familiar locations, and an update large enough to occupy the entire evening. | © Activision

Halo Infinite

5. Halo

Master Chief has defeated alien armies, ancient parasites, and planet-sized superweapons, yet escaping his own greatest hits remains surprisingly difficult. Anniversary editions, remastered collections, returning maps, familiar weapons, and repeated invocations of the original trilogy have kept Halo permanently tethered to its most successful years. Later installments introduced worthwhile ideas, but uneven storytelling and shifting creative directions weakened the franchise’s once-unshakable identity. That iconic armor and choral theme can still create instant excitement, which may be exactly why nostalgia has become the safest strategy available. The series once defined the future of console shooters; lately, it seems more comfortable restoring the past. | © Xbox Game Studios

Cropped Assassins Creed III Liberation

6. Assassin’s Creed

History became an open-world checklist somewhere between Renaissance Italy and the eleventh synchronization tower. Assassin’s Creed spent years delivering annual sequels before transforming into a collection of enormous role-playing games filled with equipment scores, optional romances, settlement upgrades, and maps that appear to have been sprinkled with icons from a great height. Its settings remain wonderfully seductive, offering the chance to explore places most games would never attempt. The fatigue comes from discovering that ancient Egypt, revolutionary France, Victorian London, and feudal Japan often expect remarkably similar chores. No matter the century, somebody needs an outpost cleared and a conveniently placed pile of hay inspected. | © Ubisoft

Cropped Pokemon

7. Pokémon

The Pokémon formula remains almost unfairly effective: explore a colorful region, assemble a team, battle friends, and become emotionally attached to a creature resembling an appliance. That irresistible foundation has supported paired versions, remakes, expanded editions, downloadable content, mobile games, card tie-ins, and a release schedule that rarely allows the franchise to disappear from view. The problem is not that players have stopped caring; it is that recent ambitions have sometimes exceeded the time available to realize them, leaving technical issues and unfinished-looking environments alongside brilliant creature designs. Everyone still wants to catch them all. They would simply prefer the games to finish evolving before being sent into battle. | © The Pokémon Company

LEGO STAR WARS The Force Awakens

8. LEGO

The classic LEGO game recipe could probably be written on one brick: adapt a famous property, add silent slapstick, hide hundreds of collectibles, and let players smash everything that is not firmly attached to the floor. That formula powered versions of Star Wars, Batman, Harry Potter, Marvel, Jurassic Park, and nearly every blockbuster franchise suitable for a minifigure makeover. Voice acting, larger hubs, downloadable characters, and open-world design made later releases busier without fundamentally changing the routine. Cooperative play still brings easy charm, but after decades of studs, switches, and destructible furniture, even the most dependable building blocks can start looking suspiciously preassembled. | © TT Games

FIFA

9. FIFA/EA Sports FC

Dropping the FIFA name changed the lettering on the box, not the rhythm of the business. EA Sports FC continues the annual cycle of updated squads, new kits, revised ratings, minor mechanical adjustments, and promises that this year’s football will feel more authentic than last year’s football. Ultimate Team remains the gravitational center, turning player cards and limited-time promotions into a second sport operating beside the one on the pitch. Real football constantly generates transfers, rivalries, and fresh stories, giving every edition an automatic reason to exist. The game itself often feels less transformed: familiar stadium, improved grass, renovated menus, and another card shop near the entrance. | © EA Sports

Resident Evil

10. Resident Evil

Resident Evil has been mined so aggressively that nearly every important disaster has now been revisited in high definition. Mainline sequels alternate with lavish remakes, remasters, virtual-reality conversions, multiplayer experiments, and rereleases of older titles that apparently refuse to stay buried. The awkward truth is that many of these returns are excellent, particularly when familiar locations are rebuilt rather than merely polished. That success makes the strategy difficult to criticize, even as the remake pipeline begins resembling a second numbered series. Raccoon City has been infected, evacuated, destroyed, reconstructed, modernized, and resold often enough to become the world’s least appealing real-estate investment. | © Capcom

Cropped Sonic

11. Sonic the Hedgehog

Sonic has raced, fought, role-played, attended the Olympics, explored storybooks, driven cars, collected trading cards, and starred in enough uneven 3D experiments to make straightforward platforming seem strangely rebellious. The refusal to rest has occasionally produced inspired rebounds, but it has also created one of gaming’s least predictable quality records. A strong release can be followed by a baffling reinvention, then a remaster built around stages and imagery the franchise has already revisited repeatedly. Green Hill Zone now appears so frequently that it may qualify as protected historical land. Sonic’s entire identity is built around speed; unfortunately, some of his games feel as though they were developed under the same philosophy. | © Sega

Cropped Mortal Kombat

12. Mortal Kombat

Mortal Kombat has restarted its own universe so many times that keeping track of who is dead, evil, related, or secretly from another timeline has become a fighting game in itself. Each new beginning brings another story campaign, character pass, costume bundle, guest fighter, expansion, and later edition containing the material that early buyers collected separately. The combat remains satisfyingly heavy, and its elaborate fatalities continue competing in an arms race against basic human anatomy. The monetization surrounding those matches is considerably less entertaining. Scorpion can remove an opponent’s skeleton in seconds, but assembling the complete roster may require an entire roadmap and several conversations with your bank. | © NetherRealm Studios

Mega Man

13. Mega Man

Mega Man did not simply receive sequels; he generated entire branches of robotic genealogy. The Classic series expanded into X, Zero, ZX, Legends, Battle Network, and Star Force, each adding its own heroes, mechanics, timelines, and numbering problems. During its busiest years, new releases appeared so regularly that even dedicated fans struggled to keep every blue-armored protagonist straight. The modern era has reversed the problem, leaning heavily on Legacy Collections that repeatedly package older adventures while genuinely new installments remain rare. Mega Man has somehow been both overworked and unemployed, with the same Robot Masters continually dragged out of storage to fill another compilation. | © Capcom

Street Fighter

14. Street Fighter

Street Fighter II taught an entire generation that the version they owned was merely a draft with good marketing. Champion Edition, Turbo, Super, and Super Turbo turned incremental revisions into a naming tradition before downloadable content made the process easier. Modern entries replaced those frequent retail updates with season passes, premium costumes, additional fighters, currencies, and packages designed to make the launch roster feel like the first payment on a much larger purchase. The actual fighting remains among the genre’s finest, which keeps the model profitable and players invested. Building the complete experience, however, now resembles assembling flat-pack furniture from boxes sold several months apart. | © Capcom

Far Cry 4

15. Far Cry

Far Cry keeps selling players the same vacation package: arrive somewhere beautiful, meet a charismatic psychopath, climb something tall, liberate several outposts, and craft increasingly improbable equipment from local wildlife. The scenery changes—from tropical islands to Himalayan mountains and rural America—but the rhythm has grown so predictable that each revolution feels suspiciously prearranged. Spin-offs like Blood Dragon and Primal proved the formula can still surprise when it embraces stranger ideas. The mainline games, however, often seem content repainting the map while the familiar checklist waits underneath. | © Ubisoft

Cropped Final Fantasy

16. Final Fantasy

The word “Final” lost all legal authority several decades and countless spin-offs ago. Beyond the numbered installments, the franchise now includes direct sequels, prequels, online worlds, tactical games, mobile releases, rhythm adventures, fighting crossovers, remakes, and an expanding ecosystem dedicated specifically to Final Fantasy VII. Creative reinvention prevents the main entries from becoming simple copies, but the name itself has stretched far enough to cover projects connected primarily by crystals, summons, and gravity-defying hairstyles. Players are not being sold the same fantasy repeatedly; they are being offered an entire supermarket aisle of them, each with separate lore, terminology, and at least one character named Cid. | © Square Enix

Cropped Mario

17. Mario

Mario has been platforming, racing, golfing, playing tennis, hosting parties, prescribing medicine, solving puzzles, exploring paper worlds, and representing his employer in nearly every genre that can support a cheerful jump sound. The irritating part is that many of these projects are excellent, making overexposure difficult to punish with anything stronger than another purchase. Still, his face has become less a character portrait than a universal seal of approval placed on games, hardware bundles, theme parks, films, and merchandise. The Mushroom Kingdom never closes for renovations. It simply changes the activity, adds four-player support, and sends everyone through a brightly colored gift shop on the way out. | © Nintendo

Cropped The Legend of Zelda Tears of the Kingdom

18. The Legend of Zelda

Zelda avoids the relentless annual schedule that drains many franchises, but familiar versions of Hyrule have become exceptionally good at filling the years between major adventures. Remakes, remasters, upgraded editions, subscription releases, and carefully preserved classics ensure that nearly every generation of Link remains available on modern hardware. The quality is consistently high, so revisiting them rarely feels cynical in the moment. Even so, the line between preservation and repackaging gets thinner whenever an older quest returns with sharper visuals and a premium price. Hyrule may be trapped in an endless cycle of destruction and rebirth, but its commercial strategy has become much easier to predict. | © Nintendo

Cropped donkey kong

19. Donkey Kong

Calling Donkey Kong milked dry feels slightly unfair when the character has spent long stretches waiting for Nintendo to remember that he owns more than a kart. Most of the fatigue comes from ports, remasters, and revived versions of the Country games rather than a relentless stream of genuinely new adventures. Those classics remain enjoyable, but familiar jungles and mine-cart tracks have repeatedly filled the space where a fresh direction could have been. The bananas have certainly been polished and resold under improved lighting; the plantation itself has not been overworked nearly as aggressively as other franchises here. This is less exhaustion than prolonged creative underemployment. | © Nintendo

Cropped STAR WARS

20. Star Wars

The Star Wars galaxy has supported shooters, role-playing games, strategy titles, racing games, LEGO adaptations, mobile projects, virtual-reality experiences, live-service experiments, and movie tie-ins dating back to gaming’s earliest commercial years. That variety has produced genuine classics, but the license repeatedly returns to Jedi, stormtroopers, Darth Vader, Tatooine, and the same narrow collection of recognizable eras. Every new project promises an unexplored corner of the galaxy, then finds another reason to place a lightsaber near an Imperial corridor. Players still want Star Wars games; the universe is simply beginning to feel much smaller than advertised. Even hyperspace loses its mystery when every route leads past the same moisture farm. | © Lucasfilm Games

1-20

Publishers rarely retire a successful video game franchise while there is still money hiding in its name. Sequels become annual obligations, remasters fill gaps between releases, and spin-offs keep arriving long after the original spark has disappeared. These 20 overused video game series once shaped the industry, but endless repetition, declining quality, and increasingly desperate nostalgia have left players wondering whether it is finally time to pull the plug.

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Publishers rarely retire a successful video game franchise while there is still money hiding in its name. Sequels become annual obligations, remasters fill gaps between releases, and spin-offs keep arriving long after the original spark has disappeared. These 20 overused video game series once shaped the industry, but endless repetition, declining quality, and increasingly desperate nostalgia have left players wondering whether it is finally time to pull the plug.

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